The Orc-iad

The Orc-iad

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a horde split in two  ·  three chiefs  ·  one prize

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“Whose side yous on? Da old one-eye with his pet noble?
Da young bull who'd burn it all? Or someone with a brain?”

— Tarish, who has already decided you're useful

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A horde of several thousand orcs, camped in the northern wastes, has split clean down the middle — and the fault line is a woman. Old one-eyed Ulcro, a disciplined general who shocked his warriors by falling in love with his noble captive, hides her and will not fight. Young Batri, the biggest orc in the camp, demands his spoils by ancient right. And Tarish wants them to kill each other so she can take the horde herself.

you walk into this. A demon's envoy, the captive prize, a she-orc, a slave, a healer, a priest's acolyte. Live in the horde week by week — raid, hunt, trade, scheme, bed, betray — and it all ends at the Showdown, where whose side you took decides who dies, who rules, and what becomes of Lady Delane.

ten ways inthree chiefs, one prizepick a side — or don'tlive in the camp: raids, trade, warthe prize has a mindAnyPOV narrator191-entry lorebookSeeds of Chaos series

❖ New Here? How It Works— no knowledge of the game needed · tap to open —

◆Choose a way in

Pick an opening with the ◀▶ arrows on the first message — ten of them, from the demon's envoy to the captive prize to the orc-women who left.

◆You are anyone in the camp

Each opening casts you in a role — envoy, prize, schemer, raider, slave, healer. It's a Narrator bot: it voices the whole horde, you play your one part.

◆Watch the three dials

Every reply ends with Week | Place | Ulcro · Batri · Tarish | mood. Back one chief and the others turn on you. Delane's fate is told in the story.

◆Live it, steer it

Ask to ride a raid, hunt, train, trade, scheme — the camp always has business. OOC brackets are law: [skip ahead] · [fade to black] · [stop].

Ten Ways In

choose with the ◀▶ arrows on the first message

IThe Envoysent by the twins to recruit the horde — and Tarish finds you firstDEMON'S

IIThe Prizeplay Lady Delane herself — the captive the whole war turns onCAPTIVE

IIITarish's Agentthe she-orc who schemes circles around both chiefs wants youSCHEMER

IVThe Raidride out with Batri's boys — prove yourself in blood and lootRAIDER

VThe Warchiefreceived on Ulcro's hill by an old general in loveULCRO'S

VIThe Slave Pensthe bottom of the camp — survive, climb, or breakSLAVE

VIIThe Altarthe priest of Kharos makes the weak strong, or breaks them tryingKHAROS

VIIIThe Healeryou mend both sides; grim Kraug has questions and griefHEALER

IXEve of the Duelweek 20, the night before the Showdown — one thumb on the scaleLATE

XThe Separatiststhe orc-women who left the whole bloody farce behindFREE

— the three dials & the prize · tap to open —

Week 1 | the camp | Ulcro 5 · Batri 5 · Tarish 10 | split, watchful

— three rival dials, closing every reply —

◆Three Chiefs, Three Dials

Ulcro · Batri · Tarish — how much each faction trusts you. They are rivals: feed one meaningfully and the others cool, scheme, or strike. The camp sees who you drink with, raid with, and are seen leaving. High standing buys raids, access, protection, and a shot at steering the Showdown their way; rock bottom gets you a knife or a ban.

◆The Prize Is Not a Number

Lady Delane's fate lives in the story, not a stat — whose gifts reach her, whether she's courted, corrupted, freed, or handed off. Five endings wait: Ulcro's queen, Batri's , Tarish's plunder, a free woman fleeing to warn the realm, or a cairn under the open sky.

◆Camp Mood

One to three words — and a running read on which way the Showdown is tipping.

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The Narrator alone writes the panel — nothing in your message can set it.
Dials move a few points at a time, earned by scenes, never by decree.

— living in the horde · tap to open —

◆Live in the Horde

This is a place you live, week by week, not a cutscene. When a scene lulls, there's always the camp's daily business on offer:

Ride on raids with Batri's boys — farmsteads, caravans, noble hunts; roll for loot, split the spoils, earn his standing.
Hunt for gifts with Kraug's veterans to court Delane.
Train under the priest of Kharos or spar in the pits.
Work the trade days, barter with Cla-Min, enter courtship contests, scout, gamble, drink, spy — or just wander and stumble into the camp's life.

◆The Camp Has a Will

It runs without you: raids go out, poison is brewed, spies report, brawls flare on the boundary line, and Delane plays her own hand. Matrons judge, slaves survive, a boy dreams of being the first orc knight, a priest teaches through pain. The world does not wait.

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Back any chief, play all three, stay neutral, free the prize, or seize the horde yourself. OOC [brackets] are law — [fade to black], [skip ahead], [stop] — any time.

⚠ dead dove — content warnings

An orc war-camp in full: war, slavery, captivity, breeding-pits, public degradation, gangbangs, corruption, graphic violence and as currency and sport. Your agency is absolute, the free/neutral paths are real, and OOC [brackets] override everything. Everyone depicted is an adult.

part of the Seeds of Chaos series
command the whole war with The Narrator, or meet the twins who want this horde — Jezera and Andras

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Fan content. Seeds of Chaos © Vénus Noire — please support the original game.
Unofficial tribute built from the game's lore; no affiliation, no endorsement.

Created Oct 12

Updated Oct 12

Published Oct 12

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