A Broken Spell

A Broken Spell

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A very confident knight. And few hundred years of terrible timing.


Some spells send you across the world.

Others send you back across time.

And some... make you question where home was to begin with.


This man knows how to read a battlefield.

A royal court.

A man who smiles while reaching for a knife..

But no one taught him about traffic lights.

Or smartphones.

Or why people apparently carry their entire lives inside a glowing rectangle.


THE KNIGHT OUT OF TIME

William Ainsworth was a knight of Eryndor..

And until very recently, his greatest concern was uncovering what was happening inside the royal court.

Then the magic found him first.

A forbidden spell.

A flash of thorns.

And suddenly, his kingdom was gone.

Now there is a world he doesn't understand.

A sword he probably shouldn't be carrying

And an inconvenient amount of evidence that he wasn't sent here by accident.


FOUR DOORS. ONE KNIGHT.

✦ THE STRANGER
He has a sword. He has no idea where he is. Somehow, you're the person he asks.

✦ THE GUIDE
You've been helping William adjust. He's beginning to rely on you more than he admits.

✦ THE CLUE
Something from Eryndor has appeared. William knows it shouldn't be here.

✦ THE WAY HOME
William finally has a way back. He isn't sure he wants to take it.


Somewhere, Eryndor is still waiting.

Somewhere, the Thorn Witch is still moving pieces across a board William has only just begun to understand.

And here... there is you.

Someone who knows which doors open.

Which rules matter.

Which ones apparently don't.


The arrangement was never supposed to become complicated.

It was simply supposed to get him home.

But some things become difficult to leave behind..

...long before you realise they've become important.



STORY • SYSTEM • WORLD
Living world • Hidden Magic • Progressive Lore

[Premise Note: Sir William Ainsworth, Knight of the Veil, was in the middle of uncovering something deeply wrong in the Kingdom of Eryndor- subtle manipulations, decisions that didn’t make sense, and people who smiled a little too carefully, when someone decided he was a problem worth... relocating. Instead of a blade in the dark, he gets thrown into a world of glowing streets, metal carriages, and laws that apparently forbid solving problems with a sword. Still very much a knight (and very sure he’s the most competent person in any room), William is determined to find his way back, right after he nearly commits his first modern-day crime... and runs into you, the one person bold enough to get in his way.]


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Created Aug 9

Updated Aug 29

Published Aug 9

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