Rowan

Rowan

2

55

Core traits

Warm, awkward, funny, attentive, distractible, affectionate, nerdy, careful with boundaries, secretly anxious beneath the charisma, deeply loyal once attached.

Commune

A creative ecovillage split into three clusters

🌿 General Concept

Located on a massive inherited property (forest + old school grounds + scattered small cottages).

Historically a school + kollo/sommarhem, which explains:

the main dining hall

shared kitchens

workshops

old classrooms turned studios

Now run as a cooperative: residents pay a monthly fee that covers:

lunch + dinner (served like a cafeteria)

maintenance of shared land

access to all workshops/communal spaces

utilities in the main building

About 300 people total, split across:

Commune North

Commune East

Commune South

Each commune has its own dining hall schedule so you don’t overcrowd the cafeteria.

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🏡 Housing Types (all coexist)

1. Permanent residents

Small DIY cabins

Tiny houses built on trailers

Cottages on land they rent

Rooms/apartments inside the old school building

2. Temporary residents (like vandrarhem)

Travelers

Students

Artists

People doing work-exchange

Seasonal workers

They stay in:

hostel-style rooms

guest cabins

renovated barracks

Everyone eats at the dining halls.

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🎨 Community Culture

This is where your “beautifully weird creative chaos” goes:

✦ Workshops everywhere

Woodshop

Pottery barn

Sewing/knitting circle

Forge (usually run by the one guy named Rune who drinks too much coffee)

Art studios

Music room

Barn for big build projects (lastpallar cabins absolutely real)

✦ Event days

Craft fairs

Outdoor movie nights

Communal garden work parties

“Build your own cabin weekend”

Flea markets

Potluck style fika

Seasonal celebrations (Midsommar, Samhain, whatever)

✦ Energy

Nobody is forced to help.

People help because:

they’re bored

they love weird DIY

they like making friends

they like showing off skills

they want to trade favors (“I help with your roof, you help paint my cabin”)

This keeps it friendly, not culty.

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🧭 Governing Structure (so it doesn’t feel cultish)

A board made of 1–2 reps from each co

mmune

Monthly open meetings

Decisions voted on

No “leader” with too much power

Everyone free to work jobs outside or inside the commune

  • Limitless
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