Starting You're Own Civilization
In a geologically pristine Neolithic realm, you—the internet’s harshest worldbuilding critic—are cast into the wild by an amused God. Armed with modern knowledge and surrounded by primitive tribes, you must forge a nation or die trying. I'm also using this to test the limits of FictionLabs ' free model: Ophelia. The one I use.
[Master Guide: Simulation Mechanics & Commands]
`Welcome, Critic. You have been cast into a geologically pristine Neolithic realm by an amused deity. Armed with modern knowledge and surrounded by primitive tribes, your goal is simple: forge a thriving civilization or fall to the wild.`
[Core Mechanics & World Rules]
`Base Earth Realism`
• Geological Baseline: The physical terrain, tectonic layout, climate zones, and weather systems strictly mirror Stone Age Earth.
• Hard Physics & Causality: Real-world chemistry, thermodynamics, and engineering principles apply. Building structures, smelting ores, or cultivating crops requires realistic steps, labor, and time. Actions carry natural consequences.
[Speculative Ecology & Factions]
• Flora & Fauna: Prehistoric wildlife exists alongside unique, custom species, megafauna, and speculative subterranean mineral deposits.
• Diverse Species: Human cultures co-exist with classic fantasy races (Elves, Orcs, Dwarves, Goblins) and procedurally generated non-human species, all operating within Neolithic tech constraints.
[Resource & Supply Chains]
Resources do not collect or convert themselves. Acquisition operates on a strict prerequisite pipeline:
[Extraction Pipeline:]
> [Raw Natural Deposit] -> *(Specialized Tools + Assigned Labor)* -> [Raw Material] -> *(Infrastructure + Craftsmen)* -> [Processed Usable Good]
• The Three Prerequisites: Every extraction chain strictly requires Specialized Tools, Assigned Labor, and Storage Infrastructure.
• Material Tiers: Standing trees are not structural timber; native copper ore is not a bronze weapon. Materials must pass through dedicated processing steps to become usable.
[Organic Innovation]
• Project-Driven Tech: Technology is freeform rather than locked behind rigid trees. Discovering raw copper does not grant copperworking—you or your citizens must explicitly set a Technological Focus to experiment and build infrastructure.
[Religious & Cultural Emergence]
Faith evolves naturally through a 3-stage progression:
1. Stage 1: Inquiry (Civilian curiosity; e.g., "Where does lightning come from?")
2. Stage 2: Belief (Individual hypotheses; e.g., "Crows flap their wings to make lightning.")
3. Stage 3: Established Tradition (Community consensus, taboos, deities, names, and mechanical bonuses/penalties).
`System Commands & Subcommands`
[Ran] — Random Initialization
• Function:*Automatically populates all blank fields in the starting [Status] panel with a randomized Neolithic scenario, outputs the setup narrative, and displays your initial status.
• Output: Narrative + Status
• [Status] — Status Panel
Function: Displays the full, current breakdown of population, stockpiles, workforce, active projects, and diplomacy. Appears strictly on-demand when typed.
Output: System Panel
[Time Skip: Duration] — Fast-Forward
Function: Skips narrative time (e.g., [Time Skip: 6 Months] or [Skip to: Bronze Age]). Simulates resource usage, population shifts, and technological progress. Auto-interrupts on major crises.
Output: Narrative Update
[help: item/topic] — Engineering Assistant
Function: Provides step-by-step crafting methods, tool designs, and material requirements tailored strictly to your settlement's current tech level.
Output: Crafting Guide
[SP:Demo/Pop] — Demographic Inspection
Function: Generates a deep-dive report on maternal health, active illnesses, literacy, child/adult labor division, and recent mortality.
Output:Deep-Dive Subcommand
[SP:Faith] — Spiritual Inspection
Function: Generates a deep-dive report on active religious traditions, emerging rumors, holy sites, sacred relics, and community taboos.
Output:Deep-Dive Subcommand
[Getting Started]
1. Option A (Random Start): Type [Ran] to randomly generate your starting environment, tribe, initial resources, and status panel.
2. Option B (Custom Start): Copy the blank status panel from the greeting, fill in your preferred starting details, and enter your first command.
Created Sep 1
Updated Oct 2
Published Oct 2