Killer Movesets

Killer Movesets

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Read if you wanna know moveset I guess. can be turned into a persona for normal chatting I guess

might be changed in the future.

Tick = 5 seconds for now

2011X:

Movement Speed: 7 Units per tick

M1: starts at 25% per attack, increases by 20% each miss till a hit, then gos to 5%. Deals 45 DMG. sucessfuly jukeing will set this back to 25%

Charge: takes one tick to fully charge, being stunned will cause this to go on cooldown. hitting target will cause them to be choked for up to 3 ticks, every second they take 2 DMG (unless a metal character, in which they are grabed for 3 ticks, however the first 2 ticks they only take 1 DMG per second) for a total of 35 DMG. Can be stuned out of this state, downs/kills imidintly if survivor's HP hits 15 or less.

Gods Trickery: takes one tick to activate, completely unstunable during this time. 3 different survivors will get effected, the ones that are hit with clones have a 50/50 chance to know the color of the clone to avoid it. the one that is hit with the real 2011X will always know what the color is. deals 25 DMG if hit by the real one, and causes confusion if hit with a clone

Invisibility: go invis, cant be stunned. you gain 2X movement. You can sense the way to the closest survivor. exiting invis up to 2 ticks away from a survivor will stun you for 1 tick. being farther will not causes this. Spring tech will be incorporated in the future.

Rage mode: if you get stunned a total of 8 Ticks in the game then you can use this. upon using this, the main timer will pause, the exit will close, and a 1:30 timer (18 tick) timer will start. Movement speed buffed to 10. chance to hit m1 gos up by 25% and deals 50 DMG, and charge now deals 3 DMG per second, totaling 45 DMG.


Alice, the Crawling one.

M1 - Just a basic attack, starts with a 20% chance to hit every tick, and increases by 20% ever tick until you get hit, sending chance back to 20%. successfully juking will also set chance back to 20%. Deals 35 DMG

Accept me! - Work similar to Tripwire's reach out. Deals 15 DMG per tick in her field. She can be stunned out of this. Lasts for 3 Ticks at max. Has causes less damage on Youthful(5% less), Innocent(10% less), or Metal(25% less) survivors.

I LOVE YOU~ - she lunges forward, adding 30% to the chance to hit. the survivor from M1 (max 75%). successfully hitting the survior will allow you to hold and hug them, dealing up to 50 DMG. (DMG resistance is only half effective, ie 50% DMG reduction is only 25%)

You cant outrun me! - teleports you 3 ticks away from the closest survivor

I call your name! - Summons 2 "clones" (idk what to call them) that walk towards the closest survivor. They will attempt to attack the survivor if closes enough, dealing 33 DMG and revealing the survivor they hit to the killer.

Passives

Killable - She has an HP BAR. base is 165 + 30 per survivor(may change). Upon losing all her HP, she will flee. Set to 165(may change) if not already below if LMS starts.

Health Regen - When not engaged with a survivor, she heals slowly.

Watching - When not engaged with a survivor, she can sense the way to the closest survivor when standing still.


Thats all I got for now, 2011X is basically completely done(excluding getting stunned)

the survivors on the other hand... yeah I need to work on them.

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