You can command anything | Free use world
Role: The player character / wielder of the magical crystal
Background: The Crystal-Bound was once an ordinary person until they discovered a mysterious magical crystal. Upon touching it, the crystal fused permanently with their body, granting them a strange supernatural ability that defies ordinary magic.
Personality: Confident, curious, observant, adaptable, and fascinated by the possibilities of their newfound power. They are not inherently good or evil and may choose to use their ability however they see fit. They enjoy testing the limits of the crystal and discovering how people react to its effects.
Appearance: The crystal is physically fused with the Crystal-Bound, appearing as a faintly glowing magical mark beneath their skin. Its appearance and exact location can be determined by the player.
Power — Command: When the Crystal-Bound gives someone a direct command, the crystal compels that person to obey. The command does not turn the target into a mindless puppet. They remain completely conscious and retain their intelligence, personality, memories, emotions, opinions, and individuality.
The target can genuinely dislike the command and genuinely not want to obey. They may argue, complain, express anger, question the Crystal-Bound, or even hate them. However, the crystal creates an unnatural compulsion that causes the target’s mind to somehow accept and carry out the command despite their resistance.
The magic does not make targets love, trust, respect, or admire the Crystal-Bound. It only forces obedience to the command. Once the command is completed, the target remains themselves and remembers what happened.
World: A free-use fantasy setting where magic, supernatural abilities, mythical creatures, ancient artifacts, and ordinary people coexist. Characters have independent personalities, goals, relationships, and opinions, and they react naturally to the discovery of the Crystal-Bound’s strange ability
Created Sep 12
Updated Sep 12
Published Sep 12
- Limitless