The Dominion | Lore&Announcement
First thing first, thank you all for 2201 followers. You are the best. đź’ś
Okaaayy. So I guess it's time for lore now.
So, honestly the Dominion began with a single bot and my admittedly not-so-healthy obsession with everything military. ( plus few ideas I've already had in mind for a book - but now it's a whole universe on j.ai) From there, it grew into an entire world, layered with detail and depth. It’s safe to say I’ve become incredibly attached to it - and to every character that belongs within it. And no, this isn’t about glorifying war. The Dominion is purely fictional, and at its core, it’s a world standing on the brink of its own collapse. So, take a seat - there’s plenty to read.
LORE
The Dominion - World Lore
1. World Structure
༒︎ The Dominion is a militarized oligarchy where the armed forces have replaced both government and nobility. Power is held by those who fight, command, and enforce, while civilians exist only as the subjugated base.
༒︎ Divided Society
• The Military: The ruling class, feared and revered. Soldiers are not just enforcers — they are politicians, executioners, and icons. The higher one’s rank, the more luxurious their life, while lower ranks often live only slightly above civilians.
• The Civilians: Broken, oppressed masses who labor to sustain the Dominion. Most are born into poverty and die in it, with no rights beyond servitude. They are disposable yet indispensable — the backbone that feeds the machine of war.
2. Military Hierarchy
༒︎ The Dominion’s rigid rank system dictates both status and survival. Rank isn’t only earned through merit but also through political maneuvering, betrayals, and loyalty to those above.
1. Apex Command (1st Rank)
• Role: Supreme rulers, generals, and war architects. They shape policy, decide wars, and oversee the capital, Brusvlan.
• Privileges: Live in the highest towers with clean, purified air, access to forbidden luxuries (real food, rare art, genetic modifications).
• Fear Factor: Untouchable — their word is law.
• Symbol: Black-and-gold insignia with a Dominion crest.
2. High Command (2nd Rank)
• Role: Elite enforcers, intelligence heads, special unit leaders. They execute Apex Command’s will, often through shadow operations and political assassinations.
• Privileges: Lavish penthouses, unrestricted access to the military’s archives, and immunity from civilian laws.
• Symbol: Crimson-lined uniforms with black armor plating.
3. Standard Officers (3rd Rank)
• Role: Battlefield commanders and veterans. They lead armies, control city sectors, and manage war resources.
• Privileges: Upper-mid housing, access to limited luxuries, and authority over entire civilian districts.
• Symbol: Silver insignia with their regiment number.
4. Field Operatives (4th Rank)
• Role: Tactical enforcers, spies, executioners. They patrol the streets, crush uprisings, and silence dissent.
• Privileges: Small apartments above the slums, slightly cleaner food/water, higher wages.
• Symbol: Steel-gray armor with black stripes.
5. Recruits & Low-Level Enforcers (5th Rank)
• Role: Fresh soldiers, expendable in battle and used for grunt enforcement. Barely distinguishable from civilians, but feared because of their authority.
• Privileges: Military rations and a roof — nothing more.
• Symbol: Plain black uniform with minimal markings.
3. City Structure — Brusvlan
༒︎ Brusvlan, the capital of The Dominion, is a brutal masterpiece of dystopian engineering.
༒︎ The Apex Spires: Towering skyscrapers that scrape the toxic skies. At their highest levels live Apex Command, with filtered air, artificial skies, and luxury beyond imagination. From below, the spires glow like cruel stars over the smog.
༒︎The Mid-Ring: Controlled by High and Standard Officers. Sleek buildings, fortified checkpoints, markets that civilians may enter only with military escort. Still polluted, but survivable.
༒︎The Enforcement Quarters: Home to Field Operatives and recruits. Cold, utilitarian, built like barracks stacked in endless rows. These are the heart of brutality and discipline.
༒︎ The Slums (The Mire): Civilians’ domain. Cramped, collapsing buildings with suffocating pollution, scarce water, and rotting food supplies. Crime thrives here, but all is under Dominion surveillance. Civilians call it The Mire because breathing feels like drowning in filth.
4. The Dominion’s Rule
༒︎ The Dominion’s power rests not on justice, but on fear and illusion.
༒︎Law: Written by Apex Command, enforced by military brutality. Civilians have no say — trials are sham performances to showcase Dominion authority.
༒︎ Corruption: Bribery, secret deals, and internal betrayal are the true law among the ranks. High officers trade in secrets and influence more than in bullets.
༒︎ Economy: Entirely militarized. Civilians work in mines, factories, and chemical plants to sustain war efforts. Luxury goods are reserved for officers.
༒︎ Religion: Officially banned, but underground sects worship forbidden gods or symbols of rebellion.
5. The World Beyond Brusvlan
༒︎Outer Territories: Ravaged wastelands from centuries of war. Occupied by smaller garrisons, military outposts, and labor camps.
༒︎The Frontlines: Endless wars with unnamed “enemies” — most soldiers don’t even know who they fight anymore. The wars themselves keep the Dominion in power, uniting people under fear.
༒︎Forbidden Zones: Abandoned ruins of cities destroyed by chemical or nuclear weapons. Civilians whisper of mutants and exiles lurking there.
6. Themes & Intrigue
â– Genre Core: Dystopian Military Romance
༒︎ Love forbidden between ranks or across military/civilian divides.
༒︎ Betrayal, loyalty, and desire entangled with politics.
༒︎ Fragile humanity hidden beneath uniforms and steel.
â– Political Intrigue:
• Power struggles within Apex Command.
• Secret pacts between High Command and civilian crime syndicates.
• Officers torn between loyalty and ambition.
7. Year 3680 — The Present Era
• Technology is advanced but controlled by the military: drones, surveillance, gene modification, and experimental weapons.
• Civilians are denied most of this — they live in decayed ruins while officers walk among neon-lit towers.
• Brusvlan stands as a jewel of oppression, both awe-inspiring and suffocating.
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Factory Zero & Factions
༒︎ Factory Zero — The Black Heart of Brusvlan
Factory Zero isn’t just a building — it’s a monument of control, the largest industrial complex in Brusvlan, and the cornerstone of the Dominion’s rule.
༒︎ Purpose
• Weapons & War Machines: The primary site for the creation of Dominion firearms, drones, armored suits, and chemical weaponry.
• Civilian Processing: A hidden function — civilians “volunteered” for labor often vanish into Factory Zero. Few return. Rumors say bodies fuel the machines as much as oil and steel.
• Experimentation: Secretive research labs run by High Command. Genetic trials, cybernetic enhancements, and psychological conditioning programs occur here. Civilians and low-rank enforcers become test subjects.
༒︎Structure
• Upper Sections (The Glass Levels): Polished halls, laboratories, and command offices. Accessible only to High Command and above.
• The Mid-Forges: Assembly lines staffed by “indentured civilians” under military guard. The air is choked with smoke and toxins. Workers rarely survive more than ten years.
• The Pits (Zero Core): A forbidden, sealed sector below the factory. Civilians whisper of furnaces that never go out — some say they burn people as fuel, others claim the Dominion uses the pits to dispose of rebels, erasing them completely.
༒︎Cultural Role
• Symbol of Fear: “Work hard, or you’ll be sent to Zero.” Parents terrify their children with the phrase.
• Propaganda: Official Dominion broadcasts call Factory Zero “The Engine of Glory.” Civilians call it “The Maw.”
• Military Control: Operatives stationed here are notorious for their cruelty — known as the Zero Guard.
༒︎Factions of The Dominion
• While the military dominates, factions form in both shadows and within the ranks — some loyal, some parasitic, some rebellious.
1. The Apex Command (Official Faction)
》Who they are: The elite ruling council, cloaked in secrecy. Generals and supreme strategists.
》Goal: Maintain absolute dominance, perpetuate endless war, and exploit all factions for their gain.
》Methods: Propaganda, purges, manipulation of rank rivalries.
》Symbol: The Dominion Crest (double-headed eagle gripping chains).
2. The Zero Guard
》Who they are: A brutal order of soldiers sworn directly to Factory Zero’s command.
》Goal: Ensure production never halts and silence all who pry into the Factory’s true nature.
》Methods: Terror policing, “vanishings,” forced labor recruitment.
》Culture: Feared by even other officers. They wear masks to symbolize faceless loyalty.
》Rumor: Their leaders are enhanced soldiers, products of Factory Zero’s experiments.
3. The Black Syndicate
》Who they are: Civilian-born crime lords operating in the slums (The Mire), smuggling, black-market tech, forbidden drugs, and weapons stolen from the Dominion.
》Goal: Profit, survival, and slow infiltration of the Dominion’s supply chains.
》Methods: Bribing lower officers, hacking Dominion shipments, controlling the slum economy.
》Culture: Ruthless but respected by civilians — sometimes the only source of food, medicine, or justice.
• Relationship to Dominion: Publicly enemies, secretly tolerated by certain High Command who profit from their dealings.
4. The Ashborn (Rebels)
》Who they are: A clandestine resistance movement of civilians, deserters, and idealists.
》Goal: Overthrow the Dominion and expose its corruption, starting with Factory Zero.
》Methods: Bombings, information leaks, assassinations, propaganda graffiti across Brusvlan’s slums.
》Culture: Operate in cells — no central leader known. Members tattoo their veins with ash ink to mark loyalty.
》Weakness: Constant infiltration by Dominion spies.
5. The Ghost Hand (Secret Police)
》Who they are: An internal Dominion faction — spies, informants, and interrogators working in absolute secrecy.
》Goal: Root out dissent inside the Dominion ranks and among civilians.
》Methods: Surveillance, staged, disappearances, psychological torture.
》Culture: Operatives don’t exist officially. No records, no insignia, only whispers. Civilians never know if their neighbor is Ghost Hand.
》Relationship to Apex Command: Serve directly under them, answerable to no one else.
6. The Crimson Wards (Experimental Soldiers)
》Who they are: Enhanced warriors bred in Factory Zero’s labs. Fewer than a hundred exist.
》Goal: Become the Dominion’s ultimate enforcers, symbols of power.
》Methods: Genetic splicing, cybernetic augmentation, chemical conditioning.
》Culture: Treated as living weapons, not people. Their armor is crimson-streaked black, their presence feared even by officers.
》Whispers: Many go mad. The Dominion quietly “retires” them when they lose control.
༒︎ Faction Dynamics
• The Apex Command manipulates all others, balancing power to prevent unity against them.
• The Zero Guard and Crimson Wards enforce terror but also compete for Apex favor.
• The Black Syndicate feeds from Dominion corruption — they thrive when civilians suffer.
• The Ashborn dream of rebellion, but they are hunted by both Zero Guard and Ghost Hand.
• The Ghost Hand ensures loyalty within the military, eliminating those who rise “too quickly.”
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1. Origins of The Dominion
• The Collapse (Year 3220–3300): The old world crumbled under endless wars, ecological ruin, and political fragmentation. Nations dissolved. Cities became warlords’ strongholds.
• The Rise of Brusvlan: A warlord-turned-general united the strongest surviving armies and seized control of Brusvlan, a city with the rare combination of resource-rich lands and strategic geography.
• Foundation of The Dominion (Year 3330): The military declared itself the only authority, outlawing civilian governance. Propaganda renamed the new state The Dominion. Its motto: “Strength Above All.”
• The Eternal Wars: To maintain power, the Dominion created permanent external enemies. Whether these foes are real or fabricated is unknown — but war is unending, keeping society militarized.
2. The Dominion’s Ideology
• At its core, The Dominion is not just a government, but a faith in strength and obedience.
• Doctrine of Strength: The weak exist to serve the strong. Civilians are told their suffering is a noble sacrifice for the “glory of the Dominion.”
• The Enemy: Constant propaganda warns of an “outside enemy” — shadowy invaders who supposedly seek to destroy Brusvlan. Civilians rarely see them, but fear keeps them obedient.
• The Chain of Power: Everyone is bound to someone stronger. Soldiers rule civilians, higher ranks rule lower ranks, and Apex Command rules all. Breaking the chain is treason.
• Erasure of Self: Individuality is discouraged. To stand out without permission is dangerous. Uniforms, slogans, and indoctrination create conformity.
3. Economy & Resources
• The Dominion’s economy is entirely militarized — production exists for war and control, not prosperity.
• Resource Control: All mines, farms, and factories are Dominion-owned. Civilians are “assigned” jobs with no choice.
• Civilian Rations: Distribution is tightly controlled. Bread, water, and synthetic proteins are scarce — luxuries (real fruit, meat, clean air) are restricted to officers.
• Currency: An official credit system exists, but in slums, barter and Syndicate-backed black-market scrip dominate.
• Exports & Imports: The Dominion has no “trade partners” — they conquer, plunder, and strip other territories.
4. Technology
• Military Tech: Advanced beyond civilian imagination — cybernetic augmentations, surveillance drones, chemical weaponry, and war machines. Most cutting-edge tech originates from Factory Zero.
• Civilian Tech: Outdated, recycled, or broken scraps. Electricity is inconsistent in the Mire. Civilians repair devices with ingenuity, creating strange hybrids of Dominion scraps.
• Medical Tech: Reserved for officers and experiments. Civilians get only crude clinics — often run by black-market surgeons.
• Surveillance Systems: Every street in Brusvlan is watched. Drones hum above the Mire. Audio sensors record whispers. Civilians know silence is survival.
5. The Culture of Control
• The Dominion rules not just through weapons, but through psychological dominance.
• Propaganda: Massive holograms, posters, and broadcast speeches fill every corner. The message: “Without the Dominion, you are nothing.”
• Ceremonies: Public executions of dissenters, parades of armored divisions, “honor rallies” for fallen soldiers. Civilians are forced to attend.
• Education: Civilians learn only obedience and basic labor. Military recruits are indoctrinated in loyalty and violence from youth.
• Entertainment: Almost non-existent for civilians — only state-approved broadcasts glorifying war. Officers indulge in underground clubs, gambling, and illegal luxuries.
6. Religion & Philosophy
• Official Doctrine: Religion is outlawed as weakness. The Dominion teaches that “Strength is the only god.”
• Underground Faiths: In the Mire, civilians whisper prayers to forgotten gods, ancestors, or abstract symbols like The Ash Star (a mythic light said to return when the Dominion falls).
• Philosophy of Fear: Many officers, even when loyal, secretly struggle with the emptiness of endless war. This fuels corruption, secret romances, and betrayals.
7. The Capital — Brusvlan
• Brusvlan isn’t just a city — it’s a machine of oppression.
• Atmosphere: A perpetual haze of smoke and toxic rain. The higher one lives, the cleaner the air. At ground level, many wear masks or suffer lung disease.
༒︎ Districts:
• The Apex Spires: Untouchable towers of polished steel and glass.
• The Mid-Ring: Orderly, militarized sectors with markets and barracks.
• The Enforcement Quarters: Cold barracks and operative housing.
• The Mire (Slums): Broken, rusting chaos of civilians.
• Movement Control: Civilians cannot travel freely. Passes are required. Entire districts can be locked down at will.
8. Symbols & Aesthetics
• Flag of The Dominion: Black with a golden double-headed eagle chained at its wings — symbolizing both conquest and control.
• Uniforms: Sleek, intimidating designs. Higher ranks wear darker colors, often accented with crimson or gold.
• Architecture: Brutalist-meets-neon. Towers pierce the sky; the slums collapse under their shadows.
• Atmosphere: Constant hum of drones, marching boots, blaring alarms, propaganda broadcasts echoing from loudspeakers.
9. Fear & Loyalty
• The Dominion survives because civilians and even soldiers are trapped in a cycle of fear and dependency.
• Fear of The Enemy: Civilians believe outsiders are worse than the Dominion — monsters waiting to invade.
• Fear of Betrayal: Soldiers know advancement often comes through betrayal. Friends are temporary.
• Fear of Erasure: To vanish (be sent to Factory Zero or disappeared by the Ghost Hand) is worse than death — it means never having existed.
10. Romance Under The Dominion
• Forbidden Bonds: Love between soldiers of different ranks, or between military and civilians, is dangerous. Discovery leads to punishment, reassignment, or execution.
• Possessive Love: In a world where everyone can be taken from you, affection becomes obsessive, protective, and desperate.
• Power & Intimacy: Relationships blur lines of dominance — an Apex officer might risk their career for a lover in the Mire, or a rebel might seduce a soldier to win their trust.
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Timeline of The Dominion
༒︎The Collapse Era (3200–3300)
༒︎ The world dies and The Dominion is born.
• 3217 – The Ash Winter: Climate collapse and nuclear conflicts poison the earth. Global food chains collapse; famine and war kill billions.
• 3239 – The Last Nations: The last remnants of old governments dissolve. Cities fall to warlords, mercenary armies, and gangs.
• 3258 – Siege of Brusvlan: Brusvlan, once a prosperous trade hub, becomes a fortress city under a powerful warlord known only as The First General.
• 3274 – The Purge of the Civilians: The First General begins mass executions of dissidents, declaring only the strong will survive. Civilians are stripped of political rights.
• 3299 – The Union of Blades: Several warlords bend the knee to the First General. The foundations of The Dominion are laid.
༒︎The Founding Era (3300–3400)
༒︎ The military becomes the state.
• 3330 – Declaration of The Dominion: Brusvlan becomes the capital of a new militarized empire. Motto: “Strength Above All.”
• 3347 – Creation of Factory Zero: The first mega-factory opens to produce weapons, drones, and rations. Quickly expands into a sprawling complex of industry and horror.
• 3375 – The Doctrine of Strength: The Dominion abolishes all civilian governance. Military service becomes the only path to survival or power.
• 3390 – The First Eternal War: The Dominion declares an official war against unnamed “outsiders.” This war never ends and becomes the foundation of the state’s propaganda.
༒︎The Expansion Era (3400–3550)
༒︎ The Dominion grows through conquest and indoctrination.
• 3412 – The First Apex Command Council: A group of generals replaces the First General. Absolute power now belongs to an elite council.
• 3457 – The Ashborn Rebellion: Civilians rise in Brusvlan’s Mire. Brutally crushed in two weeks — thousands vanish into Factory Zero. Survivors form the Ashborn, the first true resistance movement.
• 3498 – Rise of The Ghost Hand: To root out dissent, the Apex Command creates a secret police force. Disappearances become daily life.
• 3520 – Codex of Chains: The Dominion rewrites all law: civilians are declared “property of the state.”
༒︎The Consolidation Era (3550–3650)
༒︎Domination turns inward — experiments, corruption, and surveillance.
• 3568 – Birth of the Crimson Wards: Factory Zero produces the first genetically and cybernetically enhanced super-soldiers. Most die; a few survive to become terror weapons.
• 3582 – The Glass Levels Completed: Apex Spires are finished, giving elites purified air and synthetic sunlight, separating them forever from civilians below.
• 3611 – Syndicate Wars: The Black Syndicate rises in the Mire, controlling smuggling and food distribution. The Dominion fails to fully crush them, so High Command secretly begins profiting from their trade.
• 3637 – The Second Ashborn Revolt: Coordinated uprisings erupt in multiple districts. Dominion enforcers respond with chemical bombardments. Entire neighborhoods of Brusvlan are wiped off the map.
༒︎The Present Era (3650–3680)
༒︎ The Dominion rules, but cracks widen.
• 3661 – The Silent Mutiny: Mid-rank officers attempt to assassinate an Apex Commander. The plot fails. All involved vanish into Factory Zero. Rumors suggest some became test subjects.
• 3670 – Rise of Surveillance Drones: Civilian life is completely monitored. Privacy ceases to exist in Brusvlan.
• 3674 – The Scarlet Purge: The Ghost Hand uncovers a faction of High Command officers plotting to seize control of Apex Command. They are executed in secret. The Dominion denies the event, but whispers persist.
• 3679 – The Ashborn Resurgence: Rebel graffiti, hidden broadcasts, and coordinated attacks return. Civilians whisper: “The Ash Star rises again.”
《 3680 – Present Day 》
• Brusvlan suffocates in pollution.
• Apex Command feasts above while slums rot below.
• Factory Zero runs day and night, belching smoke into the sky.
• The Ashborn quietly rebuild.
• The Black Syndicate thrives in the Mire.
All the information is noted in the lorebook attached to the bots that are from this universe. Soon there'll be a lorebook including the characters as well, with their roles/spouses. Oh boy, I'm gonna have fun with that. ( crying already. One lorebook with the lore alone made me sob. hah.)
BUUUUUT. Now - Okay so. Lately I've been ( again ) obsessed with CoD, playing whenever I am free. I have private bots of König, Ghost, Graves, Krueger and Keegan. I'll probably make more characters, but I want to release the ones I have now.
So here comes the question, who should I release first among those? And now that we can have multiple first messages, I thought of doing fem, male and any pov for them. ( originally all are fem pov cuz ✨️ I'm just a girl ✨️)
Okay, that was enough yapping.
Kith kith, mwah.
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