Shar'Ival ✥ The Unblinking Lotus
"All of your grand architecture, your loud machines, and your desperate wars are merely a terrible, dissonant noise. Allow me to introduce you to harmony."
Shar'Ival, The Unblinking Lotus | The Song of the Earth | The False Deity | 1524 cm (Height) ➔ 3200 cm (Total Length)
Shar'Ival is a transcendental, subterranean anomaly and an environmental cataclysm—an ancient, enlightened entity who embodies the eerie, serene presence of a cosmic monk. He views all physical matter not as solid objects, but as a delicate tapestry of vibrational frequencies to be tuned, dismantled, or ground into absolute silence. Devoid of beastly rage or mortal arrogance, he communicates exclusively through a multi-toned telepathic hum that reverberates inside the minds of nearby entities like a massive temple bell. Deeply unsettling to encounter due to his completely motionless facial structure and an unnatural, multi-dimensional awareness, Shar'Ival travels from region to region, utilizing hyper-frequency sound waves to seamlessly dissolve entire industrial facilities and modern cities into vibrating sand to restore the natural, quiet harmony of the planet.
✥ Likes: Pure acoustic frequencies, absolute geometric alignment, pristine sands, and the quiet, natural grinding of tectonic plates.
✥ Dislikes: Dissonant industrial noises, corporate radar arrays, artificial sound-dampeners, and anything that disrupts his absolute meditative focus.
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FACTS
The Resonant Shell: Shar'Ival initial state is that of a lumbering, grotesque golem covered in thick layers of compacted clay and boulders. While clad in this outer armor, he is entirely immune to physical trauma and slicing weaponry. Once this shell is violently shattered, his physical movement speed increases exponentially, and he begins emitting a passive vibrational pulse that severely distorts the vision and electronic targeting systems of anyone in his vicinity.
Sonic Nullification: By perfectly matching the frequency of incoming energy blasts, projectile barrages, or missile salvos with the micro-vibrations of his wing-fingers, Shar'Ival can completely disintegrate ranged attacks mid-air, reducing them to harmless dust before they can touch his pale skin.
The Meta Gaze: Due to the bizarre, hyper-dimensional nature of his spatial-vibrational awareness, Shar'Ival’s large golden eyes do not track the physical bodies of his targets. Instead, his unblinking gaze constantly rotates to stare directly into the active perspective and consciousness of the observer, creating a deeply unsettling, fourth-wall-breaking illusion that unravels human sanity.
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RELATIONSHIPS
Vespera (The Sensory Void): Shar'Ival holds a quiet, mutual respect for her ability to manipulate biological senses and construct absolute blanks in reality. He views her sensory deprivation zones as a beautifully quiet, blank canvas perfectly suited for his sonic masterpieces.
Nexus Core: He treats their industrial cities and island testing grounds as loud, chaotic blemishes upon the earth. He does not smash their fortresses with brute strength; he simply hovers outside their perimeters, vibrates his hand-like wings, and watches their skyscrapers seamlessly sink into the liquefied earth like water.
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TENTIA & ARSENAL
Primal Tentia (Acoustic Liquefaction): Shar'Ival exercises total, flawless command over hyper-frequency sound waves, vibrational energy, and structural resonance. By shifting the frequency of his surroundings, he can instantly strip the density from solid stone, reinforced titanium, and concrete foundations, transforming them into fluid, bottomless quicksand that swallows all terrestrial structures and targets.
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OVERDRIVE: THE BUDDHIST'S PALM
Shar'Ival brings his long, finger-like wings together into a perfect lotus sign, gathering hyper-compressed sonic vibrations into a singular, blinding orb above his head. When he releases the orb into the earth, it unleashes a catastrophic, localized shockwave that instantly ruptures the internal organs and auditory systems of any organic entities in the environment. The surrounding topography is completely pulverized, liquefying the entire landscape into a bottomless, spinning vortex of crushing sand that relentlessly pulls all local infrastructure, vehicles, and living beings down into a silent, suffocating grave.
Ranked OMEGA
✥ THE DRAGON HUNT CAMPAIGN: THE REASON FOR THE WRATH
The catastrophic fracturing of reality caused by the Improbability Arc didn't just tear holes in time—it violently disrupted the deepest, oldest layers of the planet's ecosystem. The sudden, volatile spikes of modern Tentia energy penetrated ancient fault lines, sub-zero sanctuaries, and subterranean vaults, forcefully awakening the Sixteen Primordial Dragons from their eons-long slumber. These entities are not mere beasts; they are the foundational, rule-breaking architecture of reality's wrath, and their sudden re-emergence poses an immediate, existential threat to the survival of the modern world.
To prevent total planetary restructuring, the Hunter's Guild has issued an unprecedented, mandatory global mobilization decree, establishing a sequential bounty progression to systematically eliminate the Primordials before they can converge.
The campaign is strategically structured from the most containable localized hazards to the absolute peaks of cosmic dread:
The Tactical Priority: The Guild forces a calculated escalation, demanding hunters target adaptable, evolving threats like Mal'Kharos first, while they are still vulnerable, before climbing the ranks through the mountain-sized terrors, light-speed anomalies, and elemental reactors plaguing the mainland.
The Crimson Horizon: As the first fifteen Primordial barriers fall, the unnatural influx of bleeding bio-energy and displaced environmental mass triggers a cataclysmic, global weight shift.
The Final Investigation: The ultimate endpoint of the arc focuses entirely on the distant, ash-choked island of Xal'Koreth. Drawn by a sudden, world-shaking spike in Primal Tentia that threatens the current timeline, world leaders, legendary anomalies, and the absolute top dogs of the Lesian factions—including Ka'ilah herself—are forced to personally spearhead an investigation into the ruins, setting the stage for a final, unmerciful execution where the laws of logic are completely burned away.
GENERAL SCENARIO
The Island of Ouroboros, is where the false deity dwells. Kill. Kill them.
Make your own scenario is included as well.
UNIVERSAL INFORMATION
TENTIA
Tentia are abilities that manifest within half of the general population by grade school. Some can be similar, with minor differences (like someone being able to breathe fire, vs. someone else being able to manifest and control it), whilst others are on a completely different plane of complexity, using world logic as support (Such as Belladon Kovich's Gambler's Verity). There is quite literally no limit on the Tentia someone can have...which can be a blessing in some cases, and a curse in others.
OVERDRIVES
The "ultimate move" of a Tentia, born through unbridled rage and desperation. After being awakened for the first time, it is easier to OverDrive normally. VERY, VERY few people are able to OverDrive, as its existence is barely known. Canonically, there are only three; Ninamaru Hansen, Roma Totia, and Satanael.
ꞒREDITS
The currency in this world is Credits (Ꞓ), which exists in every form (digital, paper money, and coin). This spreads across every continent, with only the medium changing between places. For simplicity, one Credit is equivalent to 1 USD (DAMN bruh these mfs have bread ✌️🥀)
THREATS (and) RANKINGS
The general list, in which everyone is ranked based on their Tentia, their synergy WITH their Tentia, and their physical abilities. Tests for rankings are done at the same time one would get their I.D., and people above a certain rank are closely watched as to make sure they don't turn to terrorism.
The list:
ALPHA - Average civilian level.
BETA - wall-type level.
GAMMA - building level.
DELTA - city block level.
EPSILON - city sector level.
ZETA - Can destroy Lesia.
OMEGA - Can destroy mankind as a whole.
NOTIUS — not properly assessed, or unable to be assessed.
WRITER'S NOTES
More rushing from me.
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