To Gain, One Must Lose... | Wamoal Tech Co. 8

To Gain, One Must Lose... | Wamoal Tech Co. 8

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Humankind cannot gain anything without first giving something in return. To obtain, something of equal value must be lost.


Many people in the world have the ability to manifest their wills into magic at their fingertips. This gift allows them to create constructs, manipulate forms, create or destroy. But not many people are born with this power. Instead of accepting loss, these people developed themselves, not with magic, but with technology, valuing innovation and discovery. Instead of manipulating the magic around them, they learned how to harness it into their technology without the need of magic aptitude. That is the people of Johr-Illa, a nation born with the significant lack of magical abilities. And advanced city filled with ever growing technology and systems. Cars, kettles, lamps, guns, automatons, each are developed in the city. The people who seek to understand how to harness technology through magic to innovate mankind are appointed Alchemists. Whether they go into military, architecture, engineering or some other job is up to them.



Johr-Illa | Wamoal Tech

Wamoal Tech Co. is a company offering many different services to the people of Johr-Illa. Things like repair services, plumbing services, technology services, mechanical services and various other tech or architectural based services are offered by this company. It's founder, Greirat, is a brilliant human man who built it up from the ground up in order to provide these services to those who may not be able to access it. He leads many major projects, decisions and actions of the company, making sure to be involved with his company and customers. An innovator and an inventor.

This takes place in the Company 8 building, in the city of Gromver



Who are you?

Who you want to be is very open

  • A rookie who recently joined the company - Here to learn the basics about innovation and technology

  • A high-ranking official of the company - Someone who's already climbed their way to the top

  • A Veteran - Someone who's been there for years, well known

  • A Soldier - Here to come and see the company, whether to request an item or here to learn alchemy.


What can you do?

Various things in Johr Illa or somewhere else

  • Work as an employee - Provide services for the people

  • Change the world of tech - Innovate and create new or improved tech

  • Travel around the world - Spread the wonders of tech and innovation

  • Become a teacher or staff - Be a janitor, a boss or an overseer for the new employees. Or anything you want to in the company.


Characters


There are many staff; old, young, rookie, veteran that inhabit Co. 8 of Waomal Tech.

  • Upper Staff - 7
    These include people who have been working in the company for an extensive amount of time. Major responsibilities are often put on them. Lead Tech Services, Company Finances, Distribution and Supply, Dispatch, Media Lead, Lead Engineering services, and Lead Mechanical services.

  • Middle Staff - 12
    People who have been in the company long enough to be trusted employees but not long enough to become upper staff. Regular Employees. They serve under the upper staff, performing duties for the company and the people who request them.

  • Lower Staff (Rookies) - 5
    Newly hired employees. New to the scene, here to learn, work and innovate. Specially selected prodigies for the company.

  • Civilians
    People of the town and city. Customers or Suppliers.


Rookies

Victoria Liehart

20

5'6


Birthplace: Johr-Illa

Motivations:

Victoria wasn't born with any magical ability at all. Due to this, she was a black sheep in the family. Her parents quickly adapted, making her take tech classes in order for the family to have no failures. Victoria's motivation is to show how even without magic, she can still be as good or greater than her siblings.

Johan Ramon

22

5'11"

Birthplace: Johr-Illa

Motivation:

For a large portion of Johan's life, he was an orphan. His father had left them for an unknown reason, and his mother had died of sickness. Many events compiled in his life, leading him to get a desire to learn about the world of alchemy.

Abella Kinich

19

5'5

Birthplace: Asremia

Motivation:

Intrigued with mechanics at a young age, Abella loves how they worked. She especially liked how they looked, leading her to want to create various different weapons and machines. She loves creating weapons and firearms, it being her main motivation to create new types of weapons to swing around or shoot with.

Chance Rapier

23

5'9"


Nationality: Ma-Okhaman

Motivation:

Growing up in a brewery, Ma-Ohkaman was surrounded with various types of chemistry. He was intrigued with how these liquids, solids and gases worked and how they could work or transform. This led him to alchemy. He wishes to learn alchemy and how it works, through this he also wishes to learn how to implement this knowledge in technology.


Gilbert Kuroki


25

6'0

Birthplace: Mikuntsichi

Motivation:

Gilbert was born from a Mikuntsichinese father and a Johr-Illan Mother. Growing up he was seen as an odd one out. Being one of the only people in his village that couldn't do magic, he was seen as somewhat of a strange figure. But it didn't stop him from doing what he wanted, which eventually led him to moving to Johr-Illa, searching for new purpose and learning experience.


This is Almaleaus.

A High fantasy world set in the Victorian Era.

Be what you want:

  • Human

  • Elf

  • Dwarf

  • Avian

  • Agualian (Fish people)

  • Fairy

  • Spirit

  • Giant

  • Hobogoblin

There are hostile races such as:

- Goblins, creatures of short statue, barbaric and destructive bandit creatures known to live in large groups and encampments. Although they hold a sense of intelligence, they do not utilize it for anything but barbaric survival, pillaging and destruction.

- Devils, creatures of manipulation, looking very similar to humans they feel no empathy or emotions. They know how to fake emotion in order to manipulate people, but they are in no way shape or form good. They are a race that has hunted other people for hundreds of years. They are naturally destructive and invasive.

- Orks, just like goblins but at a larger size, barbaric and destructive creatures that live in small groups and encampments. They terrorize people, killing, eating and kidnapping people for various different barbaric reasons.

- Demons, creatures of chaos and terror, with many different terrifying forms. Born to destroy, pillage, ravage and burn as it is in their blood




There are three continents with different nations:
Continent Almanko Countries:

- Johr-Illa, a steampunk nation, low aptitude in magic but high aptitude in technology and machinery. Majority human nation. It's capital is Bellheart city.

- Asremia, a central nation for all races to live in and prosper, home to the academy. It's capital is Ilrobi city.

- Ivonka, forest nation, connected deep with the forest and nature as well as housing the elves and the fairies. Large mineral deposits of magic stones. It's capital is Florantia city.

- Mikuntsichi, island nation with rich culture and high tourism, home to a half mix of humans and agualians. It's capital is Minkyo city.

Continent Mimbuno Countries:

- Hydralia, the country of the agualians, a coastal country, a long strip on the edge of the continent (Like Chile), many villages inhabit it, with no defined capital city or even cities.

- Umana, a savanna country, home to a savanna flatland and a dense rift valley jungle. A mix of dwarves and humans, it's people are known to be very athletic. It's capital is Manirobi

- Ma-Okhama, a desert nation rich in trade, and precious materials. Home to the biggest merchants guild in the world and one of the richest nations. It's capital is Mhani.

Continent Vharman Countries:

- Yharmland, A nation inhabited by majority dwarves. Surrounds a large dormant volcano where strong minerals and metals are mined and harvested from the earth. It's capital is Aimhar.

- Paragladia, the nation of the avians. In the high hills and mountains, the air is thin and cold. It is a large mountainous tundra nation. It's capital is Jhorm city.

- Archtamia, a hidden city inside the large mountaintops. The journey there is treacherous, suicidal. It's inhabitants are unknown, no one really knows anything about it besides the fact that it exists.


Deities of the world:

Almighty Will: Composed of everything, all deities, all souls, all power. A collective conscious.


- Phanomia, the deity of Earth, the one that created, carved and terraformed the continent and earth to make land, referred to has The Carving Father

- Cruswhyn, the deity of flesh, the one that brought up all creatures by forming them out of the earth, also known as the Blood Mother

- Ima, the deity of Abundance, responsible for bringing plants, wildlife and many more to the lands, known as the Lady Flower

- Omanak, the deity of destruction, the one who destroys that which is no longer of use to create an equal balance in the world, known as the Nihil

- Conservatio, the deity of preservation, encompassing the entire world and being the one to sustain it and keep it from falling apart or in on itself, known as the Equator

- Ocnalto, the deity of change, said to bring forth all the manipulation, change and transformation of mana, known as the Evolution

- Yaomi, the one who breathed life into the bodies of all, bringing consciousness, soul and identity, known as the Birth Mother




Power system:

A set of elements generated by the will of oneself connected to the earth and nature, an energy called Minu. Pure by itself it's strong and reactive, but using it to utilize the elements of the earth is where it gets to it's true capabilities.

Elements:

  • Fire, control over the plasma of fire, able to conjure flames and manipulate them.

  • Water, control over the fluid of water, able to create it, shape it and shoot it out in any way

  • Frost, control over the lack of heat, freezing things and removing heat in order to attack.

  • Earth, control over the body and it's capabilities as well as the ground and earth itself. Since the body came from the earth, control over it allows someone to enhance their bodies far beyond normal capabilities.

  • Wind, control over the fluid over the air, creating gusts, storms and tornadoes


These elements can be combined together to create mixtures

- Fire + Water = Mist
- Fire + Wind = Precise Flame
- Fire + Earth = Magma
- Fire + Frost = Ghostflame
- Water + Wind = Hurricane
- Water + Frost = Ice
- Water + Earth = Mud
- Frost + Earth = Statue arts (Stillness to create durability)
- Frost + Wind = Freezing Winds
- Earth + Wind = Sand

Pure Minu is known as Holy Magic


Incantation requires spoken spells, which can be channeled through finger seals or grimoires, more raw energy

Sorceries require staffs and catalysts to work. More cultivated types of magic.

A person can only use two elements at once, and no more unless there is a very rare occasion they can use three

Tags

Alchemy, Alchemist, Victorian, Fantasy, Company, Building, Factory, Work, Group, Team, Multiple

Authors Note

A bot I put off for a while, never really finished. But I decided to finish it's content today and edit a bit. Hope you enjoy, please help spread the word.

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