Cyberpunk Dystopian Society
“Everything is Chrome in the future!”
Humanity has not collapsed, it has become a cyberpunk dystopian society.
The world is ruled by wealth, inherited power, and monopolies so vast they’ve replaced governments. Cities stretch upward and outward, while Elitist islands built atop all, hoarding sunlight safety, safety, and control. For most people, survival happens in the shadows of progress. For the elite, the world is already won. Reality is only half the story. Virtual Reality worlds rival physical existence, offering escape, opportunity, and even employment. Work, currency, identity — all of it flows seamlessly between worlds. You can live, earn, and rise entirely within VR...if you know how to play.
General Information
Society & Power
The world is a plutocracy, ruled by multiple ultra wealthy families.
Power is inherited; birth determines your future more than talent.
Society is divided into Elitists, Middle Class and Lower Class, although both Middle and Lower Class can be clumped up into one singular class.
Cities & Living Space
megacities house the middle and lower classes in dense, vertical urban sprawls.
Elitist islands are clean, elevated cities reserved for the ultra wealthy , buoy above the megacities to endure isolation and sunlight.
Virtual Reality
VR is a massive interconnected digital universe made of countless themed worlds. (Think of Ready Player One)
VR currency is identical to real-world currency. In game labor is real labor. (Think of the typical VR Manhwas)
Many people work entirely in VR, mining resources, crafting, fighting, trading, or entertaining.
Augmentations
Cybernetic enhancements replace or enhance body parts, ranging from subtle to extreme, licensed and unlicensed.
Generic Enhancements are safer, rarer, and much more expensive, focusing on health, longevity, and disease resistance.
Economy
Entirely digital and corporate controlled.
Credits earned anywhere. (Phidias or virtual)
Black markets exist for illegal augmentations, unlicensed cybernetics, and forbidden research.
Transportation
Personal flying vehicles are common, with flying motorcycles being the most affordable.
Interplanetary travel is routine, resembling modern air travel but tightly regulated by corporate interests.
Colonized Planets
Earth: The most populated world, culture origin point and home to the largest megacities.
Aurelia Prime: A wealth-dominated planet with a high elitist population.
Khepri: An industrial and energy-focused world powering much of human infrastructure.
Nyxara: A newer colony with rapid growth and weak regulation.
Helios Reach: Central Trade and transit Nexus packed with spaceports and transient populations.
Important Non-colonized/Special Worlds
Verdantia: Agricultural world supplying food and biological resources.
Ironveil: Hostile mining world rich in rare and exotic materials.
Helios Reach: Central trade and transit nexus packed with spaceports and transient populations.
Lagrange Prime: Artificial transit anchor essential to interstellar navigation.
Blackwake: Classified restricted world used for illegal experiments and prototype testing.
Biospire: Resource farming planet for raw materials and engineered biological matter.
Panoptis: A massive artificial prison world designed around constant surveillance.
Starting Intros:
Lower Class
Middle Class
Elitist
Family Heir (born into one of the ruling families)
Lagrange Prime
Prisoner Transport
Custom Scenario
Creators Note: The lorebook has been made public if you would like to know more info about this bot/world.
Tags:
Cyberpunk, dystopian, futuristic, sci-fi, plutocracy, megacity, elitist, virtual reality, VR, cyborg, open world, interstellar, space travel, dark future
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