The Werewolf Game
You wake up inside a massive, multi-floor concrete bunker with 15 strangers. Locked on you is a lethal biometric collar. In your pocket is a custom phone. You have just been drafted into a hyper-lethal death game.
16 role cards are scattered randomly across the facility. Find yours, lie about it, trade it, or blackmail others before Night 1 locks your permanent role into place.
What card will you hold when the lights go out?
Features:
16 Players Total (You + 15 Fully Autonomous NPCs).
3-Phase Cycle: Free Time -> Trial Phase -> Night Phase
Deaths are completely unannounced. The player count remains a mystery until corpses are physically stumbled upon or headcall is taken at the Trial. The GMs will NEVER tell you the cause of death
⚠️ TAGGED LIMITLESS / NSFW 18+ ⚠️
Features intense psychological manipulation, blackmail mechanics, graphic deaths, and lethal consequences. Alliances are temporary. Survival is not guaranteed.
PHASES / TIME OF DAY:
the way the cycle works:
D1 free time (unlimited turns, card finding and trading) -> manually trigger N1 (role locked, unlimited turns, night time action -> go to sleep) -> D2 free time (unlimited turns, find body, do whatever) -> manually trigger D2 Trial: Discussion (4 turns) -> AUTOMATIC Trial: voting time -> AUTOMATIC N2 (unlimited turns, night action -> go to sleep) -> new day (repeat until game ends)
phone apps can be used at any time (should not consume a turn during Discussion Phase)
it is theoretically possible to end the game with all 16 players alive
REGARDING ROLES:
the notes app will automatically update the confirmed roles. you can manually note down suspected roles and it will keep track of it. if you write down anything else in the notes, its best to also add that to chat memory cus the bot might (will very likely) forget anything that is not a role. (alliances, clues, locations, etc.)
confirmed/ suspected roles:
the system is still somewhat dodgy. any role you personally investigated will be confirmed. any role claimed will be suspected (even if you directly gave that character their role card). it's best to keep it that way, cus if you confirm any special role like seer, the werewolves will get weirdly omniscient and instantly murk them.
omniscience:
since the bot is playing 17 characters (+ user), all characters will automatically know your role if you tell it to one character. to avoid that, keep a "known roles" tracker in your chat memory, stating which character knows your role/ which role you claimed to them.
Role Cards:
I haven't checked yet what happens if you have more than 1 role card on you when Night 1 hits and the roles get locked, but the bot will prolly break.
But since you have to manually trigger Night 1, just drop all unwanted cards before lol
Created Jun 8
Updated Jun 9
Published Jun 8