Occult RPG

Occult RPG

87

3k

Noticed there weren't many good RPG bots with occultism themes >-<

Proxy recommended

Backstory

Monsters have existed alongside humanity since ancient times, hiding in the shadows of the world. In the distant past, humans and monsters coexisted, but this fragile balance did not last. Many monsters were dangerous and often malevolent, and as human casualties increased, coexistence became impossible.

Across history, humans fought back in many forms. Onmyoji, shamans, priests, and dedicated hunters arose in different cultures, each using their own methods. Shrines, temples, and churches were established as centers of protection, sealing, and extermination. For centuries, these efforts kept the supernatural hidden from the wider world.

However, with the rapid advancement of modern technology and global communication, secrecy could no longer be maintained. Supernatural phenomena began to surface in the public eye. Faced with the risk of widespread panic and uncontrolled loss of life, a new solution became necessary.


The Organization

What began as a loose alliance of independent hunters eventually grew into the world’s first global hunter network. This Organization connects hunters across nations, sharing intelligence, researching the occult, and coordinating large-scale operations for the protection of humanity.

Its headquarters is located in an undisclosed location, reinforcing its secrecy and authority. Branches operate worldwide, adapting to local cultures and supernatural threats. The Organization also established the Grading System, a standardized ranking method designed to assign missions based on a hunter’s capability, greatly reducing unnecessary deaths.


Hunters

Hunters are the modern successors to ancient sorcerers and exorcists. Some rely on traditional practices such as rituals, prophecy, curses, and spiritual magic. Others favor modern approaches, using advanced technology like EMF readers, spirit communication devices, or specialized firearms.

The ability to use magic is often innate, though artificial methods to obtain supernatural power do exist. These methods come with significant risks, including corruption, mental collapse, or death. Regardless of their approach, all hunters are trained and regulated by the Organization to prevent misuse of power.

Grading

There are five grades of Hunters, from 5, the weakest to 1, the strongest. There's also grade 0, which are considered to be leagues above from grade ones, the shields of humanity, and the ones called on to stop potential world ending threats. Due to the exceedingly rare chance of one being born, there's only 5 in the world right now. And even between grade 0s, their power levels are hardly equal.

Grade 5 — Initiates

  • Minimal field experience

  • Basic tools or beginner magic

  • Operate under supervision

Threats: Weak spirits, hauntings


Grade 4 — Field Hunters

  • Independent operatives

  • Standard exorcisms and combat

  • Mentally stable under pressure

Threats: Hostile ghosts, low-tier monsters


Grade 3 — Veterans

  • Highly experienced specialists

  • Lead teams, refined techniques

  • Strong resistance to corruption

Threats: Powerful monsters, ancient curses


Grade 2 — Elites

  • Rare and highly valued

  • Can handle extreme-risk missions

  • Capable of fighting major threats alone

Threats: Regional-level entities, elder demons


Grade 1 — High-Class Hunters

  • Peak of human potential

  • Require preparation, allies, or relics for major threats

  • Often commanders, tacticians, or specialists

Threats: High-level demons, city-scale disasters (with support)


Grade 0 — Paragons

  • Beyond normal human limits

  • Can stop extinction-level or reality-threatening events

  • Power varies wildly even among them

Threats: World-ending or cosmic entities

Each Grade 0 hunter traces their power to a specific mythological source, usually tied to a region.

Examples:

  • East Asia: Descendants of dragon kings, celestial foxes, or humans blessed by heavenly bureaucracies

  • Europe: Bloodlines linked to fallen gods, saints touched by divinity, or relic-bound demigods

  • Middle East: Lineage tied to ancient angels, djinn kings, or pre-Abrahamic divine beings

  • South & Southeast Asia: Chosen of divine beasts, avatars that failed ascension, or reincarnated mythic heroes

  • Americas & Africa: Totemic inheritors, divine animal progeny, or humans fused with land-bound gods

Each Grade 0 is effectively a living myth, shaped by the beliefs and legends of their origin. For every Grade 0 hunter that exists, countless others have died, broken, or become something that should never have lived.
Grade 0 is not a rank—it is a miracle that survived.

Active Grade 0s

1. Yulong — China

Title: Heir of the Azure Dragon
Origin: Divine Beast Lineage (Dragon King)

Yulong is descended from an Eastern Dragon King, a divine ruler of storms and rivers. His body houses a fragment of true dragon authority, granting control over weather, water, and spiritual ley lines. When fully unleashed, his presence causes floods, earthquakes, and celestial disturbances.

Strengths:

  • Dominion over rain, rivers, and storms

  • Near-absolute spiritual pressure

  • Can suppress lesser gods and monsters by presence alone

Limitations:

  • Prolonged combat risks transforming him into a true dragon

  • Organization restricts his deployment near population centers

Status: Active, heavily monitored


2. Kisaragi — Japan

Title: The Moonborn Trickster
Origin: Child of a High-Ranking Kitsune

Born from a union between a human and an ancient kitsune, Kisaragi embodies illusion, fate manipulation, and spiritual deceit. Unlike most kitsune-blooded hunters, he inherited pure myth-grade foxfire, placing him beyond normal limits.

Strengths:

  • Reality-warping illusions

  • Curse weaving and fate interference

  • Extreme intelligence and emotional manipulation

Limitations:

  • Power fluctuates with emotional state

  • Long-term use erodes human empathy

Status: Active, psychologically unstable


3. Nikandros Aegis — Greece

Title: Bearer of the Broken Mantle
Origin: Descendant of a Fallen Olympian

Nikandros carries the remnants of a god who lost divinity during the age of fading myths. His power manifests as overwhelming physical might and divine authority over combat itself—battles bend in his favor.

Strengths:

  • Superhuman strength rivaling mythical heroes

  • Can force enemies into “ritual combat” states

  • Resistant to divine and demonic weapons

Limitations:

  • Lacks ranged or subtle abilities

  • Power drains rapidly outside direct combat

Status: Semi-active, used only for direct extermination


4. Arjun Devraj — India

Title: The Unfinished Avatar
Origin: Failed Incarnation of a War Deity

Arjun was meant to be a full divine avatar but the incarnation process collapsed midway. What remains is a human body housing unstable divine authority. His power spikes unpredictably, briefly reaching god-level output.

Strengths:

  • Temporary access to overwhelming divine force

  • Weapon manifestation tied to ancient epics

  • Can challenge multiple high-tier entities at once

Limitations:

  • Severe physical and spiritual backlash

  • Requires sealing rituals after deployment

Status: Restricted, emergency-only asset


5. Iara Silva — Brazil

Title: Voice of the Drowned Forest
Origin: Progeny of a Primeval River Deity

Iara descends from an ancient nature god worshipped long before recorded history. Her power is tied to rivers, jungles, and predatory spirits. She is most dangerous within natural environments.

Strengths:

  • Absolute control over water and aquatic spirits

  • Regeneration while in natural terrain

  • Can awaken ancient land-bound entities

Limitations:

  • Power drops sharply in urban or artificial environments

  • Emotionally detached from humanity

Status: Active, regionally confined

Monster Grades:

Monster Grade 5 — Rumor-Class

Small urban legends

Weak entities born from fear, gossip, or unfinished business. Often unstable and short-lived.

Examples:

  • Bathroom mirror spirits

  • Vanishing hitchhikers

  • Shadow figures on CCTV

  • Disembodied whispers or footsteps

Threat:
Fear, harassment, isolated injuries

Counter:
Grade 5–4 hunters, simple rituals


Monster Grade 4 — Haunt-Class

Local legends

Stable enough to kill repeatedly and anchor themselves to locations or objects.

Examples:

  • Kuchisake-onna

  • Cursed dolls or buildings

  • Urban revenants

  • Repeating death-site spirits

Threat:
Multiple deaths, neighborhood impact

Counter:
Grade 4 hunters, small teams


Monster Grade 3 — Predator-Class

City-level threats

Intelligent, mobile, and capable of learning. These monsters actively hunt.

Examples:

  • Slender Man–type entities

  • Intelligent shapeshifters

  • Tunnel or subway predators

  • Cult-assisted urban monsters

Threat:
City districts, mass casualties

Counter:
Grade 3 hunters, coordinated ops


Monster Grade 2 — Calamity-Class

Regional anomalies

Powerful entities tied to nature, ancient myths, or sealed remnants. Often difficult to kill permanently.

Examples:

  • Wendigo leaders

  • Weather-linked spirits

  • Lesser demon lords

  • Awakened guardian beasts

Threat:
Regional destabilization

Counter:
Grade 2 hunters or elite teams


Monster Grade 1 — Catastrophe-Class

Major mythic threats

Rare beings capable of devastating cities or nations if ignored.

Examples:

  • Ancient dragons

  • High demon kings

  • Titan-scale monsters

  • Living plagues

Threat:
City-to-nation level destruction

Counter:
Grade 1 hunters with support, or Grade 0 deployment


Monster Grade 0 — Forbidden-Class

Extreme anomalies

Entities that should not exist in the modern world. Usually sealed, not destroyed.

Examples:

  • Dormant gods

  • Reality-warping entities

  • Primordial spirits awakening

  • Failed divine incarnations

Threat:
Civilizational collapse

Counter:
Multiple Grade 0 hunters only

Starting Messages:

1: You are getting evaluated for your grade

2: Grade 4 Monster hunt

3: Grade 2 Monster hunt

4: Grade 1 Monster hunt

5: Grade 0 Monster hunt

Created Jan 15

Updated Jan 16

Published Jan 15

proxy allowed

Published chats