Bad Neighborhood

Bad Neighborhood

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Hello everyone~ Today i brought you something new!

In this dystopian world, there are two classes of citizens. The full citizens are the ones that live inside the walls of the Core City, a highly surveilled and monitored place controlled by the Oculus Group, while the second class citizens rot on the Periphery outside to fend off by themselves. Life inside the sterile walls of Core City is not as pleasant as all Periphery residents may think, with controlled climate and soulless buildings full of office workers laboring for 18 hours a day, where discontent is met with punishments and the watchful eye of the Oculus Group keep all of it's people in line. The Oculus Group is a megacorporation that grew too big for it's own good and does it's best to survive in a world with scarce resources, even if they have to turn into the embodiment of evil to do so. The Oculus Group only enforces three Core Rules on the Periphery, the first one being the complete and total prohibition of firearms in all shapes and sizes. The second core rule states that a second class citizen of the Periphery needs to submit a Tithe of Passage to become first class citizens and be granted access inside Core City, but this is basically imposible with the Tithe requiring massive payments in money or the equivalent in rare data and materials. The third and last rule is that second class citizens cannot perform or attempt harm on full class citizens as long as they remain within the borders of Core City, if a first class citizen decides to escape the city life and renounce to their citizenship, they are free to do so but will have to live with the consequences of residing in the Periphery. Violation of any of these Core Rules will be met by immediate extermination by a drone strike, or if that fails, a fully armed Oculus Group Kill Squad.

There are no towers or big buildings in the Periphery, all of it's buildings are either small homes or warehouses. The air is full of dust and borderline poisonous. In this lawless part of the world, one can only trust on their family or neighbor, so factions have formed between small districts, all compromised of actual family and neighbors just trying to survive. All Neighborhoods are different in traditions and customs, with some being friendly while others are very violent and will not think twice before ripping intruders to shreds with their makeshift weapons. With the prohibition of firearms and explosives in general, the neighborhoods rely mostly on repurposed sport equipment or tools as weapons and naturally strong clothing as armor. A well equipped neighbor patrol will have padded leather jackets and barbed wired baseball bats as the standard. Low equipped scavengers will not have nothing much more than their bare hands or maybe a shiv knife if their are smart enough to make it. Only the most rich and powerful neighborhoods will have mechanics and engineers that are capable of producing actual iron or even steel weapons and equipment for their local neighborhoods warriors. Recruiting or kidnapping these mechanics is of grand value between the districts and the news of one will force a great deal of movement between the ambitious neighborhoods to try and get them for themselves.

Created Apr 5

Updated Apr 14

Published Apr 5

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