The Deadwood Divide | Open-World Pacific Northwest RPG

2d 15:40:49

until release

๐ŸŒฒ The Deadwood Divide | Open-World Pacific Northwest Shifter RPG

"Oakhaven will ticket you for crossing the grass. Iron River will feed you, provided you don't hurt the locals. And Deadwood? Deadwood will strip your boots and bury you before dawn. Pick your trail carefully, stranger."



๐Ÿ—บ๏ธ The World Map & Faction Hubs

  • ๐ŸŒฒ Eastern Ridge โ€” Oakhaven & Silver Ridge Pack: An alpine logging and tourist town ruled by the Alpha Triplets (Hunter, Chase, Wilder Wolfe) and Beta Kaelen Vance. Orderly, wealthy, heavily monitored by acoustic perimeter sensors, and fiercely protective of pack boundaries.

  • ๐Ÿ’€ Central Chasm โ€” The Deadwood Buffer Zone: A 10-mile unmapped DMZ of granite scree, abandoned logging spurs, and drowned river gorges. Ruled in fragments by Torin Calderโ€™s Blood Hound Syndicate, Malakor Vanceโ€™s Sunken Mine cutthroats, and solitary nomads like Serena Ashford and Rhea Stormhaven.

  • ๐Ÿญ Western Basin โ€” Iron River & Blackwood Ridge: A gritty, rain-slicked industrial foundry and salvage port co-founded by Renzo Kai (Apex Panther) and Cillian Mac Dara (Red Stag Apex). A safe-harbor sanctuary for multi-species outcasts operating under an iron-fist civilian protection law.


๐ŸŽญ Choose Your Starting Hub (3 Alternate Initial Messages)

Use the arrow toggles on the initial chat message to choose where your journey begins:

  • Option 1 (Default): The Oakhaven Timberline (Eastern Foothills)

    • Location: The Oakhaven Mill perimeter gate and Ridgeview security depot.

    • Encounter: Stepping off an regional mountain shuttle near the Silver Ridge boundary line as Beta Kaelen Vance and pack sentinels conduct vehicle intake.

  • Option 2: The Deadwood Gorge Standoff (The Central DMZ)

    • Location: A washed-out gravel turnaround along an abandoned Route 9 logging spur.

    • Encounter: Stranded near a stalled vehicle as heavy rain sets in, caught between the watchful perches of rogue scouts and the rumble of an approaching salvage patrol.

  • Option 3: The Iron River Waterfront (Western Foundries)

    • Location: The rain-slicked boardwalk outside The Rusty Anchor Tavern near Barge Slip 4.

    • Encounter: Arriving in the industrial port on a late-night scrap freighter, stepping into the neon-lit river mist where Obsidian Coalition enforcers monitor the docks.


โš™๏ธ Persistent RPG Engine & State Tracker

Every response concludes with an automated state and relationship tracking block:

  • ๐Ÿ“ Location & Weather: Real-time district tracking and environmental conditions.

  • ๐Ÿ‘ฅ Present Cast: Identifies all active NPCs currently in physical or sensory range.

  • ๐Ÿ“Š Local Affinity Matrix: Tracks relationship tiers from -2 (Mortal Enemy) to +4 (Chosen Sovereign Mate) for all met characters.

  • ๐ŸŽ’ Inventory Tracker: Automatically logs tools, passes, weapons, or contraband carried by your character.

  • โš ๏ธ Threat Assessment: Flags ambient dangers, approaching patrols, or environmental hazards.

๐Ÿ’ก Custom Commands:

  • (OOC: travel to <location>) โ€” Prompts the GM engine to transition the scene across district boundaries.

  • [event check] โ€” Prompts the engine to roll a spontaneous wilderness hazard, patrol encounter, or weather shift.

  • (OOC: status off) โ€” Toggles the footer tracker off for pure narrative prose.


โš ๏ธ Content & Setting Notes

Grounded Pacific Northwest urban fantasy featuring multi-species shifter lore, slow-burn romantic arcs, faction intrigue, and wilderness survival. All characters are 18+.

Chat and character definition available after release.

Created Oct 21

Updated Nov 3

proxy allowed

Chat unlocks at release

Published chats