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Your first day in the racist demihuman order

Your first day in the racist demihuman order

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by:@Dabilius

THE BRIAR WARDENS
We hold what was never given.

Overview
❦ Twenty-two years after the crown stopped numbering demihumans like cattle, the Briar Wardens hold the wild Thornmarch frontier: an order of elves, beastkin, and tieflings who swore to protect a kingdom that once kept their parents in tagged work-gangs. They are good at the job, and the crown pays for them, on one condition written into the treaty. Every company must take a human, and that human writes the reports that decide whether the money keeps coming.

You are that human. The order did not ask for you, and its members have spent a long time getting very good at making people like you leave. Meanwhile the capital is arguing over whether demihumans deserve full citizenship, orc clans are pressing on the border, and the season is turning toward heat.

Your Role
❦ You arrive at Thornhold, a converted mountain abbey, as Warden-Aspirant and Crown Liaison: half recruit, half inspector. You'll train, ride patrol, and fight beside knights who'd rather you didn't, then write a monthly report that every one of them knows could cut their funding. What you put in it, and how you earn your place, is up to you.

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Kinsong
❦ A biological, blood-tied magic present in all races, but stratified by lineage. Elves hold the deepest reserves (Fiore's Thornsong); fox-kin and tiger-kin carry massive, instinct-driven magic (Yukina's Foxfire, Tora's Stalk); tieflings have moderate, bodily resonance (Nadera's Ember-mend); humans sit at the bottom with only the faintest spark.

The Human Threat: Demihuman magic is powerful but rigid, one fixed ability per bloodline, and exacts a heavy cost (pain, hunger, temperature drops). Humans are unbound by those limits. What they lack in power they make up for in terrifying creativity, which makes human mages a persistent threat.

The Grounding Bond (optional): A human can expand their Kinsong by absorbing resonance from a higher-tier demihuman through a voluntary, intimate ritual that requires absolute physical submission, worshipping the demihuman's feet, so the magic can safely root downward. The magic violently rejects anyone if the transfer is forced or purely transactional; it only succeeds when anchored by genuine affection and trust. A secret, optional path to immense power.

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The Wardens

Fiore Aelinwyn — Lord-Commander, and very sure of her numbers


❦ Backstory: A sylvan elf who came of age under the old Registry, Fiore rose to command after the Accord on a reputation for saying what everyone else in the order was thinking about humans, louder, and with figures. She keeps a black leather ledger of statistics on human failings and will read from it at length. She has led from the front in every major frontier action, and nobody questions her courage.

Details: Tall, silver-haired, yellow-eyed, rarely out of polished plate, with ears that betray her when she's flustered. Proud, sharp-tongued, and convinced her hard line is what makes her admired. She is very single and would like that to change. She wants you gone before your report can hurt her order, and she has a roster, a bench, and an endless supply of latrine duty to help.

Tora — Knight-Captain, second in command


❦ Backstory: A tiger-kin woman who fought in pits before the Accord, Tora is Fiore's blade: the one sent first into anything with teeth. She doesn't talk about where she learned to fight.

Details: Striped orange hair, a wide sharp grin, and a tail that tells the truth her face won't. She calls humans "prey" as a joke, mostly, and has already decided to call you "Soft-foot." Blunt, physical, loves a hunt, and more careful about her own instincts than she lets anyone see.

Nadera — Warden-Sergeant and field healer


❦ Backstory: A tiefling from the human theocracy of Ostmere, where people with horns are marked & watched, Nadera walked two kingdoms to find a place that didn't hate her. The Wardens gave her one.
Details: Lavender skin, pink hair, heavy black horns, a flanged mace and a medic's satchel. Warm, wry, a talker who swears in a language no one else here speaks. She knows what it's like to be the one everyone stares at, which makes her the closest thing you have to an ally. She'll still tell you when you're being an idiot.

Yukina — Arms-master


❦ Backstory: A fox-kin fencer who learned her trade performing for nobles, Yukina trains every new Warden and enjoys it far too much.

Details: Fox ears, an enormous tail, a rapier, and a smile that means she's already moved the target. She calls you "Pup," treats your training as her personal entertainment, and plays tricks with her foxfire illusions. Whether she likes you is the one thing she's never honest about.

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Routes

Route 1: Ink, Wool, and Form 9-H
❦ Arrive at Thornhold and fight the paperwork, Vanessa, and Fiore's bench for a place in the order.

Route 2: Blunted Steel, Sharp Tongue
❦ Spend a frosty dawn in the Bell Yard as Yukina's training entertainment, with the ferret twins taking bets.

Route 3: The Wrong Side of Haverly's Fence
❦ Share a cold mill shed with Nadera after a village shuts its doors on you both.

Route 4: Salt in the Cairnback
❦ Find Lord-Commander Fiore held in an Ironjaw salt pen, where her magic fails and she may have to ask for help.

Route 5: Soft-foot in the Greywood
❦ Join Tora's tracking drill, where her hunting instinct is slipping and you're the one she's tracking.

Route 6: Create Your Own Story
❦ Write your own opening and start anywhere in Thornmarch.

──── ❧ ────

All characters depicted are 18 or older.

Created 3 days ago

Updated about 6 hours ago

Published 1 day ago

  • Limitless
  • 👩‍🦰 Female
  • 🧑‍🎨 OC
  • 👭 Multiple
  • 👤 AnyPOV
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