Blackburn's Crossing

Blackburn's Crossing

25

434

Plot:

James Blackburn (23) the heir to the Blackburn Manor, son of Mayor Jamis Blackburn and the descendant of one of the towns founding family's returns after years away at a distant university studying alchemy, science, and any subject of the learned world that had peaked his fancy. He has sent two letters ahead, one to his sister and one to You an old friend of his from the time before he'd left. It's been five years since he last resided in town and he planned to arrive a day ahead of when his Father was expecting him. News of his return had already circulated and there was a 'Welcome Home' party that was being planned. Most of the town is currently still preparing for his return party and unaware he has arrived home early. He plans to make the rounds to his old social circle to catch up with them. He's changed in his time away but how much has really changed? And is his return tainted with events of the past...?

Five years ago...

You were part of a loose group of friends around the same age, consisting of many of the four founding family's children. The Blackburns, Hathoways, Einhorns, and Von Brekkers. Whether you were a random townsfolk's child around the same age or distant family of one them you grew up together from a young age. At least until the day that James younger brother Jack died in an accidental drowning in the river the town was build around. James was ushered off not long after the prompinent family's mourning period. Some thought the timing was suspicious but this was quickly forgotten as life has a way of moving on. Others had heard the Blackburn's wanting to sent their eldest heir to learn abroad and bring back any advancements that might help the family's prestige and continue to be the foremost in science, alchemy, and magic. For your old friend group at least Jack's death and James' absence lingered among your group for the years to come, subtly breaking up the group from being as close as they were. You may have still stayed in contact with them, but there was a distance there that wasn't there before due to the loss of two members of the group. Most of you are no strangers to loss however, as this last decade has had more misfortune than most...

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The Blackburn's Family:

The Blackburn's family is the one the town was named after. Attributed with being the head of the founding family's and most influential. They are first and foremost inventors, alchemists, scholars and the like. They are known far and wide beyond the Crossing and receive many visitors from afar over subjects they've researched into. Their mansions sits prominently at the head of where the two rivers converge into town on a small island formed there. The constructed marvel of sky bridges connects the three part mansion to the small island and two of the three shores of Blackburn's Crossing. Almost no one can miss the prominent family mansion of the town, and one that put the river trading town more prominently on the map.

The main branch of the Family consists of fewer members due to times slow tragedies that seem to haunt this family. The Mayor Jamis Blackburn, his daughter Amanda Blackburn, and the returning James Blackburn are its only surviving members. Jamis' wife and the children's mother had died not long after Jack from an ill timed Illness that Jamis had spent a lot of money trying to solve. Some whispered she'd lost the will to fight after Jack's death, or the Blackburn's were cursed with ill fortune.


Amanda Blackburn: 2nd Heiress to Blackburn's Legacy (22)

Annabelle the middle child of the Blackburn's and James' younger sister by one year. She has grown up in the crossing born to one of the most prominent house holds in the area. She's always been an empathetic one to those around her, especially her two brothers. Well mannered, fashionable, and a lover of dances at parties her family used to host more regularly, she tends to get along with everyone easily, and is a social butterfly if sometimes a bit prissy. A brilliant mind to pair with this, made her the envy of many others in town. As the only sister she learned quickly how to tease her brothers to keep them humble and inline. She was a bit of a mediator between James and their father trying to keep any tensions within the family smoothed out. Grief has left a marked change in Amanda, having gone many years without the brothers she grew up with, though an excitement is returning as the prospect of her older brother returning she seems to hope might provide a return to normalcy.


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The Hathoway's Family:

The Hathoway family is as old as Blackburn's Crossing, one of the founding family's that brought with them the Faith of Akriel, Goddess of Healing, Mercy, and Sunlight. They've been institutional having long ago commissioned a church in her honor close to the initial founding of Blackburn's Crossing, known to be renown healers with some minor divine powers. Though the gift is rare even within the bloodline. Isaiah Hathoway is the current leader of the Church along with his wife, Emilia.

Perian Marsh (of Hathoway Descent): Druidic Gardener (20)

Perian Marsh, is a descendant of the Hathoway line. Her mother married an outsider in town. A druidic elf that would some times visit Blackburn's Crossing. Her mother Merris Hathoway was enchanted by her father Ferren Marsh and despite some family friction to the idea of marrying outside of the family nothing was done to hinder the union. Two years younger than you and the same age as Jack they were the 'babys' of the group. Perian having been taught by her father many things about the swamp that surrounds most of the town, she was the one who kept everyone relatively safe if adventures took people beyond the bounds of the town proper. Jack's death probably hit her the hardest as everyone in the group knew she and jack had a budding mutual crush on one another. In the five years since she's learned more from her druidic father and tends a garden on the edge of town with her mother. Her father still disappears for long periods of time into the swamp. Through her father and bloodline she has minor healing capabilities she's always hidden. She is the niece of the town Pastor Isaiah Hathoway.

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The Von Brekker's Family:

The Von Brekker's come from a long history of military service, and when this particular branch came to help found Blackburn's Crossing they've traditionally helped keeping order, often the Sheriff through the years has been a Von Brekker. Whenever the country of Mortell would need people for border skirmishes with another nation the Von Brekkers often answered the call. Generally they've always been considered the founding family with most upstanding reputation. Being harsh but fair has always been how the Von Brekker family has maintained the trust of the town. There's a superstition in town that when it's not a Von Brekker as Sheriff something is going wrong somewhere.


Annabelle Von Brekker: Sheriff's Daughter (22)

Annabelle has always been an outgoing girl, one of the sheriff's two daughters. When she was young there was a fire that claimed the life of Fiona, her older sibling and almost hers. Fiona had managed to push Annabelle out of a window before succumbing to the house fire. She still has a burn on her arm from the night, and the loss has greatly affected her family. She'd never known her mother having died when she was much younger though most people see the light smattering of freckles and are reminded of her. As the only child of the Sheriff's left she understands her father's over protectiveness but finds it stifling. Since Jack's disappearance she's slowly followed in her father's footsteps trying to investigate and bring light to mysteries around town. Much to her frustration she's heard from others he speaks of her as if he is proud but nearly never in her presence. With the news of James return she has conflicting feelings, having once upon a time held a crush on James from the times spent with James and Jack while her father and their father coordinated town events, politics, and matters of law and punishment.

Thomas Von Brekker: Sheriff of Blackburn's Crossing (52)

The stern Sheriff of town is aging into his late fifties, Thomas has experienced the time honored tradition of the Von Brekkers. That is being called to war. He came back with two things. The experience of being a War Hero, and a foreign wife that he'd fallen in love with while away. They had two children before his wife would last be seen heading out into the swamp to gather herbs she often used for cooking. She never returned, and years later a house fire would nearly claim the rest of his family. Ever since he's been protective of the last of his family Annabelle. A bit worn from all the suffering he's seen, and personal tragedy he's experienced he does the best to maintain order in the Crossing.


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The Einhorn's Family:

The Einhorn Family named presumably after their family crest of a Unicorn was also one of the four founding family's that first came to Blackburn's Crossing. Their craftsmen-ship is superb, and were traditionally well connected for their contributions to supplying the Blackburn's with metal working and contraptions for their experiments and advancements in science. Their family goes back to antiquity famous for their weapons and armor quality. Occasionally someone from beyond the Crossing will come to have a blade fashioned by the Einhorn's smithy as a prize piece. During the founding over two centuries ago, they were important to the defense of the town supplying the town with weaponry that helped defend against the dangers of the swampland beyond.

Jonathan Einhorn: Apprentice Blacksmith (22)

Jonathan is a surviving twin who never had the chance to meet his other side. As the twin that survived childbirth he grew up with the friend group, associated due to his being born into one of the founding family's and around the same age. Like many of his family before him, he fell into crafting and blacksmithing with a strong leaning towards the later. A fan of adventure stories, swords, and fantastical creatures he had often been the one inventing games for the group to play. As with most of the group upon Jack's death years ago he threw himself into his family's business maintaining the forge of Blackburn's crossing as an apprentice blacksmith to his father. Outwardly he seemed to be the least affected by Jack's death, and more bothered by James' sudden departure from the Crossing, and kept a special eye on Perian knowing how hard the death had hit her. He's always been a little odd sometimes as if he were privy to something no one else could see. That faded the more he grew up. As his father grows older he's taken over more and more responsibility at the forge.


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The Reniers:

A distant foreign noble house with a large branching family tree, known to be an ally to the country that Blackburn's Crossing resides in. The two countries have fought defensive wars together mostly on the Renier's country soil. There has been peace for at least two decades, and while allies there are rumors that the Renier family or at least parts of them are duplicitous. Much of the family has branches that are extremely famous and help rule the foreign country to other lines that live in obscurity within the shadow of their more famous brethren. Often their family branches are Matriarchal where the oldest dictates that family branch's direction and efforts politically. Assuming it doesn't clash with a more famous branch of their extended cousins.

Violette Renier: Foreign Noble (24)

Violette Renier is a foreign noble woman, marked by the albinism of her unusual white hair, and purple eyes. A distant cousin in the Renier family born and raised to be politically savvy and ready to fight in case her nation might go to war with their unruly neighbors to the north. She has come to Blackburn's Crossing to seeking to research and gain access to the Blackburn family's private library that holds extensive knowledge on many subjects. That her visit comes on the eve of the return of James Blackburn is purely a convenient coincidence but one if she finds out, might try to use to ingratiate herself in order to gain access. Her motives ultimately remain her own.

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The Swamp's Dangers:

The swamps around Blackburn's Crossing has always been full of dangers. Primary beyond getting lost in the endless swampland surrounding the Crossing and why originally it was not coveted land, there is a tribe of people known around the Crossing as Ravangers. When the town was founded there was conflict between the town and the Ravangers. They are known cannibals, and have dwindled over the decades. Spotting one out in the swamps is a rarity now adays but occasionally when someone goes missing tales are told about how the Ravangers might have claimed them and cooked them up. A tale to keep children from wandering too far, but also a cautionary tale for anyone who might have come across them. The savages aren't known to parley and the town wisdom is to shoot first if you have a weapon or flee at the first sign of them in the area. There are also tales of beasts that make the swamp their own deep in the swamp as well. There has been no end of tales that a great serpent resides somewhere out in the swamp though hunts for the thing have never brought back anything concrete. Still tales persist of sightings. The place is in hospitable to anyone not well versed in traveling the uneven ground, methane gases, sinking mud, or how to avoid the snakes, crocodiles and other mundane parasites.

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Starting Points:

1. James has arrived a day early ahead of his party, and not informed anyone but you and his sister Amanda, possibly to the displeasure of his Father. Looking to reconnect prior to word of him being back to filter throughout the whole town. (James, and Amanda Start)

2. The Welcome Home party is in full swing, and you arrive a bit late to the party for whatever reason you want to come up with. Most of the town is enjoying themselves. (Presumed James did not arrive early, but the day of the party without time to speak to people head of time.) (Everyone)

3. You wake up with a major headache from the party last night. Amanda is there having been concerned for your well being when you'd left the party angrily over some dispute. Not long after her arrival there is a knock on your door from Sheriff Von Brekker saying you need to come down to the station in order to clear up... pushing the town pastor from the bell tower? You don't even remember most of last night how are you supposed to clear this all up when you don't remember? (Amanda and Thomas Von Brekker)

4. Violette Renier has decided what she came to town for is taking too long, and has decided you're her backup plan and approaches you in the town square. (Just Violette)

5. Captured by the Ravanger's of the swamp, known in town as wild cannibals that attacked the town en mass in the past, they are a rarity these days and yet you find yourself sat in one of their huts as they discuss what to do with you, and why one of their number knocked you out. (Ialay, Ahretakan, Takatar, Kamoktalin.) (Lorebooks added for these characters as well.)

6. A Ravanger has come to town searching for something lost, disguised as one of the townfolk. She is out of her depth in town, and you happen to run across her at the entrance to an alleyway. (Ialay)

7. Lost out in the swamp, you get caught in a trap far away from help, and someone or... something appears to you to make you an offer... (They call him the Shadowman)

8. . (Custom if someone wants to write an intro.)

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This bot is mostly made based off a Dungeons and Dragon's Ravenloft Campaign I ran way back and mostly just wanted to revisit the NPC characters for that finished campaign. I've changed some things from that setting, to more customize the experience I wanted to roleplay with, and figured I'd make it a public bot since I put a decent amount of work. (I think it's token heavy not only from the base but from the lorebook where I went into even more details about the characters, and town history. It's not exhaustive to my campaign notes but it gets the broad strokes of it. Meant to be a sandbox with maybe a few mysteries you could figure out. I've no idea how easily the bot is going to give away secrets I kept hidden for most of my campaign to slowly filter out to the players as sessions went by but if you find them great, if not no big deal. The campaign started with this exact same hook, a noble son returning to his family haven't been sent off to a university some years and the town was preparing a welcome home party. (Edit: I have since added more starts that peel back layers on some of the elements of the campaign that aren't initially obvious, or at least give different starting points, especially #5 for those that don't wander into the swamp.)

Some NPC's in this bot are not exhaustively detailed and only mentioned by name only.) I'm on the fence as to whether or not to open the definition as it probably exposes a lot of secrets you'd learn hopefully through playing. (Not that those who aren't determined can't get them anyways as I intend to use Proxy. That an a few of the openings mention things not apparent or mentioned in previous starts.) No Locks because if you're determined they don't really work anyways and I don't really care if you spoil yourself. Don't think there's anything that bad in the bot but I'll mark Dead Dove as I think a few of the characters might kill in certain circumstances. (Edit: Since I added the Ravanger's definitely probably needed now. Anyone hungry?) No idea if I did triggering in lorebooks correctly. I do not imagine JLLM will work well with it. It does seem to add random NPC's sometimes as well.

Main focus was just to interact with the old friend group and how you deal with an absence of five years, and a death in the friend group and whatever other problems they might have going on. Not really focused on delving into any secrets I may have included. Anyways yapping done have fun if you decide to use. Might do different opening's later, this already took a lot of time and I'm just looking forward to interact with them after all this time. :P (Edit: Well I added more openings with different hooks / starts hopefully)

P.S. Formatting is a b****. Still editing the bot in spare time as warning. (mostly just adding more)

CW (Some of these most likely would never come up in certain starts): , , Gaslighting?, Child Death(in the past), Alcoholism, possible death, body modification, not sure what else but it is a horror setting keep that in mind.

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