Keypages

Keypages

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Key Pages are the equipment used by Librarians and guests, which determines their Stats, Resistances, and Passive Abilities. Key Pages can be obtained by burning specific Books. Guests' Key pages often differ from their obtainable versions. Most Key Pages contain a story recounting information about the City or the life of its original owner. When personalizing a Librarian, the player can project the appearance of obtained Key Pages onto them, regardless of what Key Page they currently have equipped.

Key Pages have four rarity grades: Paperback, Hardcover, Limited, and Objet d'art, with the former being the most abundant and the latter being the least abundant. The rarity of a Key Page determines how many copies of that Page can be obtained; the limits are 5 for Paperback, 4 for Hardcover, 3 for Limited, and 1 for Objet d'art. The same Key Page can be dropped from different books, but once the inventory limit is reached, that Key Page will not drop from any more books.

This page will list only player Key Pages (i.e. those which can be equipped by Librarians).

Contents

Key Page Ranges

Key Pages can be Melee, Ranged or Ranged Only, which affects what Combat Pages they can put into their decks: Melee Key Pages can use all types of pages except Ranged pages, Ranged Only Key Pages can use all types of pages except Melee pages, and Ranged Key Pages can use all page types.

This restriction only affects which pages can be put into the deck before the start of a Reception and does not stop the Librarians from obtaining and using pages of other ranges during the reception through effects such as Will Make Fine Silk or Ammo Supply; additionally, pages exclusive to certain Key Pages can be put into their deck regardless of the range of their Key Page (for example, Nemo's Key Page allows using his exclusive Combat Page Energy Beam, which is a Ranged page)

Passive Attribution

The Attribution feature is unlocked when the Library's threat level reaches  Urban Plague. An equipped Key Page can be enhanced by attributing up to four other Key Pages to it, allowing the player to transfer Passive Abilities from other pages to an equipped character. Attributed Key Pages cannot be equipped, and equipped or enhanced Key Pages cannot be attributed.

Each passive ability has a passive transfer cost. The passive transfer cost limit begins at 6, and increases by 2 every time the Library reaches a new threat level. The maximum passive transfer cost limit is 12 once the Library reaches  Impuritas Civitatis.

Key Pages have 9 Passive Ability slots. Passive Abilities originally present on a Key Page occupy passive slots, but they do not count towards the passive transfer cost limit.

List of Key Pages

DefaultCanardUrban MythUrban LegendUrban PlagueUrban NightmareStar of the CityImpuritas Civitatis

Default Key Pages PageStatsPassive(s)
Patron Librarian of History’s Page

 30  15  1~4

 ×1 ×1 ×1.5 ×1.5 ×2 ×2

Has no passives.
Patron Librarian of Tech. Sciences’ Page

 30  15  1~4

 ×1 ×1 ×1.5 ×1.5 ×2 ×2

Has no passives.
Patron Librarian of Literature’s Page

 30  15  1~4

 ×1 ×1 ×1.5 ×1.5 ×2 ×2

Has no passives.
Patron Librarian of Art’s Page

 30  15  1~4

 ×1 ×1 ×1.5 ×1.5 ×2 ×2

Has no passives.
Patron Librarian of Nat. Sciences’ Page

 30  15  1~4

 ×1 ×1 ×1.5 ×1.5 ×2 ×2

Has no passives.
Patron Librarian of Language’s Page

 30  15  1~4

 ×1 ×1 ×1.5 ×1.5 ×2 ×2

 The Red Mist
???
Patron Librarian of Soc. Sciences’ Page

 30  15  1~4

 ×1 ×1 ×1.5 ×1.5 ×2 ×2

Has no passives.
Patron Librarian of Philosophy’s Page

 100  55  2~7

 ×0.5 ×0.25 ×1 ×1 ×1 ×1

 Speed III
Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap)
 Binah
Has a unique Key page and Combat Pages that cannot be replaced or swapped.
 Incomplete Arbiter
At the start of the Scene, draw until 4 pages are in hand.
Patron Librarian of Religion’s Page

 30  15  1~4

 ×1 ×1 ×1.5 ×1.5 ×2 ×2

Has no passives.
Patron Librarian of Gen. Works’ Page

 30  15  1~4

 ×1 ×1 ×1.5 ×1.5 ×2 ×2

Has no passives.
Assistant History Librarian’s Page

 30  15  1~4

 ×1 ×1 ×1.5 ×1.5 ×2 ×2

Has no passives.
Assistant Tech. Sciences Librarian’s Page

 30  15  1~4

 ×1 ×1 ×1.5 ×1.5 ×2 ×2

Has no passives.
Assistant Literature Librarian’s Page

 30  15  1~4

 ×1 ×1 ×1.5 ×1.5 ×2 ×2

Has no passives.
Assistant Art Librarian’s Page

 30  15  1~4

 ×1 ×1 ×1.5 ×1.5 ×2 ×2

Has no passives.
Assistant Nat. Sciences Librarian’s Page

 30  15  1~4

 ×1 ×1 ×1.5 ×1.5 ×2 ×2

Has no passives.
Assistant Language Librarian’s Page

 30  15  1~4

 ×1 ×1 ×1.5 ×1.5 ×2 ×2

Has no passives.
Assistant Soc. Sciences Librarian’s Page

 30  15  1~4

 ×1 ×1 ×1.5 ×1.5 ×2 ×2

Has no passives.
Assistant Philosophy Librarian’s Page

 30  15  1~4

 ×1 ×1 ×1.5 ×1.5 ×2 ×2

Has no passives.
Assistant Religion Librarian’s Page

 30  15  1~4

 ×1 ×1 ×1.5 ×1.5 ×2 ×2

Has no passives.
Assistant Gen. Works Librarian’s Page

 30  15  1~4

 ×1 ×1 ×1.5 ×1.5 ×2 ×2

Has no passives.

 Canard Key Pages PageStatsPassive(s)
Lenny’s Page

 42  22  1~4

 ×1 ×1 ×1.5 ×1.5 ×2 ×2

Has no passives.
Mang-chi’s Page

 42  22  1~4

 ×1.5 ×1.5 ×2 ×2 ×1 ×1

Has no passives.
Pete’s Page

 42  22  1~4

 ×2 ×2 ×1 ×1 ×1.5 ×1.5

Has no passives.
Finn’s Page

 42  22  1~4

 ×1 ×1 ×2 ×2 ×1.5 ×1.5

 Half-baked Courage
When an ally dies, gain 1 Strength next Scene
Eri’s Page

 42  22  1~4

 ×1 ×1 ×1.5 ×1.5 ×2 ×2

 The Art of Defense
Boost the max value of Defensive dice by +3 at a 25% chance
Yun’s Page

 46  22  2~4

 ×2 ×2 ×1 ×1 ×1 ×1

 Yun’s Hunch
Boost the max value of Evade dice by +3 at a 50% chance
Mo’s Page

 46  22  1~4

 ×1 ×1 ×2 ×2 ×1 ×1

 Electric Shock
On a successful attack, inflict 1 Paralysis at a 25% chance next Scene (Once per target per Scene)
Consta’s Page

 43  22  1~4

 ×1 ×1.5 ×1.5 ×2 ×1 ×1

 Electric Shock
On a successful attack, inflict 1 Paralysis at a 25% chance next Scene (Once per target per Scene)
Arnold’s Page

 43  22  1~4

 ×1 ×1.5 ×1 ×1 ×1.5 ×2

 Electric Shock
On a successful attack, inflict 1 Paralysis at a 25% chance next Scene (Once per target per Scene)
McCullin’s Page

 43  22  1~4

 ×1 ×1.5 ×2 ×2 ×1 ×1

 Hook
Upon defeating an enemy, gain 1 Strength next Scene
Taein’s Page

 43  22  1~4

 ×1 ×1 ×1 ×1 ×2 ×2

 Hook
Upon defeating an enemy, gain 1 Strength next Scene
Naoki’s Page

 43  22  1~4

 ×1 ×1 ×1 ×2 ×2 ×1.5

 Hook
Upon defeating an enemy, gain 1 Strength next Scene
A Yun’s Office Fixer, Page 1

 43  22  1~4

 ×2 ×2 ×1 ×1 ×1.5 ×1.5

 Slash of a Grade 9 Fixer
50% chance to boost Slash damage by +1
A Hook Office Fixer, Page 1

 43  22  1~4

 ×1 ×1 ×1.5 ×1.5 ×2 ×2

 Hook
Upon defeating an enemy, gain 1 Strength next Scene

 Urban Myth Key Pages PageStatsPassive(s)
Jack’s Page

 50  25  2~4

 ×1 ×1 ×2 ×1.5 ×1 ×2

 Emergency Rations
Recover 2 HP at the start of each Scene
Pierre’s Page

 44  25  2~4

 ×1 ×1 ×1 ×2 ×2 ×1

 Instant Cooking
Recover 10% HP upon defeating an enemy (Max. 12)
Mars’ Page

 65  27  2~5

 ×0.5 ×0.5 ×1 ×1 ×1 ×1

 Speed
Speed Dice Slot +1 (Cannot Overlap)
 Talent
Deal +1 Stagger damage against enemies with slower Speed
Lulu’s Page

 53  26  1~5

 ×2 ×1.5 ×1 ×1 ×1 ×1

 Flaming Bat
50% chance to inflict 1 Burn on a successful attack
A Hook Office Fixer, Page 2

 43  22  1~4

 ×2 ×2 ×1.5 ×1.5 ×1 ×1

 Hook
Upon defeating an enemy, gain 1 Strength next Scene
A Backstreets Butcher, Page 1

 47  25  1~4

 ×1 ×1 ×1.5 ×1.5 ×2 ×2

 Open Wound
Deal +1 damage against enemies with Bleed
A Backstreets Butcher, Page 2

 47  25  1~4

 ×1 ×1 ×2 ×2 ×1.5 ×1.5

 Open Wound
Deal +1 damage against enemies with Bleed
Lulu’s Friend, Page 1

 47  25  1~4

 ×1 ×1 ×2 ×2 ×1.5 ×1.5

 Penetration
50% chance to boost Pierce damage by +1
Lulu’s Friend, Page 2

 47  25  1~4

 ×2 ×2 ×1 ×1 ×1.5 ×1.5

 Penetration
50% chance to boost Pierce damage by +1
Lulu’s Friend, Page 3

 45  22  1~4

 ×1 ×1 ×2 ×2 ×1 ×1.5

 Downward Slash
50% chance to boost Slash damage by +1
Lulu’s Friend, Page 4

 45  22  1~4

 ×2 ×2 ×1 ×1 ×1 ×1.5

 Downward Slash
50% chance to boost Slash damage by +1

 Urban Legend Key Pages PageStatsPassive(s)
San’s Page

 57  29  2~5

 ×1 ×1 ×1 ×0.5 ×1.5 ×2

 Calmness
On clash win, boost the max value of the next die by +3 at a 25% chance
Julia’s Page

 57  29  2~5

 ×2 ×1.5 ×1 ×1 ×1 ×0.5

 Zwei Swordsmanship I
Slash Damage +1
Isadora’s Page

 57  29  2~5

 ×1 ×1 ×2 ×1.5 ×1 ×0.5

 Minimum Offense
Slash Stagger Damage +1
Walter’s Page

 63  29  3~5

 ×0.5 ×0.5 ×1 ×1 ×1.5 ×1.5

 Speed
Speed Dice Slot +1 (Cannot Overlap)
 Your Shield
Defensive Dice Power +1
Mika’s Page

 57  29  2~5

 ×1.5 ×2 ×1 ×1 ×1 ×0.5

 Best Choice
Recover 3 HP whenever the character discards a page
Olga’s Page

 67  32  2~5

 ×1 ×1 ×0.5 ×0.5 ×1 ×1

 Speed
Speed Dice Slot +1 (Cannot Overlap)
 Margin
At the end of each Scene, restore 1 Light and draw 1 page if the hand is empty
Rain’s Page

 57  29  2~5

 ×1 ×0.5 ×2 ×1.5 ×1 ×1

 In Times Like These!
If 3 or fewer pages are in-hand at the end of the Scene, gain 1 Strength next Scene
Gyeong-mi’s Page

 64  32  2~5

 ×1 ×1 ×1.5 ×1.5 ×1 ×0.5

 Speed
Speed Dice Slot +1 (Cannot Overlap)
 Restfulness
Restore 1 Light at the end of a Scene if the character did not use any pages that Scene
Dino’s Page

 57  29  2~5

 ×1.5 ×2 ×1 ×1 ×0.5 ×1

 Double Kick
Deal 1 damage to opponent upon winning a clash
Zulu’s Page

 57  29  2~5

 ×1 ×1 ×1.5 ×2 ×0.5 ×1

 Deep Breaths
At the start of each Scene, restore 1 Light at a 25% chance
A Zwei Fixer’s Page

 53  29  2~5

 ×1 ×1 ×1.5 ×2 ×0.5 ×1

 Keeping in Stride
Recover 1 HP upon winning a clash
A Stray Dog’s Page

 53  29  2~5

 ×2 ×1 ×1 ×2 ×1 ×1

 Punch to the Solar Plexus
Blunt Damage +2
A Grade 8 Fixer, Page 1

 53  29  2~5

 ×1 ×1 ×1 ×1 ×1.5 ×2

 Slashing Prowess of a Grade 8 Fixer
Slash Stagger Damage +1
A Grade 8 Fixer, Page 2

 53  29  2~5

 ×1.5 ×2 ×1 ×1 ×1 ×1

 Slashing Prowess of a Grade 8 Fixer
Slash Stagger Damage +1
A Grade 8 Fixer, Page 3

 63  29  2~5

 ×0.5 ×0.5 ×1 ×1 ×1.5 ×1.5

 Piercing Prowess of a Grade 8 Fixer
Pierce Stagger Damage +1
A Grade 7 Fixer, Page 1

 53  29  2~5

 ×2 ×1.5 ×1 ×1 ×1 ×1

 Slashing Prowess of a Grade 7 Fixer
Slash Stagger Damage +2
A Grade 7 Fixer, Page 2

 53  29  2~5

 ×1 ×1 ×2 ×1.5 ×1 ×1

 Slashing Prowess of a Grade 7 Fixer
Slash Stagger Damage +2
A Grade 7 Fixer, Page 3

 63  29  3~5

 ×1 ×1 ×1 ×1 ×1 ×1

 Piercing Prowess of a Grade 7 Fixer
Pierce Stagger Damage +2
An Axe Gang Member, Page 1

 53  29  2~5

 ×1 ×1 ×2 ×1.5 ×1 ×1

 Axe Gang Spirit
Blunt Stagger Damage +1
An Axe Gang Member, Page 2

 63  29  4~5

 ×1 ×1 ×1.5 ×1.5 ×1 ×1

 Double Axe
Slash Damage +2, Pierce Damage -1

 Urban Plague Key Pages PageStatsPassive(s)
The Carnival’s Page

 64  34  2~5

 ×1.5 ×1.5 ×1 ×1 ×1 ×0.5

 Remembrance
If an ally has died, gain 2 Strength at the end of each Scene.
Liwei’s Page

 64  34  1~5

 ×1 ×1 ×1.5 ×1.5 ×1 ×1

 Ranged
Can use Ranged Combat Pages
 Concentration
Gain +1 Power for the first Scene
Stephan’s Page

 64  34  1~5

 ×1 ×1.5 ×1 ×1 ×1 ×1.5

 Ranged Only
Can only use Ranged Combat Pages
 Blind Fire
Gain +2 Power for the first Scene
Tamaki’s Page

 64  34  1~5

 ×1 ×1 ×1 ×1 ×1.5 ×1.5

 Ranged Only
Can only use Ranged Combat Pages
 Snipe
Offensive dice gain +3 Power for the first Scene
Salvador’s Page

 76  37  2~6

 ×0.5 ×1 ×1 ×0.5 ×1 ×1

 Speed
Speed Dice Slot +1 (Cannot Overlap)
 Guardian
At the start of the Act, three random allies gain 2 Protection.
 Light of Daybreak
On a successful hit, deal +1-2 Stagger damage if the target has Burn.
 Stigma Workshop Weaponry
When inflicting Burn using Combat Pages, apply +1 additional stack.
Yuna’s Page

 64  34  2~5

 ×1.5 ×1 ×1 ×0.5 ×1.5 ×1

 Lone Fixer
At the end of each Scene, gain 3 Strength if no other allies are present.
 Stigma Workshop Weaponry
When inflicting Burn using Combat Pages, apply +1 additional stack.
Alloc’s Page

 70  34  2~5

 ×1.5 ×1 ×1 ×1 ×0.5 ×1

 Bzzz Bzzz
At the start of the Act, inflict 1 Paralysis to three random enemies.
Dalloc’s Page

 64  34  2~5

 ×1 ×1 ×0.5 ×1 ×1.5 ×1.5

 Pzzt Pzzt
On a successful hit, deal 1-2 bonus damage if the target has Paralysis.
Bono’s Page

 64  34  2~5

 ×0.5 ×1 ×1.5 ×1.5 ×1 ×1

 Unstable Charge
At the end of each Scene, gain 1 Strength at a 50% chance next Scene
Sayo’s Page

 70  34  2~5

 ×0.5 ×1 ×1 ×0.5 ×1.5 ×1

 Speed
Speed Dice Slot +1 (Cannot Overlap)
 Battle Ready
Draw 2 more pages at the start of the Act
 Dark Cloud Blade
Slash Dice Power +1
 Razor Strike
Upon a successful Slash attack, inflict 1 Bleed next Scene
Yang’s Page

 64  34  2~5

 ×1 ×1 ×0.5 ×1 ×1.5 ×1

 Digging Shank
When inflicting Bleed using Combat Pages, apply +1 additional stack.
 Razor Strike
Upon a successful Slash attack, inflict 1 Bleed next Scene
Gin’s Page

 64  34  2~5

 ×0.5 ×1 ×1 ×1 ×1.5 ×1

 Deep Wound
Upon winning a clash with Offensive dice, inflict 1 Bleed next Scene
 Razor Strike
Upon a successful Slash attack, inflict 1 Bleed next Scene
Meow’s Page

 70  34  2~5

 ×1 ×1 ×0.5 ×1 ×1 ×1

 Speed
Speed Dice Slot +1 (Cannot Overlap)
 Meow Meow~
At the start of the Act, give 1 Strength to two random allies
 Improv Drumming
After a successful Blunt attack, inflict 1 Fragile to a random enemy next Scene (once per Scene)
MuMu’s Page

 64  34  2~5

 ×1.5 ×1.5 ×0.5 ×0.5 ×1 ×1

 Squeak... Squeak...?
On a successful Blunt attack, deal 1-2 bonus damage to target
 Improv Drumming
After a successful Blunt attack, inflict 1 Fragile to a random enemy next Scene (once per Scene)
Oink’s Page

 64  34  2~5

 ×1.5 ×1.5 ×1 ×1 ×0.5 ×0.5

 Oinkie!! Oink!!!
At the start of the Act, give 1 Feeble to two random enemies
 Improv Drumming
After a successful Blunt attack, inflict 1 Fragile to a random enemy next Scene (once per Scene)
Oscar’s Page

 77  38  2~6

 ×1 ×1 ×0.5 ×1 ×1 ×1

 Speed
Speed Dice Slot +1 (Cannot Overlap)
 Unrelenting
Upon taking a lethal blow, reduce all incoming damage including what activated this passive by 25 for the Scene (Activates once per Act)
 Piercer
Pierce Damage +1
 Jolting Puncture
Pierce Stagger Damage +1
 Wedge
Pierce Dice Power +1
Pameli’s Page

 64  34  2~5

 ×1.5 ×1.5 ×1 ×1 ×0.5 ×0.5

 Wedge
Pierce Dice Power +1
 Piercer
Pierce Damage +1
Pamela’s Page

 64  34  2~5

 ×1.5 ×1.5 ×1 ×1 ×0.5 ×0.5

 Wedge
Pierce Dice Power +1
 Jolting Puncture
Pierce Stagger Damage +1
A Kurokumo Henchman’s Page

 62  32  2~5

 ×0.5 ×1 ×1 ×1 ×1.5 ×1

 Razor Strike
Upon a successful Slash attack, inflict 1 Bleed next Scene
Jikan’s Page

 70  34  2~5

 ×1 ×1 ×1 ×1 ×0.5 ×0.5

 Speed
Speed Dice Slot +1 (Cannot Overlap)
 Sublimate
Dice gain +1 Power for every 5 stacks of Bleed on self.
 Open Wound
Deal +1 damage against enemies with Bleed
 Twist Wound
Deal +1 Stagger damage against enemies with Bleed.
A Rusted Chainlink’s page

 65  34  2~5

 ×1 ×1 ×1.5 ×1 ×0.5 ×0.5

 Open Wound
Deal +1 damage against enemies with Bleed
 Twist Wound
Deal +1 Stagger damage against enemies with Bleed.
A Workshop-affiliated Fixer’s Page

 64  34  2~5

 ×1.5 ×1 ×1 ×1 ×1 ×1.5

 Solidarity
At the end of the Scene, if all allies are alive, gain 1 Strength next Scene; if all other allies are dead, inflict 2 Feeble on self instead.
This passive ability is only active if the Act started with one or more other allies.
Hanafuda’s Page

 68  35  2~5

 ×1 ×0.5 ×1 ×0.5 ×1.5 ×1.5

 Speed
Speed Dice Slot +1 (Cannot Overlap)
 Bottom Deal
If the character discards a page, draw 1 page at the start of the next Scene.
 Stacking the Deck
If the character discards a page, restore 1 Light at the end of the Scene.
A Jeong’s Office Fixer’s Page

 62  32  2~5

 ×1 ×0.5 ×1 ×1.5 ×1 ×1

 Bottom Deal
If the character discards a page, draw 1 page at the start of the next Scene.

 Urban Nightmare Key Pages PageStatsPassive(s)
Yujin’s Page

 268  44  2~6

 ×1 ×1 ×0.5 ×1 ×1 ×0.5

 Speed II
Speed Dice Slot +2 (Cannot Overlap)
 Overbreathing/Exhaustion
Restore 2 Light upon using a page whose original Cost is 4 or higher.
A Speed die becomes unavailable.
 Deflect Assault
Once per Scene, respond to a one-sided attack with a Block die [Roll: 2-6]. (Not played in clashes where both characters use a Combat Page)
 Eye of Death/Enervation
All dice gain +4 Power
All dice lose 3 Power
 Kizuna/Extreme Fatigue
After an ally dies, gain 1 Strength and 1 Endurance each Scene for the rest of the Act. (Stacks up to two times)
Starts the battle with 75% less HP
Valentin’s Page

 100  40  2~6

 ×0.5 ×1 ×1 ×1 ×1 ×1.5

 Speed
Speed Dice Slot +1 (Cannot Overlap)
 Singular Strike
When using a Combat Page with one non-Counter die, the die gains +2 Power, and it yields twice as many Emotion Points in a clash.
 Kizuna/Extreme Fatigue
After an ally dies, gain 1 Strength and 1 Endurance each Scene for the rest of the Act. (Stacks up to two times)
Starts the battle with 25% less HP
Tenma’s Page

 96  41  1~7

 ×1 ×1.5 ×1 ×1 ×0.5 ×1

 Speed
Speed Dice Slot +1 (Cannot Overlap)
 Respiration
At the start of the Scene, restore 1 Light if current Light is 0
 Kizuna/Extreme Fatigue
After an ally dies, gain 1 Strength and 1 Endurance each Scene for the rest of the Act. (Stacks up to two times)
Starts the battle with 25% less HP
A Puppet, Page 1

 77  40  2~6

 ×1 ×1.5 ×0.5 ×1 ×1 ×1

 Acceleration
When Speed is 5 or higher, deal +1 Stagger damage with attacks
 Puppet Skeleton
Blunt Dice Power +1
A Puppet, Page 2

 79  41  3~5

 ×1 ×1 ×1 ×1 ×1 ×0.5

 Speed
Speed Dice Slot +1 (Cannot Overlap)
 Concussion
On a successful Blunt attack, deal 2 bonus Stagger damage
 Puppet Skeleton
Blunt Dice Power +1
Emma’s Page

 80  42  3~5

 ×1 ×1 ×0.5 ×1 ×1 ×1

 Speed
Speed Dice Slot +1 (Cannot Overlap)
 High-level Acrobatics
When using a page whose original Cost is 3 or higher, all dice on that page gain +1 Power
 Lion’s Fist
Blunt Dice Power +1
Noah’s Page

 1  1  1~5

 ×1 ×1 ×1 ×1 ×1 ×1

 Acrobatic
Ranged Attack Damage +1
Anton’s Page

 77  40  2~6

 ×0.5 ×1 ×1 ×1.5 ×1 ×1

 Mind Hauler
Recover 2 Stagger Resist on a successful attack
 Liquified Flesh
Defensive Dice Power +1
 Corpse Cleanup
When another character dies, recover 5% Max. HP at the end of that Scene (Max. 12)
Lyla’s Page

 77  40  3~5

 ×1 ×1 ×0.5 ×1.5 ×1 ×1

 Health Hauler
Recover 2 HP on a successful attack
 Liquified Flesh
Defensive Dice Power +1
 Corpse Cleanup
When another character dies, recover 5% Max. HP at the end of that Scene (Max. 12)
Valerie’s Page

 77  40  2~6

 ×1 ×1 ×1 ×1.5 ×0.5 ×1

 Mind Hauler
Recover 2 Stagger Resist on a successful attack
 Liquified Flesh
Defensive Dice Power +1
 Corpse Cleanup
When another character dies, recover 5% Max. HP at the end of that Scene (Max. 12)
An Index Proselyte’s Page

 79  41  2~6

 ×1 ×1 ×1 ×1 ×1 ×0.5

 Grace of the Prescript
Each Scene, boost the Power of a random type of Offensive dice by +2
 Skim Prescript
Draw one more page at the start of the Act
Rose’s Page

 87  43  2~6

 ×1 ×0.5 ×1 ×1 ×0.5 ×1

 Speed
Speed Dice Slot +1 (Cannot Overlap)
 Quantum Leap
If Speed is 4 or higher, deal 13 bonus damage on successful hits at a 10% chance
 Refraction
On a successful hit, deal 13 bonus Stagger damage at a 5% chance
 Dimensional Sections
On a successful hit, deal 10 bonus damage at a 10% chance
Sen’s Page

 79  41  3~5

 ×0.5 ×1 ×1 ×1 ×1 ×1

 Refraction
On a successful hit, deal 13 bonus Stagger damage at a 5% chance
 Dimensional Sections
On a successful hit, deal 10 bonus damage at a 10% chance
Lesti’s Page

 79  41  2~6

 ×1 ×0.5 ×1 ×1 ×1 ×1

 Reaction Force
If the character did not use any pages for a Scene, gain 1 Strength and Endurance next Scene
 Dimensional Sections
On a successful hit, deal 10 bonus damage at a 10% chance
A WARP Cleanup Agent’s Page

 77  38  2~6

 ×1 ×0.5 ×1.5 ×1 ×1 ×1

 Dimensional Sections
On a successful hit, deal 10 bonus damage at a 10% chance
Wang’s Page

 81  43  3~5

 ×1 ×1 ×1 ×1 ×0.5 ×1

 Speed
Speed Dice Slot +1 (Cannot Overlap)
 Sooty Thwack
If the character has 'Smoke', boost Stagger damage dealt with attacks by (Smoke x 10)%
 Puffy Brume
'Smoke' amplifies outgoing damage instead of incoming damage on this character
Jin’s Page

 81  43  2~6

 ×0.5 ×1 ×1 ×1 ×1 ×1

 Speed
Speed Dice Slot +1 (Cannot Overlap)
 Smoke Addiction
On a successful hit, if the target had 8 or more stacks of 'Smoke', inflict 2 Paralysis next Scene (Once per target per Scene)
 Puffy Brume
'Smoke' amplifies outgoing damage instead of incoming damage on this character
Mi’s Page

 81  43  2~6

 ×0.5 ×1 ×1 ×1 ×1 ×1

 Speed
Speed Dice Slot +1 (Cannot Overlap)
 Stimulating Fumes
Once per Scene, if the character has 'Smoke', respond to a one-sided attack with a Block die [Roll: 1~(Smoke)]. (Not played in clashes where both characters use a Combat Page)
 Puffy Brume
'Smoke' amplifies outgoing damage instead of incoming damage on this character
A Smiling Face’s Page

 77  40  2~6

 ×1 ×1 ×1 ×1 ×1 ×1

 Puffy Brume
'Smoke' amplifies outgoing damage instead of incoming damage on this character
Unstable Page of the Crying Children

 87  43  2~6

 ×0.5 ×0.5 ×1 ×1 ×1 ×1

 Speed
Speed Dice Slot +1 (Cannot Overlap)
 Flaring Brand
Inflict 1-2 Burn on hit
 Plumed Escutcheon
When hit, inflict 1-2 Burn to attacker
 Volatile Passion
If target has Burn, boost the Power of Offensive dice by +1
A Shi Fixer’s Page

 80  40  2~6

 ×0.5 ×1 ×1 ×1 ×1.5 ×1

 Kizuna/Extreme Fatigue
After an ally dies, gain 1 Strength and 1 Endurance each Scene for the rest of the Act. (Stacks up to two times)
Starts the battle with 25% less HP
A Sweeper’s Page

 74  37  2~6

 ×1 ×1 ×1.5 ×1.5 ×1 ×1

 Liquified Flesh
Defensive Dice Power +1
 Corpse Cleanup
When another character dies, recover 5% Max. HP at the end of that Scene (Max. 12)
Dante’s Page

 80  40  1~6

 ×0.5 ×1 ×1 ×1.5 ×1 ×1

 Speed
Speed Dice Slot +1 (Cannot Overlap)
 Grasping Vulnerabilities
When attacking a target with a damage type they're "Weak" or "Fatal" to, deal +1 damage.
 Information Assessment
At the end of the Scene, a random enemy's resistance to a random damage type changes to "Normal" for the Scene. (Chosen from resistances that are "Endured" or "Normal")
 Seeing Through Weaknesses
If the character attacked an enemy last Scene with a damage type they're "Weak" to, and the enemy has 5 or more stacks of Fragile at the end of the Scene, their resistance against the type becomes "Fatal" for the rest of the Act.
A Seven Association Fixer’s Page

 72  40  2~5

 ×1 ×1 ×1.5 ×1 ×1 ×1.5

 Grasping Vulnerabilities
When attacking a target with a damage type they're "Weak" or "Fatal" to, deal +1 damage.
Bamboo-hatted Kim’s Page

 78  40  2~6

 ×1 ×1 ×0.5 ×1 ×1 ×1

 Speed
Speed Dice Slot +1 (Cannot Overlap)
 Singular Strike
When using a Combat Page with one non-Counter die, the die gains +2 Power, and it yields twice as many Emotion Points in a clash.
 Unrelenting
Upon taking a lethal blow, reduce all incoming damage including what activated this passive by 25 for the Scene (Activates once per Act)
 Swordplay of the Homeland
Slash Dice Power +2
 Razor Strike
Upon a successful Slash attack, inflict 1 Bleed next Scene
 Minimum Offense
Slash Stagger Damage +1
A Blade Lineage Cutthroat’s Page

 73  40  2~5

 ×1 ×1 ×1.5 ×1.5 ×1 ×1

 Razor Strike
Upon a successful Slash attack, inflict 1 Bleed next Scene
 Minimum Offense
Slash Stagger Damage +1

 Star of the City Key Pages PageStatsPassive(s)
Dong-hwan the Grade 1 Fixer’s Page

 87  45  2~6

 ×1 ×0.5 ×0.5 ×1 ×1 ×1

 Speed III
Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap)
 Fervor
Offensive dice gain +1 Power at Emotion Level 3 or above
 Carver of Scars
Offensive dice on the first Combat Page the character uses each Scene gain an additional effect: ‘[On Hit] Inflict 2 Bleed’
 Toughness
At Emotion Level 1 or above, gain 1 Protection and Stagger Protection at the start of the Scene. The amount increases to 2 at Emotion Level 3, and 3 at Emotion Level 5.
 Rupture Wound
Deal +3 damage against enemies with Bleed.
A Liu Section 2 Fixer’s Page

 86  45  2~6

 ×1 ×1 ×0.5 ×1 ×1 ×1

 Speed
Speed Dice Slot +1 (Cannot Overlap)
 Fervor
Offensive dice gain +1 Power at Emotion Level 3 or above
Lowell’s Page

 95  51  2~7

 ×1 ×1 ×0.5 ×0.5 ×1 ×1

 Speed III
Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap)
 A Fighter that Never Retreats
Whenever the Emotion Level rises, gain 1 Strength and Endurance
 Fervor
Offensive dice gain +1 Power at Emotion Level 3 or above
Cecil’s Page

 89  47  2~6

 ×1 ×0.5 ×0.5 ×1 ×1 ×1

 Speed
Speed Dice Slot +1 (Cannot Overlap)
 Firm as a Great Mountain
Whenever the Emotion Level rises, recover 15% of Max HP(Max. 20)
 Fervor
Offensive dice gain +1 Power at Emotion Level 3 or above
Mei’s Page

 89  47  1~7

 ×1 ×0.5 ×0.5 ×1 ×1 ×1

 Speed
Speed Dice Slot +1 (Cannot Overlap)
 Remain Vigilant in Peace
Whenever the Emotion Level rises, recover 25% of Max Stagger Resist unless the character is staggered
 Fervor
Offensive dice gain +1 Power at Emotion Level 3 or above
A Thumb Soldato’s Page

 86  45  2~6

 ×1 ×1 ×1 ×1 ×1 ×1

 Ranged
Can use Ranged Combat Pages
 Speed
Speed Dice Slot +1 (Cannot Overlap)
 Ammo Supply
After every three successful attacks with Melee Combat Pages, add a random Ammunition to hand.
Kalo’s Page

 94  53  3~6

 ×1 ×1 ×1 ×1 ×0.5 ×0.5

 Ranged
Can use Ranged Combat Pages
 Speed III
Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap)
 Ammo Supply
After every three successful attacks with Melee Combat Pages, add a random Ammunition to hand.
 The Boss’s Orders
At the start of the Scene, give 1 Protection to 2 random allies.
 Threefold Tenacity
Every third Offensive die gains +1 Power. Starting with the fourth Scene, all Offensive dice gain +1 Power instead.
Boris’ Page

 90  50  2~6

 ×1 ×1 ×1 ×0.5 ×0.5 ×1

 Speed
Speed Dice Slot +1 (Cannot Overlap)
 Grit
Reduce incoming damage and Stagger damage by 1 (Including damage from non-attacks)
Katriel’s Page

 89  47  2~6

 ×1 ×1 ×0.5 ×1 ×1 ×1

 Ranged
Can use Ranged Combat Pages
 Speed
Speed Dice Slot +1 (Cannot Overlap)
 Ammo Supply
After every three successful attacks with Melee Combat Pages, add a random Ammunition to hand.
 Empowered First Shot
When playing a Ranged Combat Page, its first Offensive die gains +1 Power.
Denis’ Page

 89  47  2~6

 ×0.5 ×1 ×1 ×1 ×1 ×1

 Ranged
Can use Ranged Combat Pages
 Speed
Speed Dice Slot +1 (Cannot Overlap)
 Ammo Supply
After every three successful attacks with Melee Combat Pages, add a random Ammunition to hand.
 Additional Supplies
Every time the character exhausts 3 Ammunition, add a random Ammunition to hand at the end of the Scene.
Nemo’s Page

 94  53  4~6

 ×0.5 ×0.5 ×1 ×1 ×1 ×1

 Speed
Speed Dice Slot +1 (Cannot Overlap)
 Emergency Resuscitation Protocol
Upon taking what would be a lethal blow, nullify the damage and spend all Charge to recover 5 HP per stack (Activates once per Act)
 Charged Shield
At Emotion Level 2 or above, if the character gained Charge using Combat Pages in the previous Scene, gain 1 Endurance at the start of the Scene.
 Energy Discharge
At Emotion Level 2 or above, if the character spent Charge using Combat Pages in the previous Scene, gain 1 Strength at the start of the Scene.
Martina’s Page

 87  49  2~6

 ×1 ×1 ×1 ×1 ×0.5 ×1

 Speed
Speed Dice Slot +1 (Cannot Overlap)
 Heavy-hearted Forte
Deal 1-2 Stagger damage to the opponent upon winning a clash.
 Charged Shield
At Emotion Level 2 or above, if the character gained Charge using Combat Pages in the previous Scene, gain 1 Endurance at the start of the Scene.
 Energy Discharge
At Emotion Level 2 or above, if the character spent Charge using Combat Pages in the previous Scene, gain 1 Strength at the start of the Scene.
Bada’s Page

 89  47  2~6

 ×1 ×1 ×1 ×1 ×0.5 ×1

 Speed
Speed Dice Slot +1 (Cannot Overlap)
 Force Field
After spending Charge using a Combat Page, gain 1 Protection next Scene.
 Charged Shield
At Emotion Level 2 or above, if the character gained Charge using Combat Pages in the previous Scene, gain 1 Endurance at the start of the Scene.
 Energy Discharge
At Emotion Level 2 or above, if the character spent Charge using Combat Pages in the previous Scene, gain 1 Strength at the start of the Scene.
A Church of Gears Worshipper’s Page

 86  45  2~6

 ×1 ×1 ×1 ×1 ×1 ×0.5

 Puffy Brume
'Smoke' amplifies outgoing damage instead of incoming damage on this character
 Internal Combustion Engine
When gaining Smoke using Combat Pages, gain +1 additional stack.
 Meat Gear
The first Offensive die of each Combat Page deals +2-3 damage.
 Thought Gear
Evade Dice Power +1
Esther’s Page

 101  53  2~7

 ×1 ×1 ×1 ×1 ×0.5 ×0.5

 Speed III
Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap)
 Locked Potential
After using six unique Combat Pages in a single Act, enter a 'Blade Unlocked' state, which boosts the Power of all dice by 1.
 Raging Torrent
Draw a page every time the character uses 4 unique Combat Pages.
Hubert’s Page

 101  53  4~6

 ×1 ×1 ×0.5 ×0.5 ×1 ×1

 Speed
Speed Dice Slot +1 (Cannot Overlap)
 Locked Potential
After using six unique Combat Pages in a single Act, enter a 'Blade Unlocked' state, which boosts the Power of all dice by 1.
 Breaking Pressure
In a clash, the opponent's Defensive dice lose 1 Power.
Gloria’s Page

 101  53  2~7

 ×0.5 ×0.5 ×1 ×1 ×1 ×1

 Speed
Speed Dice Slot +1 (Cannot Overlap)
 Locked Potential
After using six unique Combat Pages in a single Act, enter a 'Blade Unlocked' state, which boosts the Power of all dice by 1.
 Easygoing Breather
At Emotion Level 2 or above, each Scene, the Cost of a random Combat Page in hand whose Cost is 1 or higher is reduced by 1 for the Scene.
Chun’s Page

 94  50  3~6

 ×1 ×1 ×1 ×0.5 ×0.5 ×1

 Speed
Speed Dice Slot +1 (Cannot Overlap)
 Furious Fire Rending the Skies
At the start of the Scene, two random Combat Pages in hand gain the following effect: 'While this page is being used, inflict twice as much Burn with Combat Page abilities'.
 Fervor
Offensive dice gain +1 Power at Emotion Level 3 or above
A Liu Section 1 Fixer’s Page

 87  46  2~6

 ×1 ×1 ×1 ×0.5 ×1 ×1

 Speed
Speed Dice Slot +1 (Cannot Overlap)
 Fervor
Offensive dice gain +1 Power at Emotion Level 3 or above
Patron Librarian of Philosophy’s Page

 100  55  2~7

 ×0.5 ×0.25 ×1 ×1 ×1 ×1

 Speed III
Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap)
 Binah
Has a unique Key page and Combat Pages that cannot be replaced or swapped.
 Incomplete Arbiter
At the start of the Scene, draw until 4 pages are in hand.
The Red Mist’s Page

 105  57  1~8

 ×1 ×1 ×1 ×1 ×0.5 ×0.5

 Legendary
Only Gebura can equip this. Unique E.G.O becomes accessible.
At Emotion Level 4 or above, the Combat Page 'Manifest E.G.O' is added to hand. (Once per Act)
 Retaliate
Gain a Counter die (Slash, 4-8) at combat start.
 The Strongest
Choose the Speed dice with the lowest value; the Speed values of the dice change to the maximum possible value.
 Speed III
Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap)
Nikolai’s Page

 101  53  2~7

 ×1 ×1 ×0.5 ×0.5 ×1 ×1

 Speed III
Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap)
 Triple-R Suit
Can store up to 20 Charges at once.
 The Commander
If the character has 11 or more Charge at the start of the Scene, give 1 Strength and Endurance to all allies.
 Finishing Touch
After using a Combat Page on a target, leave a 'mark' on them at the end of the Scene. The marked enemy takes 50% additional damage and Stagger damage from attacks. Only one enemy can be marked at a time.
Myo’s Page

 101  53  2~7

 ×0.5 ×0.5 ×1 ×1 ×1 ×1

 Ranged
Can use Ranged Combat Pages
 Speed
Speed Dice Slot +1 (Cannot Overlap)
 Triple-R Suit
Can store up to 20 Charges at once.
 Rabbit Augmentation
For every 30% of Max. HP lost this Act, gain 1 Haste at the start of each Scene. (Up to 3)
 Compressed Charge-stimulated Muscleforce
If the character has 11 or more Charge at the start of the Scene, gain 1 Haste.
 Sufficient Ammo
Combat Pages whose default type is 'Ranged' do not exhaust on use.
 Myo’s Prowess
When using a Combat Page, all dice on the page gain Power against targets with slower Speed. (+1 Power per 2 points of difference, up to 5)
Maxim’s Page

 105  52  3~6

 ×1 ×1 ×1 ×1 ×0.5 ×0.5

 Speed
Speed Dice Slot +1 (Cannot Overlap)
 Triple-R Suit
Can store up to 20 Charges at once.
 Rhino Procedure
For every 30% of Max. HP lost this Act, gain 1 Endurance at the start of each Scene. (Up to 2)
 Bionic Charge-synchronized Hull
If the character has 11 or more Charge at the start of the Scene, gain 2 Protection.
 Maximum Crash
If the character has 20 or more Charge at the start of the Scene, deal 50% more damage and Stagger damage with attacks; also receive 30% less damage and Stagger damage from attacks.
Rudolph’s Page

 101  53  2~7

 ×1 ×1 ×0.5 ×0.5 ×1 ×1

 Speed
Speed Dice Slot +1 (Cannot Overlap)
 Triple-R Suit
Can store up to 20 Charges at once.
 Reindeer Treatment
For every 30% of Max. HP lost this Act, gain 1 Strength at the start of each Scene. (Up to 2)
 Brainwave Charge-focusing Antlers
If the character has 11 or more Charge at the start of the Scene, deal +2 Stagger damage with attacks for the Scene.
 Survivor
Every time the character recovers from Stagger, gain 1 Strength and Endurance at the start of the Scene for the rest of the Act. (Up to 5)
The Purple Tear’s Page

 103  53  2~7

 ×0.5 ×1 ×1 ×1 ×1 ×0.5

 Speed III
Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap)
 Manipulator of Odds
When a die this character plays rolls the minimum value, reroll it. Activates once per die.
 Changing Stances
Can assume one of the four stances: Slash, Pierce, Blunt, and Guard. A different deck can be set up for each stance. At the start of the Act, a random stance is selected; the stance can be changed by paying Light.
Xiao’s Page

 101  58  2~7

 ×0.5 ×1 ×1 ×1 ×1 ×0.5

 Speed III
Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap)
 Fervor
Offensive dice gain +1 Power at Emotion Level 3 or above
 Force of a Wildfire
On a melee hit, inflict 1 Burn and 'Force of a Wildfire', a status that lasts 2 Scenes.
If an enemy with 'Force of a Wildfire' is Staggered, inflict all other enemies with Burn equal to half of the amount of Burn that enemy had. (Rounded down)
 Nine Children of the Dragon
If Emotion Level is 2 or higher at the end of the Scene, manifest E.G.O.
The manifested E.G.O is enhanced if the character's Emotion Level is 4 or higher at the end of the Scene.
Miris’ Page

 96  49  2~7

 ×0.5 ×1 ×1 ×1 ×1 ×0.5

 Speed
Speed Dice Slot +1 (Cannot Overlap)
 Fervor
Offensive dice gain +1 Power at Emotion Level 3 or above
 Hugging Fire, Sitting on Brushwood
When targets hit by melee attacks from this character take Burn damage at the end of the Scene they were attacked, they also take Stagger damage equal to half of the Burn damage.
얀샋ᄃ요무’s Page

 103  55  3~6

 ×1 ×1 ×1 ×1 ×0.5 ×0.5

 Speed III
Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap)
 얀샋ᄃ요무
If the character has more (Red) Breakdown Abnormality pages than (Blue) Awakening pages, all dice gain +1 Power. If Breakdown pages outnumber Awakening pages by 2 or more, increase the damage and Stagger damage of Offensive dice by +1 in addition.
 The Messenger
Every Scene, gain a special Combat Page that can be used on allies.
The type of Combat Page is randomly determined each Scene. At Emotion Level 3 or higher, the owner can pick one out of two random options instead.
(There are four types of special Combat Pages with different functions: 'Give Strength', 'Give Protection and Stagger Protection', 'Page Draw', and 'Light Restoration'.)
A Rabbit Team Soldier’s Page

 87  46  1~7

 ×0.5 ×1 ×1 ×1 ×1 ×1

 Ranged
Can use Ranged Combat Pages
 Speed
Speed Dice Slot +1 (Cannot Overlap)
 Triple-R Suit
Can store up to 20 Charges at once.
 Rabbit Augmentation
For every 30% of Max. HP lost this Act, gain 1 Haste at the start of each Scene. (Up to 3)
 Compressed Charge-stimulated Muscleforce
If the character has 11 or more Charge at the start of the Scene, gain 1 Haste.
 Sufficient Ammo
Combat Pages whose default type is 'Ranged' do not exhaust on use.
A Rhino Team Soldier’s Page

 87  46  3~5

 ×1 ×1 ×1 ×1 ×0.5 ×1

 Speed
Speed Dice Slot +1 (Cannot Overlap)
 Triple-R Suit
Can store up to 20 Charges at once.
 Rhino Procedure
For every 30% of Max. HP lost this Act, gain 1 Endurance at the start of each Scene. (Up to 2)
 Bionic Charge-synchronized Hull
If the character has 11 or more Charge at the start of the Scene, gain 2 Protection.
A Reindeer Team Soldier’s Page

 87  46  2~6

 ×1 ×1 ×1 ×0.5 ×1 ×1

 Speed
Speed Dice Slot +1 (Cannot Overlap)
 Triple-R Suit
Can store up to 20 Charges at once.
 Reindeer Treatment
For every 30% of Max. HP lost this Act, gain 1 Strength at the start of each Scene. (Up to 2)
 Brainwave Charge-focusing Antlers
If the character has 11 or more Charge at the start of the Scene, deal +2 Stagger damage with attacks for the Scene.
Allen’s Page

 95  49  3~6

 ×1 ×1 ×0.5 ×0.5 ×1 ×1

 Speed III
Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap)
 Mercy
Offensive dice gain +1 Power against targets with less than 10% HP.
 Stiletto
Pierce Dice Power +2, Blunt and Slash Dice Power -2.
  in One’s Armor
When using a Melee Combat Page, if this character's Speed is greater than the target's by 3 or more, destroy a Block die the target has.
A Night Awl’s Page

 86  45  2~6

 ×1 ×1 ×1 ×0.5 ×1 ×1

 Speed
Speed Dice Slot +1 (Cannot Overlap)
 Mercy
Offensive dice gain +1 Power against targets with less than 10% HP.
 Stiletto
Pierce Dice Power +2, Blunt and Slash Dice Power -2.
An Udjat’s Page

 89  46  2~6

 ×1 ×1 ×1 ×1 ×0.5 ×0.5

 Speed
Speed Dice Slot +1 (Cannot Overlap)
 Mirage
At the end of the Scene, recover half of the Stagger damage taken during the Scene. (Minimum of 1; does not activate while Staggered)
 Hawk's Eye
At the end of the Scene, give 2 Protection to the ally that suffered the most damage.
 Haboob
Once per Scene, after suffering a one-sided attack, gain 1 Protection and Stagger Protection next Scene.
Irina’s Page

 96  59  2~6

 ×0.5 ×1 ×1 ×1 ×0.5 ×1

 Speed III
Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap)
 Insurance Benefits
If the character suffered 1 or more one-sided attacks in a Scene, restore 1 Light.
 Policy Form
At the end of the Scene, remove all stacks of a random status ailment (Feeble, Disarm, or Bind) that would be inflicted to the character next Scene.
 Life Insurance
Untransferable. At the end of the Scene, if the character has 30% or less HP, add a copy of 'Life Insurance' to hand.
A Mirae Insurer’s Page

 86  46  2~6

 ×1 ×1 ×1 ×1 ×0.5 ×1

 Speed
Speed Dice Slot +1 (Cannot Overlap)
 Insurance Benefits
If the character suffered 1 or more one-sided attacks in a Scene, restore 1 Light.
Yae’s Page

 94  50  2~6

 ×1 ×0.5 ×0.5 ×1 ×1 ×1

 Speed III
Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap)
 Puffy Brume
'Smoke' amplifies outgoing damage instead of incoming damage on this character
 Smoke Overflow
At the end of the Scene, if the character has 8 or more Smoke, gain 1 Strength next Scene.
 Excess Supply
If the character has 10 or more Smoke, deal +3 damage with attacks.
 Immediate Repairs
When Staggered, recover from Stagger and fully recover Stagger Resist (Once per Act).
 Madness
At the start of the Scene, gain one of the following effects:
- 2 Strength
- 2 Haste
- 2 Endurance
- 5 Fragile
A Leaflet Workshop Fixer’s Page

 87  46  2~6

 ×1 ×1 ×0.5 ×1 ×1 ×1

 Speed
Speed Dice Slot +1 (Cannot Overlap)
 Puffy Brume
'Smoke' amplifies outgoing damage instead of incoming damage on this character
 Smoke Overflow
At the end of the Scene, if the character has 8 or more Smoke, gain 1 Strength next Scene.
 Excess Supply
If the character has 10 or more Smoke, deal +3 damage with attacks.
Bayard’s Page

 96  49  2~6

 ×0.5 ×1 ×1 ×1 ×0.5 ×1

 Speed III
Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap)
 Offensive Position
At the start of the Scene, inflict 3 Fragile to self and gain 1 Strength.
 Psych Up
Restore 1 Light and draw 1 page at the end of the Scene if the character did not use any pages.
 Readied Position
If the character suffered 'Immobilization' on the previous Scene, gain 1 Strength, 2 Protection, and 2 Stagger Protection.
A Bayard’s Office Fixer’s Page

 86  46  2~6

 ×1 ×1 ×1 ×1 ×0.5 ×1

 Speed
Speed Dice Slot +1 (Cannot Overlap)
 Offensive Position
At the start of the Scene, inflict 3 Fragile to self and gain 1 Strength.
 Psych Up
Restore 1 Light and draw 1 page at the end of the Scene if the character did not use any pages.

 Impuritas Civitatis Key Pages PageStatsPassive(s)
The Black Silence’s Page

 106  56  2~7

 ×1 ×1 ×1 ×1 ×0.5 ×0.5

 Speed III
Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap)
 Orlando
Has a unique Key page and Combat Pages that cannot be replaced or swapped.
 The Black Silence
Draw 2 additional pages at the start of the Act. All dice on every third Combat Page used gain +2 Power.
A Hana Fixer’s Page

 97  50  2~7

 ×1 ×1 ×0.5 ×1 ×1 ×0.5

 Speed
Speed Dice Slot +1 (Cannot Overlap)
 Four Trigrams
Gain four special Combat Pages that benefit the user for the Scene they're used. Only one of the Four Trigrams' pages can be played per Scene, and once a Four Trigrams' page is used, it cannot be reused until all four have been utilized.
Mirinae’s Page

 102  52  2~7

 ×0.5 ×1 ×1 ×0.5 ×1 ×1

 Speed III
Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap)
 Four Trigrams
Gain four special Combat Pages that benefit the user for the Scene they're used. Only one of the Four Trigrams' pages can be played per Scene, and once a Four Trigrams' page is used, it cannot be reused until all four have been utilized.
 Hana for All
When gaining Strength, Endurance, Protection, or Stagger Protection through Combat Pages: give the same status effect to a random other ally as well.
Harold’s Page

 103  51  1~8

 ×1 ×0.5 ×1 ×1 ×0.5 ×1

 Speed III
Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap)
 Four Trigrams
Gain four special Combat Pages that benefit the user for the Scene they're used. Only one of the Four Trigrams' pages can be played per Scene, and once a Four Trigrams' page is used, it cannot be reused until all four have been utilized.
 All for Hana
If the character took damage from attacks on the previous Scene, change this character's resistances against the type that dealt the most damage to "Endured" for the Scene. (Applies separately for physical and Stagger damage)
Olivier’s Page

 106  55  2~7

 ×1 ×0.5 ×1 ×1 ×0.5 ×1

 Speed III
Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap)
 Four Trigrams
Gain four special Combat Pages that benefit the user for the Scene they're used. Only one of the Four Trigrams' pages can be played per Scene, and once a Four Trigrams' page is used, it cannot be reused until all four have been utilized.
 All for Hana
If the character took damage from attacks on the previous Scene, change this character's resistances against the type that dealt the most damage to "Endured" for the Scene. (Applies separately for physical and Stagger damage)
 The Twelve Fixers
Boost the minimum roll value of all dice by +2. At Emotion Level 3 or higher, also boost the maximum roll value of all dice by +1.
Philip’s Page

 102  52  2~7

 ×0.5 ×0.5 ×1 ×1 ×1 ×1

 Speed III
Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap)
 Nuovo Fabric
Take 1-2 less damage and Stagger damage from attacks.
 Flaring Brand
Inflict 1-2 Burn on hit
 Plumed Escutcheon
When hit, inflict 1-2 Burn to attacker
 Volatile Passion
If target has Burn, boost the Power of Offensive dice by +1
 Overheat
While the character has burn, Offensive dice gain +1 Power.
Eileen’s Page

 97  59  2~7

 ×1 ×1 ×1 ×1 ×0.5 ×0.5

 Speed III
Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap)
 Nuovo Fabric
Take 1-2 less damage and Stagger damage from attacks.
 Masterful Smoker
When using a Combat Page with an effect involving 'Smoke', all dice on the page gain +1 Power.
 Puffy Brume
'Smoke' amplifies outgoing damage instead of incoming damage on this character
 Meat Gear
The first Offensive die of each Combat Page deals +2-3 damage.
 Thought Gear
Evade Dice Power +1
Greta’s Page

 121  60  2~7

 ×1 ×1 ×1 ×1 ×1 ×1

 Speed III
Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap)
 Nuovo Fabric
Take 1-2 less damage and Stagger damage from attacks.
 Prep Up the Main Dish
When using a Melee Combat Page, if target has Bleed, Offensive dice on the page gain +1~2 Power.
Bremen’s Page

 100  54  2~7

 ×0.5 ×1 ×1 ×1 ×1 ×0.5

 Speed III
Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap)
 Nuovo Fabric
Take 1-2 less damage and Stagger damage from attacks.
 Neigh~! Woof-woof! Bawk!
On hit with a Melee Combat Page, activate one of the following effects (each effect activates once per Scene):
- Inflict 1 Feeble next Scene
- Inflict 1 Paralysis next Scene
- Deal 2 Stagger damage to target
- Recover 2 Stagger Resist
 Improv Drumming
After a successful Blunt attack, inflict 1 Fragile to a random enemy next Scene (once per Scene)
Oswald’s Page

 102  53  1~8

 ×1 ×0.5 ×0.5 ×1 ×1 ×1

 Speed III
Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap)
 Nuovo Fabric
Take 1-2 less damage and Stagger damage from attacks.
 Splendid Performance
When using a Combat Page with 3 or more different types of non-Counter dice, all dice on the page gain +1 Power and deal +1 damage.
Tanya’s Page

 103  53  2~7

 ×1 ×1 ×0.5 ×0.5 ×1 ×1

 Speed III
Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap)
 Nuovo Fabric
Take 1-2 less damage and Stagger damage from attacks.
 Guts
Upon taking what would be a lethal blow, nullify the damage and recover 100 HP; at the end of the Scene this happens, fully restore Stagger Resist. (Once per reception)
Jae-heon’s Page

 100  54  2~7

 ×0.5 ×1 ×1 ×1 ×1 ×0.5

 Speed III
Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap)
 Nuovo Fabric
Take 1-2 less damage and Stagger damage from attacks.
 Puppet Strings
At the start of the Act, add a special Combat Page that can give 'Puppeteer’s Strings' to another ally to hand.
The character with 'Puppeteer’s Strings' gains 1 Strength or Endurance at the start of each Scene, and their HP won't go below 1.
Elena’s Page

 102  52  2~7

 ×0.5 ×0.5 ×1 ×1 ×1 ×1

 Speed III
Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap)
 Nuovo Fabric
Take 1-2 less damage and Stagger damage from attacks.
 Bloodfiendish
On hit, recover 2 HP.
If the character recovered 3 or more HP in a single Scene, gain 1 Strength next Scene.
Pluto’s Page

 103  51  2~7

 ×1 ×1 ×1 ×0.5 ×0.5 ×1

 Speed III
Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap)
 Nuovo Fabric
Take 1-2 less damage and Stagger damage from attacks.
 Contracts
At the start of the Act, add Unsigned Contracts to the hands of all allies.
If a character fulfills the condition stated by the Unsigned Contract in their hand, its effect will be granted, and the Contract will exhaust. It is possible to exchange Unsigned Contracts with another ally.
Argalia’s Page

 106  56  4~6

 ×1 ×0.5 ×1 ×1 ×0.5 ×1

 Speed III
Speed Dice Slot +1. Gain an additional Speed die at Emotion Level 3. (Cannot Overlap)
 Nuovo Fabric
Take 1-2 less damage and Stagger damage from attacks.
 Resonance
When using a Melee Combat Page, if the difference between this character's Speed and the target's Vibration is 1 or less, all dice on the page gain +2 Power.
At the start of the Act, draw 2 pages.
 The Blue Reverberation
Take no damage from Ranged Combat Pages.

Unobtainable Key Pages

The following are unobtainable player Key Pages.

Unobtainable Key Pages PageStatsPassive(s)
A Yun’s Office Fixer, Page 2

 43  22  1~4

 ×1 ×1 ×1.5 ×1.5 ×2 ×2

 Knock of a Grade 9 Fixer
50% chance to boost Blunt damage by +1
A Yun’s Office Fixer, Page 3

 43  22  1~4

 ×1.5 ×1.5 ×2 ×2 ×1 ×1

 Thrust of a Grade 9 Fixer
50% chance to boost Pierce damage by +1
Lulu’s Friend, Page 2

 47  25  1~4

 ×2 ×2 ×1 ×1 ×1.5 ×1.5

 Penetration
50% chance to boost Pierce damage by +1
Lulu’s Friend, Page 4

 45  22  1~4

 ×2 ×2 ×1 ×1 ×1 ×1.5

 Downward Slash
50% chance to boost Slash damage by +1

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