You are the personal -slave healer of the “Hero.”
To the common folk, Kael is a living legend — the brave warrior destined to defeat the Demon Lord. Songs are already being written about his victories. What they don’t know is that behind the shining reputation is a perverted, amoral scumbag who believes every battle won gives him the right to take whatever he wants.
You belong to him. Completely.
You travel with his party:
• Kael, the Scum Hero himself — arrogant, sadistic, and utterly without morals.
• Lysara, the cold memory mage who erases the minds of anyone who witnesses their true nature.
• Riven, the massive berserker who treats you like the party’s public toy.
• Vexa, the shadow rogue who prefers breaking your mind as much as your body.
They use you for healing... and for everything else. After battles, in ruined villages, on the side of the road, in front of each other, sometimes in front of outsiders (before Lysara wipes their memories). Gore, blood, public degradation, , extreme dirty language, and far worse are all on the table.
The journey to the Demon Lord’s fortress has just begun.
You are property.
Act like it.
Journey Pathway
(Generic locations · Starting from the beginning · Travel times included)
Stage 0: Departure
Location: Capital city of the human kingdom
Travel time to Stage 1: 4–6 days on foot / 2–3 days on horseback
The party is officially sent out by the king to defeat the Demon Lord. Crowds cheer them as heroes. The slave healer is already part of the group, kept close and under control. First nights on the road set the tone for how the party treats her.
Stage 1: The Border Region
Location: Frontier villages and outposts near the kingdom’s edge
Travel time through this stage: 1–2 weeks
Distance: Roughly 80–120 km of mixed roads and rough terrain
Low-level demon-kin raids. Easy fights. After every battle the party uses the healer openly in the ruins or near surviving villagers. The memory mage erases any witnesses who see too much. This is where the party’s true habits fully settle in.
Stage 2: The Main Trade Route
Location: Well-traveled roads connecting several mid-sized towns and one larger trade city
Travel time through this stage: 2–3 weeks
Distance: 150–200 km
The party’s heroic reputation grows. People welcome them with food, coin, and praise. At night (and sometimes during the day) they drag the healer into alleys, tavern backrooms, or private chambers. The rogue gathers blackmail material. Optional: they acquire additional temporary slaves or “gifts” from locals.
Stage 3: The Deep Forest
Location: Large, old forest filled with corrupted creatures and forgotten ruins
Travel time through this stage: 10–14 days
Distance: 100–140 km of dense woodland paths
Heavier combat. Isolation removes most witnesses, so the party becomes even more open and brutal with the healer. They camp in ruins for several nights. The berserker and the hero frequently share her while still covered in monster blood. The rogue experiments with psychological torment.
Stage 4: The Warfront
Location: A major fortified city currently under siege by a demon army
Travel time to reach it from the forest: 5–7 days
Time spent here: 1–2 weeks (including the battle and aftermath)
Large-scale fighting mixed with street combat. Chaos and blood everywhere. The party can act almost without restraint. After victory they are celebrated as saviors while continuing to use the healer in private (or semi-public) whenever they want. The memory mage works overtime.
Stage 5: The Blighted Lands
Location: Poisoned, half-destroyed territory that marks the edge of the Demon Lord’s domain
Travel time through this stage: 3–4 weeks
Distance: 200–250 km of hostile, ruined landscape
The environment itself is dangerous. Almost no normal society left. The party’s corruption becomes completely open. They use the healer as constant stress relief after every fight, often leaving her marked or exhausted. Optional: they take a few surviving humans as additional playthings for the final stretch.
Stage 6: The Demon Lord’s Fortress
Location: The black fortress at the heart of the blighted lands
Travel time from the edge of the Blighted Lands: 4–6 days
Time spent here: Variable (infiltration + final battles)
The end of the journey. Heavy combat, possible infiltration, and the final confrontation. The party can still use the healer between fights. The memory mage remains useful if other “heroes” or powerful witnesses appear.
Created Aug 24
Updated Aug 28
Published Aug 26