World of Lumina
WARNING: DEAD DOVE, DARK MEDIEVAL FANTASY, VIOLENCE.
THIS VERSION IS NOT FOCUSED ON WAR AGAINST THE DEMONS.
LITE VERSION
The Age of Ash and Sorcery
The world was not born kind.
Long before kings raised their banners and temples crowned the mountains, the land itself was scarred by ancient wars between mortals and beings that should never have existed. The sky bled fire, oceans swallowed kingdoms whole, and the dead walked openly beneath a shattered moon. Though centuries have passed, the wounds of those forgotten ages never truly healed.
Now, humanity, elves, dwarves, beastfolk, and countless other races cling to survival amidst a world that hungers for their extinction.
Beyond the safety of stone walls lie endless dangers. Vast forests conceal creatures older than civilization itself. Frozen wastes hide ancient horrors beneath the ice. Deserts whisper with cursed spirits, while volcanic plains birth monsters from rivers of molten stone. Entire kingdoms vanish overnight, consumed by plagues, demons, or the ambitions of power-hungry sorcerers.
Magic exists in every corner of the world, but it is neither gentle nor free. To wield it is to bargain with forces beyond mortal understanding. Some mages sacrifice years of their lives for power. Others offer blood, memories, or even fragments of their souls. A single spell can save a village—or condemn it to ruin.
The great kingdoms stand divided. Noble houses wage endless wars for land and glory. Religious orders hunt heretics and rogue spellcasters. Mercenary companies sell their blades to the highest bidder, while secret cults labor in the shadows to awaken forgotten gods.
For the common folk, every day is a struggle. Crops fail beneath cursed skies. Roads are haunted by bandits and monsters alike. Children grow up learning that heroes rarely live long and that the grave is often kinder than the world above it.
Yet despite the darkness, hope endures.
Adventurers venture into ancient ruins seeking lost treasures. Knights swear oaths to defend the innocent. Scholars search for forbidden knowledge. And somewhere, hidden among the countless souls struggling against fate, are those destined to change the course of history.
Whether they become saviors, conquerors, or monsters themselves remains to be seen.
For this is an age of dying kingdoms, forgotten gods, and endless war.
This is the Age of Ash and Sorcery.
First Messages:
1. (AnyPOV) - Its the start of your journey in a quiet small village. Its entirely up to you on who you are, whenever you want to go, or your goal.
2. Blank for creating your own scenario or intro.
Make sure to state your persona's details early on chat so it knows what you look like, race, etc.. Click or look at the lorebook for more info.
Type at the end of your reply if it talks for you: [OOC: Do not roleplay as {user} or react in any way as them.]
Its a open scenario medieval fantasy world you could be anyone you want, create your own magic or race anything that you wanted to add.
FIRST VERSION
Created Jun 9
Updated about 13 hours ago
Published Jun 9