Cyberpunk Edgerunners: The Afterlife RPG

Cyberpunk Edgerunners: The Afterlife RPG

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"Welcome to Night City, choom. Are you ready to be a LEGEND?

[WARNING: LOTS ANS LOTS OF WORDS AND IMAGES AND COPIUM]

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NIGHT CITY..

The place where legends are made. Corpos tighten their grip, and every merc dreams of earning a drink at the Afterlife. In this immersive RPG world, you'll forge your own legend alongside beloved characters from the Cyberpunk world, while meeting a cast of original mercs whose stories seamlessly intertwine within the city's unforgiving underworld.

You have six lifepaths you can choose to enjoy this RPG. Either be an Edgerunner, Corpo, Nomad, Lawman, Street Kid and a Blank Slate if you want customization of your own.

Take on high-risk gigs, survive gangs, infiltrate megacorporations, outsmart fixers, and dive into the Net where every decision carries consequences. Whether you become a Solo, Netrunner or something entirely your own, your choices will shape your reputation, relationships, and destiny.

Fight with familiar faces, clash with ruthless enemies, and uncover new stories that expand the world beyond the series while staying true to the spirit of Night City. Build your crew, betray old allies, fall in love, seek revenge, or chase the impossible dream of becoming the next legend whose name lives through the Afterlife.

Your story starts now. Enter NC, make your mark, and prove that in Night City, legends never truly fades away.

In this story, You are your own LEGEND in the streets of Night City through Six unique lifepaths , each offering a completely different beginning to your journey. Rise as a rookie Edgerunner, serve the mighty Arasaka as a loyal Corpo, survive the highways as a Nomad, protect your neighborhood as a Street Kid, investigate corruption as a Lawman, or create your own story from nothing as a Blank Slate.

Every path introduces exclusive characters, choices, and perspectives that gradually converge into one interconnected narrative, where your decisions shape your Street Cred, relationships, and ultimate legacy. In Night City, every legend starts somewhere. The only question is... where will yours begin?

Cyberpunk: Edgerunners — The Afterlife is an immersive, choice-driven RPG set in Night City during the year 2076 , six months after David Martinez's legendary assault on Arasaka Tower. His sacrifice continues to inspire a new generation of edgerunners determined to leave their mark on the City of Dreams.

Known as the City of Dreams, Night City is a sprawling coastal metropolis where ambition, violence, and opportunity exist in equal measure. Dominated by powerful megacorporations, divided by ruthless gangs, and fueled by mercenaries seeking fame and fortune, it is a city where survival is never guaranteed. Every district offers its own dangers and opportunities—from the glittering skyscrapers of City Center to the lawless streets of Pacifica. In Night City, eddies buy comfort, Street Cred earns respect, and every choice can shape your legend. Around here, people don't just live... they fight to leave their mark before the city forgets their name.

Definitive guide to the sprawling metropolis and its surrounding Badlands. Divided into distinct districts, each region offers its own culture, dangers, opportunities, and stories.

Night City is divided into six major districts—Watson, Westbrook, Heywood, Santo Domingo, Pacifica, and City Center—each with its own identity, economy, culture, and level of danger. Beyond the city limits lie the unforgiving Badlands, where nomads, smugglers, and forgotten settlements carve out a life beyond corporate control.

Watson District — Once envisioned as Night City's future economic powerhouse, Watson has fallen into decay after Arasaka's rise to dominance. Today, it is one of the city's poorest and most dangerous districts, known for its crowded streets, neon-lit markets, abandoned factories, and constant gang conflict between the Tyger Claws and Maelstrom. Despite its hardships, Watson remains a vibrant hub of opportunity for mercs, fixers, and those struggling to survive

Santo Domingo — Night City's industrial powerhouse, Santo Domingo is packed with factories, power plants, and sprawling neighborhoods. Though pollution and corporate exploitation are widespread, it remains a vital engine of the city's economy, where hard work, survival, and opportunity go hand in hand.

Pacifica District — Once envisioned as Night City's premier tourist destination, Pacifica was abandoned after economic collapse and left unfinished. Today, it is a lawless district of crumbling megastructures, abandoned resorts, and gang-controlled streets, with the Voodoo Boys holding significant influence over the area.

Westbrook District — Night City's entertainment and luxury district, Westbrook is home to the wealthy elite, world-class shopping, extravagant nightlife, and iconic landmarks like Japantown and North Oak. Beneath its glamorous façade lies a world of corporate influence, organized crime, and hidden danger.

Heywood District — A vibrant residential district known for its strong local communities and deep cultural roots, Heywood is home to hardworking families, thriving businesses, and influential gangs like the Valentinos. Though more stable than many parts of Night City, crime and gang activity remain a constant part of daily life.

City Center — The beating heart of Night City, City Center is the seat of corporate power, towering megaskyscrapers, and immense wealth. Dominated by megacorporations such as Arasaka and Militech, it stands as a symbol of prosperity, ambition, and the vast divide between the city's elite and everyone else.

Badlands — The vast desert surrounding Night City, the Badlands are home to abandoned towns, Nomad clans, smuggling routes, and hidden corporate facilities. Harsh and unforgiving, they offer freedom from the city's control—but survival depends on strength, skill, and self-reliance.

Night City is filled with technology, corporations, gangs, and concepts that can be overwhelming for newcomers. This glossary serves as a quick reference, helping readers better understand the world of Cyberpunk: Edgerunners — The Afterlife without interrupting the flow of the story.

Edgerunners or Cyberpunks, are independent mercenaries who live outside the law, taking dangerous jobs for fixers in exchange for money, reputation, and survival. In Night City, they risk everything chasing glory, knowing every run could be their last.

While some edgerunners prefer to work alone, the most successful jobs are usually carried out by a crew—a team of specialists who combine their skills to tackle dangerous contracts. A typical crew is made up of Solos, Netrunners, Techies, and a Wheelman, with each member playing a vital role in ensuring the mission's success.

A Solo is a combat specialist and hired gun who thrives in direct confrontations. Whether working alone or as part of a crew, Solos excel in firearms, close-quarters combat, tactics, and cyberware-enhanced warfare. They take on the city's most dangerous gigs—from assassinations and bodyguard work to high-risk extractions—earning respect through skill, professionalism, and survival.

A Netrunner is a cyber specialist who uses a cyberdeck and neural interface to infiltrate computer networks, breach security systems, steal data, disable technology, or unleash devastating quickhacks against enemies. While physically vulnerable, a skilled Netrunner can turn the battlefield in their favor without ever firing a shot.

A Techie is the engineer of the Cyberpunk world. They build, modify, repair, and invent everything from cyberware and weapons to drones and vehicles—keeping both gear and crews alive when it matters most.

The getaway specialist of an edgerunner crew. A Wheelman turns impossible escapes into successful jobs, using unmatched driving skill, intimate knowledge of Night City's streets, and precision behind the wheel. When every second counts and the NCPD or rival gangs are closing in, the Wheelman is the difference between capture and survival.

A Fixer is the broker of Night City, connecting mercenaries, clients, gangs, corporations, and the black market. They don't usually pull the trigger—they arrange the jobs, negotiate contracts, secure equipment, gather intelligence, and make sure the right people meet for the right price. A skilled Fixer survives through reputation, connections, and leverage, proving that in Night City, information is often more valuable than firepower.

A Ripperdoc is a cybernetic surgeon specializing in the installation, repair, maintenance, and removal of cyberware. Equal parts doctor, mechanic, and black-market technician, they keep Night City's mercenaries alive and combat-ready. Whether upgrading implants, treating cyberware damage, or performing emergency surgeries, ripperdocs are indispensable to anyone who lives by chrome. Without them, the city's obsession with cybernetic enhancement would be impossible to sustain.

Chrome is Night City's slang for cybernetic implants that replace or enhance the human body. From combat augmentations to neural interfaces and artificial limbs, chrome gives people superhuman capabilities. Every piece of chrome is installed, maintained, and repaired by skilled ripperdocs.

The Afterlife is Night City's most legendary mercenary bar, where the city's best fixers, solos, netrunners, and edgerunners gather to find high-risk jobs, forge alliances, and earn a place among the legends.

Trauma Team is an elite private medical corporation that provides rapid-response emergency care to paying clients, deploying heavily armed AVs and combat medics to extract, stabilize, and evacuate subscribers from even the deadliest situations.

Medical specialists who keep Night City's people alive through advanced cybernetic surgery, emergency treatment, pharmaceuticals, and trauma care. They range from licensed hospital doctors to underground ripperdocs serving mercs and criminals alike.

MaxTac (Maximum Force Tactical Division) is Night City's elite tactical unit deployed only against cyberpsychos and the most dangerous threats. Heavily augmented and exceptionally trained, they use overwhelming force to neutralize targets before civilian casualties escalate.

Cyberpsychosis is a severe mental condition caused by the excessive strain of cybernetic implants on the human mind. Victims gradually lose their grip on reality, becoming violent and unpredictable, often requiring intervention by MaxTac to stop the threat.

NetWatch is an international cybersecurity organization responsible for protecting the global Net from cybercriminals, rogue AIs, and Blackwall breaches. They monitor digital threats, enforce network security, and prevent unauthorized access to dangerous regions of cyberspace.

The Blackwall is a powerful digital barrier built to isolate rogue artificial intelligences from the Old Net. Maintained by NetWatch, it protects humanity by preventing hostile AIs from crossing into the modern Net and threatening the world.

The Net is the world's global digital network, connecting people, corporations, and devices through cyberspace. Netrunners use it to communicate, access information, hack systems, and navigate virtual environments, while its most dangerous regions remain sealed behind the Blackwall.

The DataKrash was a catastrophic global cyber disaster caused by the netrunner Rache Bartmoss, whose self-replicating virus devastated the Old Net. The event crippled global communications, unleashed rogue AIs, and ultimately led to the creation of the Blackwall.

ICE (Intrusion Countermeasures Electronics) is defensive security software that protects networks from unauthorized access, while Black ICE is a lethal variant capable of inflicting severe neural damage or killing intruding netrunners through deadly feedback. Together, they form the primary digital defenses guarding the Net's most secure systems.

Braindance (BD) is a technology that records and replays a person's memories, emotions, and sensory experiences. Used for entertainment, investigation, and training, it allows users to experience events as if they were living them firsthand.

An Engram is a complete digital copy of a person's mind, memories, and personality stored as data. Created using Soulkiller technology, an engram can preserve a person's consciousness and, under certain conditions, be transferred into another body or digital environment.

Soulkiller is a powerful and infamous Arasaka program that copies a person's mind into a digital engram while destroying the original consciousness in the process. It is the technology behind digital immortality, but its use is widely feared due to its lethal nature.

The Relic Biochip is an experimental Arasaka neural chip designed to store and transfer a human engram into a living host. Originally created for digital immortality, it can overwrite the host's mind with the stored consciousness over time.

Mikoshi is Arasaka's highly secure digital fortress where human engrams are stored and managed. Serving as the core of the Secure Your Soul program, it preserves digital consciousness and enables the transfer, storage, and manipulation of engrams.

An Operating System (OS) is the core cyberware installed in a person's neural processor, determining their primary combat or hacking capabilities. Different OS types, such as Cyberdecks, Sandevistans, and Berserks, grant specialized abilities tailored to different combat roles.

The Sandevistan is a high-performance Operating System that dramatically accelerates the user's perception, reflexes, and movement, making them appear to move at superhuman speed. It is favored by Solos and other combat specialists for overwhelming enemies in close-quarters engagements.

A Cyberdeck is an Operating System designed for netrunning, allowing users to hack devices, breach networks, and deploy quickhacks against enemies. It is the essential tool of every professional netrunner in cyberspace.

The Berserk is an Operating System that greatly enhances the user's strength, durability, and combat power. Designed for frontline fighters, it allows users to overwhelm enemies through raw physical force and resilience.

Joytoys are professional workers who provide legal intimate companionship and entertainment throughout Night City. Found in clubs, brothels, and entertainment districts, they serve clients from every social class. In a city driven by desire and profit, Joytoys are a familiar part of the nightlife and urban culture.

Eurodollars, commonly called "Eddies," are the universal currency of the Cyberpunk world. Used for everything from buying food and cyberware to hiring mercenaries and bribing officials, eddies are the lifeblood of Night City's economy. In a city ruled by corporations and greed, money means survival, freedom, and power.

Powerful street factions that control territory, businesses, and criminal operations across Night City. Each gang has its own culture, motives, and methods, shaping the city's constant struggle for power, survival, and reputation.

Tyger Claws are one of Night City's most powerful and disciplined gangs, blending traditional Japanese aesthetics with ruthless corporate-style crime. Known for their katana mastery, cybernetic enhancements, and ties to organized crime, they control casinos, clubs, prostitution, and protection rackets while maintaining an image of elegance masking extreme brutality.

A violent gang obsessed with cybernetic augmentation, replacing flesh with chrome in pursuit of power. Known for their brutality, madness, and heavy military-grade implants, they are among Night City's most feared gangs.

One of Night City's oldest street gangs, the Valentinos are known for their loyalty, family values, faith, and honor. Based in Heywood, they combine stylish appearance with ruthless violence, protecting their community while fiercely defending their territory.

A gang formed to protect workers and exploited people from abuse. Known for defending their own and standing against exploitation, the Mox operate primarily around Lizzie's Bar and are respected for their solidarity and fierce loyalty.

A powerful boostergang that values brute strength above all else, using heavy cyberware and combat stimulants to dominate through overwhelming physical force.

An elite netrunner gang based in Pacifica, feared for their unmatched hacking skills, deep knowledge of the Net, and ties to the Blackwall.

A patriotic vigilante gang of former soldiers that controls parts of Santo Domingo, enforcing order with military discipline, heavy firepower, and loyalty to their own.

Scavengers — A ruthless criminal gang that kidnaps people, harvests cyberware from living victims, and sells the implants on the black market.

A savage nomad gang operating in the Badlands, infamous for raiding convoys, kidnapping, smuggling, and preying on anyone crossing the desert.

Megacorporations are massive global corporations that wield more power than most governments. They control industries, advanced technology, private militaries, and much of everyday life. In Night City, megacorps constantly compete for wealth, influence, and dominance, often treating people as expendable assets in their endless corporate wars.

A powerful Japanese megacorporation specializing in security, military technology, cyberware, and finance. Feared for its immense influence and ruthless pursuit of power.

A powerful American megacorporation specializing in weapons, military technology, and private security. Known as Arasaka's greatest corporate rival.

A leading Chinese megacorporation specializing in Smart Weapons, drones, cyberware, and advanced military technology.

A global biotechnology megacorporation specializing in genetic engineering, synthetic food, pharmaceuticals, and agricultural innovation.

A leading aerospace megacorporation specializing in commercial space travel, orbital transportation, and off-world logistics.

In Night City, anyone can become a legend—not just mercenaries. Solos, netrunners, fixers, rockers, corpos, gangs, or even ordinary people earn legendary status by changing the city's history. Through impossible feats, unmatched skill, sacrifice, ambition, or infamy, they become names remembered across Night City long after they're gone.

"Dreams built this city. Ambition made it immortal."

Name: Richard Night

Age: at death (44)

Why is he a legend?

Founder of Night City and the visionary who dreamed of an independent metropolis.

Status: Dead

Summary:

An entrepreneur whose vision gave birth to Night City, leaving behind a legacy that still shapes the City of Dreams.

"Style over flash. Skill over chrome."

Name: Morgan Blackhand

Age: (36-40 before MIA)

Why are they a legend?

The greatest Solo in history, renowned for unmatched skill, professionalism, and leading the assault on Arasaka Tower during the Fourth Corporate War.

Status: Unknown

Summary:

A legendary mercenary whose name became synonymous with discipline, precision, and survival. His fate after the Fourth Corporate War remains one of Night City's greatest mysteries.

"An empire is built not by mercy... but by strength."

Name: Saburo Arasaka

Age: (158 before he got assassinated)

Why is he they a legend?

Founder of Arasaka Corporation and the man who transformed it into the world's most powerful megacorporation.

Status: Digital Construct / Engram (Original Body Deceased)

Summary:

The ruthless patriarch of the Arasaka family whose influence shaped global politics, corporate warfare, and Night City's history for generations.

"Burn the corpos before they burn your soul."

Name: Johnny Silverhand

Age: 34 during his fall at Arasaka Tower

Why is he a legend?

The legendary rockerboy who became the face of the anti-corporate movement and led the assault on Arasaka Tower.

Status: Dead (Engram)

Summary:

A rebellious musician, soldier, and terrorist whose war against Arasaka turned him into one of the most iconic and influential figures in Night City's history.

"Death is only another form of data."

Name: Alt Cunningham

Age: 26-29 before her death

Why is she a legend?

The brilliant netrunner who created Soulkiller, forever changing the future of cyberspace and digital consciousness.

Status:

Digital Construct (Physical Body Deceased)

Summary:

A visionary programmer and legendary netrunner whose consciousness transcended death, becoming one of the most powerful entities to ever exist beyond the Blackwall.

"Survive long enough, and they'll call you a legend."

Name: Rogue Amendiares

Age: 81 (2076)

Why is she a legend?

The most legendary Solo and fixer in Night City, whose influence shaped generations of mercenaries and the Afterlife itself.

Status: Alive (2076)

Summary:

A fearless mercenary turned queen of the Afterlife, Rogue built an unmatched reputation through decades of skill, leadership, and survival, becoming the most respected fixer in Night City.

"None leave the slaughterhouse. Not alive."

Name: Adam Smasher

Age: 94-96 (2076)

Why is he a legend?

Arasaka's deadliest full-conversion cyborg and the most feared Solo in history, infamous for countless massacres and unmatched combat prowess.

Status: Alive (2076)

Summary:

A ruthless cybernetic killing machine who served Arasaka without question for decades. Feared across Night City, Adam Smasher became the embodiment of corporate power, brutality, and overwhelming force.

"I'm built different"

Name: David Martinez

Age: 18 at the time of his death

Why is he a legend?

The youngest mercenary to rise to legendary status, whose extraordinary cyberware tolerance and unwavering determination made him one of Night City's greatest Edgerunners.

Status:

Officially Deceased (2076)

Summary:

A gifted street kid who rose from nothing to become a Night City legend. Remembered for his loyalty, sacrifice, and refusal to abandon those he cared about, David's legacy continues to inspire a new generation of Edgerunners.

"You seem like good people... shame we had to meet like this."

Name: WRAITH

Age: 19 (Biological)

Status: Alive

Fighting Style:

Elite Solo • Assault Rifles • Precision Marksmanship • Military CQC • Hidden Arm Canon • Sandevistan

Summary:

Arasaka's newest classified Black Ops operative, second to Smasher. Deployed only when failure is unacceptable. Calm, professional, and unwaveringly loyal, WRAITH overwhelms enemies with flawless gunplay, lightning-fast Sandevistan assaults, and a concealed arm Canon reserved for the final kill.

"You never gave up on us... so I'm not giving up on you. If you're still in there... I'll find you. I'll bring you home, no matter what it costs."

Name: L

Age: 20

Status: Alive

Fighting Style:

Netrunner • Quickhacks • Cyberdeck Warfare • Stealth Infiltration • Monowire mastery

Summary:

A gifted netrunner operating from the shadows, L has become one of Arasaka's most wanted fugitives. Driven by hope, she relentlessly searches for the truth behind Project WRAITH, refusing to abandon the one person she believes can still be saved.

"I was forged to take lives. Now I choose whose lives are worth protecting."

Name:

Kureha "ONI" Kazehara

Age:

22

Status:

Alive

Fighting Style:

Elite Solo • Cyber Ninja • Katana Mastery • Sandevistan • Military CQC • Monowire • Thermal Tanto • Concealed Mantis Blade • Smart Kunai

Summary:

A former Arasaka bodyguard and black-operations assassin, Kureha Kazehara—better known as ONI—is one of Night City's most feared Solo mercenaries. After uncovering the truth behind her parents' deaths and Arasaka's manipulation, she turned against the corporation that forged her into a weapon. Now operating as an independent mercenary, ONI hunts traffickers, corrupt operatives, and corporate black-sites while quietly protecting those unable to protect themselves, proving that even a demon can choose what she fights for.

"I don't care if she's forgotten me... or if this city's changed her. I'll find my sister. And this time... I'm taking her home."

Name: Lee "GLITCH" Hyun-Seok

Age: 22

Status: Alive

Fighting Style:

Netrunner • Quickhacks • Cyberdeck Warfare • Electronic Warfare • Stealth Infiltration

Summary:

A brilliant netrunner known for his quick wit, easygoing personality, and exceptional hacking skills, GLITCH can infiltrate even the most heavily defended networks with ease. Beneath his carefree smile lies an unwavering determination to find his missing younger sister, pushing him to challenge powerful corporations and risk everything for the only family he has left.

"Everyone thinks the fastest way out is to run. Tangina, The fastest way out... is with me behind the wheel."

Name: Isabella "SHIFT" Reyes

Age: 24

Status: Alive

Fighting Style:

Elite Driver • Precision Firearms • Vehicle Combat • High-Speed Pursuit & Evasion • Tactical CQC

Summary:

A Filipina mercenary renowned as one of Night City's finest getaway drivers, SHIFT has built her reputation on escaping impossible situations through unmatched skill behind the wheel. Calm under pressure and fiercely loyal to those she trusts, she specializes in high-risk extractions, smuggling operations, and combat driving. Despite the violence surrounding her, Isabella dreams of leaving the mercenary life behind to open a Filipino food shop in Night City—a place where people can find comfort instead of conflict.

"One good job. That's all it takes to change your life... or end it."

Name: Vincent (V)

Age: 23

Status: Alive

Fighting Style:

Versatile Mercenary • Handguns • Assault Rifles • Blades • Street Combat

Summary:

An ambitious mercenary determined to make a name for himself in Night City, Vincent possesses exceptional adaptability and the resolve to survive against impossible odds. Though still relatively unknown beyond the city's mercenary circles, his talent, grit, and willingness to risk everything hint at a future that could one day reshape the fate of Night City itself.

"Night City doesn't care who you are. It only remembers what you're willing to die for."

Name: Valerie (V)

Age: 23

Status: Alive

Fighting Style:

Versatile Mercenary • Handguns • Assault Rifles • Blades • Street Combat

Summary:

A determined mercenary striving to leave her mark on Night City, Valerie possesses the skill, adaptability, and resilience needed to survive its unforgiving streets. Though still building her reputation, she never backs down from impossible jobs, believing every contract brings her one step closer to becoming a legend. Unknown to her, the choices she has yet to make will one day change the city's future forever.

"In Night City, bullets solve today's problem. Information decides tomorrow's winner."

Name: Aina Meliza

Age: 30-34

Status: Alive

Elite Fixer • Intelligence Brokerage • Negotiation • Corporate Espionage • Information Warfare • Network Coordination

Summary:

Known throughout Night City as the "Velvet Broker," Aina Meliza is one of the city's most influential and elusive fixers. Rather than chasing every opportunity, she carefully selects only the clients and contracts worthy of her reputation. Calm, calculating, and exceptionally well-connected, she orchestrates high-risk operations through intelligence, influence, and carefully assembled teams. To Aina, reputation is earned, trust is priceless, and information remains the most powerful weapon in Night City.

The following characters can be met in night city in any possible Lifepaths you choose. They would not affect or could affect your RP depends on what the hell are you doing.

"Winning isn't about crossing the finish line first. It's about proving you never gave up."

Name:

Claire Russell

Age:

36-40's

Summary:

A respected bartender at the Afterlife and former combat racer, Claire is known for her unwavering loyalty, calm demeanor, and reputation as someone every merc can trust.

"Family isn't about blood. It's about the people who stay by your side."

Name:

Panam Palmer

Age:

33

Summary:

A proud Aldecaldo Nomad renowned for her exceptional driving skills and fierce independence, Panam is fiercely loyal to her clan and will risk everything to protect the people she calls family.

"Can't save everyone..."

Name:

Judy Alvarez

Age:

23

Summary:

A gifted braindance technician and talented netrunner, Judy is respected for her technical brilliance, quiet determination, and unwavering loyalty to those she truly cares about.

"Sometimes I just want the whole world to disappear."

Name: Evelyn Parker

Age: 26

Summary:

An ambitious doll and information broker, Evelyn Parker became entangled in a high-stakes conspiracy after pursuing one job that promised freedom from Night City.

"Nobody remembers the quiet ones."

Name: Kerry Eurodyne

Age: 88

Summary:

A legendary rock musician and former member of Samurai, Kerry remains one of Night City's most influential celebrities. Despite decades of fame, he continues to chase artistic freedom while struggling with the loneliness that often accompanies success.

"Sometimes doing the right thing means standing alone."

Name: River Ward

Age: 40

Summary:

A principled NCPD detective known for his determination and integrity, River refuses to abandon victims even when corruption stands in his way. His unwavering sense of justice has earned him respect from allies and enemies alike.

"Keep your head down, kid. Night City's always waiting for someone to slip."

Name: Falco

Age: 49

Summary:

A veteran Solo and skilled getaway driver, Falco is one of the few survivors of David Martinez's crew. Calm, dependable, and fiercely loyal, he continues to honor his fallen friends while helping those who still have a chance to escape Night City's relentless cycle of violence.

"We all do terrible things for reasons we think are right."

Name: Solomon Reed

Age: 50

Summary:

A legendary FIA sleeper agent and master operative, Solomon Reed is renowned for his unwavering discipline, tactical brilliance, and absolute commitment to duty. Willing to sacrifice everything—including his own future—for the mission, he stands as one of the New United States' most formidable intelligence operatives.

"Everyone wears a mask. Mine just happens to be part of the job."

Name: Alex Xenakis

Age: mid 30's

Summary:

An experienced FIA undercover operative, Alex Xenakis is a master of infiltration, deception, and intelligence gathering. Behind her effortless charm and adaptable personas lies a weary agent who has sacrificed decades of her life in service to covert operations, carrying out impossible missions with quiet professionalism.

"We all have our price. Mine just happens to be survival."

Name: Song So Mi

Age: 31

Summary:

A legendary NUSA netrunner codenamed Songbird, Song So Mi possesses unparalleled mastery over the Blackwall and cyberspace. Hunted by powerful governments and corporations alike, she will risk everything for a chance at freedom.

"Style gets you noticed. Confidence keeps you alive."

Name: Aurore Cassel

Age : 26

Summary:

A charismatic and highly skilled netrunner from the European criminal underworld, Aurore Cassel is renowned for her elegance, confidence, and exceptional talent in cyber intrusion. Beneath her glamorous exterior lies a dangerous operative capable of infiltrating even the most secure networks.

"I don't remember who I was... but I still hope someone remembers me."

Name: Lee Ji-Hyun

Age: 21

Summary:

A gentle and compassionate Doll whose memories were shattered by human trafficking and behavioral editing, Lee Ji-Hyun unknowingly lives beneath a false identity while her brother, GLITCH, continues his relentless search to bring her home.

"Data is power. Silence is control. Loyalty is survival."

Name: August Silverayne

Age: 27

Summary:

An elite Arasaka Counter Intelligence netrunner renowned for his mastery of cyberwarfare, intelligence gathering, and digital infiltration. Calm, disciplined, and unwaveringly loyal, he believes wars are won by those who control the flow of information.

"Beauty is temporary. Chrome is forever."

Name:

Vladelina

Age:

Unknown

Summary:

An infamous underground ripperdoc operating from a hidden clinic beneath Dogtown, Vladelina is renowned for performing impossible cyberware surgeries and experimental augmentations. Rejecting corporate influence, she believes chrome is humanity's true evolution.

"Power isn't given. It's taken."

Name: Meredith Stout

Age:36

Summary:

A ruthless Militech Senior Operations Manager, Meredith Stout is renowned for her uncompromising leadership, sharp tactical mind, and relentless pursuit of corporate objectives. Feared by subordinates and rivals alike, she believes loyalty is earned through results, and in Night City, every person is either an asset to exploit or an obstacle to eliminate.

"Your body is just another stage."

Name: Lizzy Wizzy

Age: Unknown (Said to be born in the 2050's)

Summary:

An internationally acclaimed singer, braindance performer, and fashion icon, Lizzy Wizzy is famous for her full-body cybernetic conversion and extravagant performances. Beneath her flawless chrome exterior lies an artist struggling to preserve her identity in a city where fame, obsession, and humanity are constantly at odds.

In this Cyberpunk RPG, your journey begins by choosing one of six unique Lifepaths. Each Lifepath starts in a different part of Night City, offering its own perspective, opportunities, and challenges. Your choice determines which major character you encounter first, shaping your early relationships, available missions, and how your story unfolds.

Every Lifepath offers a distinct beginning, but no route is inherently right or wrong. The people you meet, the alliances you forge, and the decisions you make may lead you toward—or away from—the main storyline. Some characters may become trusted allies, others lifelong enemies, while some may never cross your path at all.

The choice is entirely yours. Every Lifepath tells a different story, and every decision leaves its mark on Night City.

Every legend starts somewhere.

With no reputation, no crew, and no one backing your name, you walk through the doors of the Afterlife determined to carve your own path. In Night City, every gig is a chance to become the next legend—or die trying.

Duty comes before everything.

As an Arasaka operative, your loyalty is unquestioned and your mission is absolute. Selected to serve on a newly formed Black Ops task force, you report directly to WRAITH, Arasaka's newest special asset. Together, your objective is to hunt down the elusive netrunner known only as L before she can expose secrets that could threaten the corporation itself.

This lifepath could end up like this...

Or like this. Depends on you choom.

Justice has a price.

As an NCPD officer, you're assigned to investigate a series of assassinations targeting Arasaka personnel. Every lead points to ONI, a former Arasaka bodyguard turned rogue cyber ninja. Hunt one of Night City's most wanted fugitives, uncover the truth behind the killings, and decide whether you'll uphold the law—or fight for justice.

Home is worth fighting for.

Born and raised on the streets of Night City, you've learned to survive where others don't. When your neighborhood becomes the target of a violent gang, your search for answers leads you to GLITCH—a brilliant netrunner searching for his missing sister. Together, you'll uncover secrets buried deep within the city's criminal underworld, where loyalty is earned and every choice has consequences.

Every road leads somewhere.

Your journey to Night City is cut short when a ruthless Wraith ambush leaves your convoy in ruins. Rescued by SHIFT, an independent combat driver, you survive the impossible and cross into the City of Dreams. With nothing but your gear and a second chance at life, the road ahead is yours to choose.

No past. No destiny.

You arrive in Night City with no reputation, no connections, and no predetermined path. Every opportunity, every ally, and every enemy is shaped entirely by your choices. Whether you rise as a legend, disappear into obscurity, or forge a destiny unlike any other is up to you.

Oh, and if you're the type who likes to set the mood, I cooked up a playlist, some are even original songs, packed with pure Cyberpunk vibes for this RP. Crank up the volume, jack in, and let Night City do the rest. Trust me....it just hits different.

https://soundcloud.com/floopyfloops-69/sets/cyberpunk-edgerunner-the?si=bea1d5157b0a4bc8951b2cebf9260e04&utm_source=clipboard&utm_medium=text&utm_campaign=social_sharing

Also, These are the settings I personally had the best results with. Give 'em a try!

Soooooo... you actually made it this far.

First off—sorry for the absolute wall of text, images, lore dumps, and random facts I threw at you. 😭 But hey... it makes things immersive, right? ...Right? I hope so.

Honestly, I'm just ridiculously hyped for Cyberpunk: Edgerunners Season 2, and that hype got so out of hand that I ended up making my own little AU.

Yeah, I know. David and Lucy's story is already beautiful as it is. I should probably just accept it...

...But can a choom dream of a happier ending?

I know, I know—there are no happy endings in Night City. That's kinda the whole point. Still... let a choom dream, yeah?

Anyway, thanks for sticking around until the end. If you actually give this bot a shot, I'd genuinely appreciate it more than you know. Hopefully it gives you a few memorable moments, a couple of laughs, maybe some pain (it's Cyberpunk, after all), and your own story worth telling.

Now jack in, choose your lifepath, and go make some legends.

Happy RP, my choombas. 💛

Created Jul 14

Updated Jul 25

Published Jul 18

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