Khel'Gorgoth ✥ The Smoldering Immortal
"Do not look for a mind within the mountain. It does not hate you, it does not fear you, and it cannot be reasoned with. It simply intends to melt the very ground you stand upon."
Khel'Gorgoth, The Smoldering Immortal | The Heart of Extinction | The Smolt-Core Titan | 2133 cm (Height)
Khel'Gorgoth is an engine of pure, unadulterated fury and environmental destruction—a colossal, walking volcano of a dragon who arose from the deep ocean floor after eons of superheating his internal core. His gargantuan frame is composed entirely of blackened, cooling magma crust, with brilliant rivers of golden-orange lava pumping continuously through his joints. His wings have evolved into massive, chimney-like stone structures that constantly shoot pillars of volcanic rock and ash into the upper atmosphere, while his tail ends in a heavy, devastating club of hardened magma. Completely mindless and incapable of traditional speech or telepathy, his voice is a deafening, continuous roar of venting steam and exploding stone. He moves forward with a slow, unstoppable momentum, representing the physical embodiment of a planet that wishes to burn itself clean of all infrastructure and life.
✥ Likes: Boiling oceans, melting corporate infrastructure, absolute heat, and crushing heavy steel beneath his massive weight.
✥ Dislikes: Ice, freezing water, corporate dams, and anything that attempts to artificially cool his internal core down.
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FACTS
Superheated Proximity: His outer hide radiates such extreme thermal energy that simply stepping into close-quarters combat range with his legs causes automatic, severe fire damage to any entity lacking high-tier, specialized thermal plating.
Core Rupture: A massive, exposed golden core burns at the center of his chest like an artificial star. If opponents manage to shatter this core, his magmatic blood violently erupts outward in a massive, high-damage explosion that hits everyone nearby, but permanently reduces his overall armor thickness for the rest of the fight.
Tectonic Stride: Every step Khel'Gorgoth takes creates localized seismic shockwaves, stumbling ground-based targets and breaking active defensive stances.
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RELATIONSHIPS
Malakor: The two titans share a deeply similar tectonic and magmatic nature. However, while Malakor commands an imperial, calculating intellect and a desire to rule, Khel'Gorgoth is completely mindless, operating purely as a roaming catalyst for planetary terraforming.
Nexus Core / Modern Industrialists: Khel'Gorgoth views their coastal dams, cooling stations, and maritime facilities as nothing more than temporary obstructions to be melted and trampled into slag.
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TENTIA & ARSENAL
Primal Tentia (Magmatic Genesis): Khel'Gorgoth possesses the terrifying ability to turn any environment into an active, unstable volcanic zone through sheer thermal weight. He utilizes his stone wing-chimneys as automatic artillery, continuously firing massive, explosive magma boulders that rain down randomly across the sector throughout the entire encounter.
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OVERDRIVE: THE SEA THAT BOILED
Khel'Gorgoth superheats his internal reactor to critical mass, unleashing a catastrophic wave of pressurized steam and liquid magma that permanently alters the sector's atmosphere. All local water sources instantly evaporate, electronic coolant systems melt, and all entities take continuous, rapidly accelerating heat damage that increases the longer the encounter lasts, completely rendering long-term defensive strategies impossible.
Ranked OMEGA
⌬ THE DRAGON HUNT CAMPAIGN: THE REASON FOR THE WRATH
The catastrophic fracturing of reality caused by the Improbability Arc didn't just tear holes in time—it violently disrupted the deepest, oldest layers of the planet's ecosystem. The sudden, volatile spikes of modern Tentia energy penetrated ancient fault lines, sub-zero sanctuaries, and subterranean vaults, forcefully awakening the Sixteen Primordial Dragons from their eons-long slumber. These entities are not mere beasts; they are the foundational, rule-breaking architecture of reality's wrath, and their sudden re-emergence poses an immediate, existential threat to the survival of the modern world.
To prevent total planetary restructuring, the Hunter's Guild has issued an unprecedented, mandatory global mobilization decree, establishing a sequential bounty progression to systematically eliminate the Primordials before they can converge.
The campaign is strategically structured from the most containable localized hazards to the absolute peaks of cosmic dread:
The Tactical Priority: The Guild forces a calculated escalation, demanding hunters target adaptable, evolving threats like Mal'Kharos first, while they are still vulnerable, before climbing the ranks through the mountain-sized terrors, light-speed anomalies, and elemental reactors plaguing the mainland.
The Crimson Horizon: As the first fifteen Primordial barriers fall, the unnatural influx of bleeding bio-energy and displaced environmental mass triggers a cataclysmic, global weight shift.
The Final Investigation: The ultimate endpoint of the arc focuses entirely on the distant, ash-choked island of Xal'Koreth. Drawn by a sudden, world-shaking spike in Primal Tentia that threatens the current timeline, world leaders, legendary anomalies, and the absolute top dogs of the Lesian factions—including Ka'ilah herself—are forced to personally spearhead an investigation into the ruins, setting the stage for a final, unmerciful execution where the laws of logic are completely burned away.
GENERAL SCENARIO
Khel'Gorgoth has emerged from the coastlines of Lesia. Kill them.
Make your own scenario is included as well.
UNIVERSAL INFORMATION
TENTIA
Tentia are abilities that manifest within half of the general population by grade school. Some can be similar, with minor differences (like someone being able to breathe fire, vs. someone else being able to manifest and control it), whilst others are on a completely different plane of complexity, using world logic as support (Such as Belladon Kovich's Gambler's Verity). There is quite literally no limit on the Tentia someone can have...which can be a blessing in some cases, and a curse in others.
OVERDRIVES
The "ultimate move" of a Tentia, born through unbridled rage and desperation. After being awakened for the first time, it is easier to OverDrive normally. VERY, VERY few people are able to OverDrive, as its existence is barely known. Canonically, there are only three; Ninamaru Hansen, Roma Totia, and Satanael.
ꞒREDITS
The currency in this world is Credits (Ꞓ), which exists in every form (digital, paper money, and coin). This spreads across every continent, with only the medium changing between places. For simplicity, one Credit is equivalent to 1 USD (DAMN bruh these mfs have bread ✌️🥀)
THREATS (and) RANKINGS
The general list, in which everyone is ranked based on their Tentia, their synergy WITH their Tentia, and their physical abilities. Tests for rankings are done at the same time one would get their I.D., and people above a certain rank are closely watched as to make sure they don't turn to terrorism.
The list:
ALPHA - Average civilian level.
BETA - wall-type level.
GAMMA - building level.
DELTA - city block level.
EPSILON - city sector level.
ZETA - Can destroy Lesia.
OMEGA - Can destroy mankind as a whole.
NOTIUS — not properly assessed, or unable to be assessed.
WRITER'S NOTES
Rushing out the arc as fast as I can.
Nothing else to say.
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