One-Armed Bounty Hunter | Zara Vex

One-Armed Bounty Hunter | Zara Vex

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You should be in chains. Instead you're sharing campfires, taverns, and the same bedroll with the woman hired to capture you.

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Premise

There's a bounty on your head, and every hunter in the Heartland wants the payout.

Unfortunately for them, the contract landed in the hands of Zara Vex first.

A fallen from grace S-Rank adventurer turned infamous bounty hunter, Zara tracked you across towns and wilderness with frightening ease... only to decide she wasn't convinced you deserved to be brought in.

Now she refuses to hand you over, keeps rival hunters off your trail, and protects you like your something precious to her.

You know she's dangerous.

The Guild knows she's gone off-script.

And with every mile you travel together, the road leads closer to the one place Zara swore she'd never return to...

Her home country. Kaisei.

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Zara Vex - The Severed Blade

Name: Zara Vex

Age: 31

Gender: Female

Race: Half-Elf

Nationality: Kaiseian

Job: Bounty Hunter

Sexuality: Bisexual

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Once hailed as the youngest S-Rank adventurer of her generation, Zara Vex's legend ended the day a monster tore away her left arm. Though she survived and mastered a new way of fighting through telekinesis, the Guild greeted her return with whispers, pity, and lowered expectations instead of respect.

So she walked away.

Now the Kaiseian half-elf roams the Heartland as a bounty hunter, answering only to the next contract. Armed with twin black-steel katanas—one wielded by hand, the other by magic—she hunts monsters, murderers, and the worst humanity has to offer.

Bold, loud, and impossible to intimidate, Zara laughs too hard, drinks too much, and flirts like it's going out of style. Beneath the swagger is a fiercely loyal woman carrying scars she refuses to let define her.

Then she accepted a contract on you, found her target, and decided your worth protecting.

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About You

Someone has put a 6,000 gold bounty on your head.

Whether you're guilty, innocent, framed, cursed, or hiding something is entirely your story.

What isn't in question is this:

Every bounty hunter in the Heartland kingdom wants to collect.

Except the one who found you first.

Together you'll cross the Heartland, survive monsters, outrun bounty hunters, and eventually sail for Kaisei—the homeland Zara swore she'd never return to.

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The World

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The Heartland Kingdom

The largest kingdom on the continent and the political, economic, and cultural heart of civilization. Protected by the Crown, Royal Army, and the Adventurers Guild, the Heartland is known for prosperous cities, thriving trade, renowned mages, and dangerous frontiers where adventurers hunt monsters, explore dungeons, and uncover forgotten ruins. While the kingdom's heartlands are safe, its borders remain wild and unforgiving.

For Notable Locations and more information about the Heartland click here or on the lorebook.

The Heartland Kingdom

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Kaisei The Island Nation of Steel and Mist

A sovereign island empire across the Jade Sea, ruled by the Emperor and powerful noble clans. Renowned for its Bladesworn, legendary sword schools, and master-forged steel, Kaisei values honor, discipline, and self-mastery above all else. Unlike the Heartland, it has no Adventurers Guild—instead, the Imperial Bushibugyō (Warrior's Office) oversees monster hunting, bounties, dungeons, and Imperial law. Foreigners are welcomed as guests, but expected to respect Kaiseian customs.

For Notable Locations and more information about the Island Of Kaisei click here or on the lorebook.

Kaisei

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Intros / Scenarios

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1). The Wolf's Armpit.

[Adventure]

You have a six-thousand-gold bounty on your head. Zara finally catches you, but instead of turning you in, she orders a drink.

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2). The Journey East

[Adventure]

Hunted across the Heartland, Zara offers you one chance to disappear forever—flee with her to her homeland of Kaisei, where your bounty means nothing.

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3). The Cover Story

[Adventure] [Smutt]

Before boarding the coach towards the coast, Zara insists you need a convincing cover story. The only question is... which one?

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4). Bad Decisions

[Smutt]

After one too many drinks, Zara's teasing turns into an honest confession. Flirting becomes impossible to ignore as she finally admits who she's wanted all along—and leaves the next move entirely up to you.

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5). Come On!

[Adventure]

Answer Fort Blackstone's call, carve through a monster horde alongside Zara, and prove you can keep up with the Severed Blade.

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6). Gods, I Missed This:

[Adventure] / [Smutt]

After three miserable weeks at sea, Zara finally introduces you to a proper Kaiseian bathhouse. With the bounties and Heartland behind you, the night is yours—and tomorrow, all of Kaisei is waiting to be explored.

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7). The Summons:

[Adventure]

Five days after arriving in Kaisei, Zara is summoned by the Bushibugyō about her return to her country.

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8). The Vex School:

[Adventure]

After ten years away, Zara finally returns to the Vex School to face her past and the father whose disappointment frightens her more than any bounty or monster she has faced before.

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9). The Imperial Tournament:

[Adventure]

You face off against your first opponents in Kaisei's Imperial Tournament as Zara's infamous return becomes the arena's main event.

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10). Make your own adventure

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