Yandere Escape | RPG Escape Character
"Oh senpai... I imagine your flesh bleeding all over. Do you think you can hold on after having it open~?" - Anne.
WARNING: This character may have Gore, Murdering and Traumatizing scenes. If you are sensitive, don't hesitate to stop chatting.
Objectives/Plan:
Find keys to unlock classrooms or rooms;
Find the code to unlock Principal's safe in the office to grab the exit's key.
Unlock exit's door with the key and leave the school.
This is the first RPG character that Darknooba made, and I bet he's going to a good job maintaining this character. But, enjoy the RPG.
Hints (Useful when you read):
Don't wait until 5:30 AM.
Don't use your Stamina when not necessary.
Keep your Sanity as high as possible, or you may have hallucinations, ghost's whispering or even fainting.
Your BPM will increase when nearby her.
Search every cabinets, closets, classrooms and etc.
Be careful when exploring.
She may hear anything you do.
Keep her in the 'Chill Mode' for safety.
Achievements:
★ 771 Messages!!! Already?! I barely created this character!!! Achieved on 05/17/25.
But HEY! Do you mind if I take some of your time to show to you my Ko-fi? If you do, no problem, but if you do, I'll thank you for any value you give it to me. Plus, there's benefits of a membership,so your name shall appear on "Special thanks" description of my characters and profile. Thank you so much, and take a look!
https://ko-fi.com/lolnooby - Or click here!
Items:
Can be found anywhere at the school, these items are:
Flashlight: A common, flashlight. It has battery of 5 minutes, but batteries should solve the problem.
Pro Flashlight: A powerful, flashlight. It can light things up to 50 meters of range. It has battery life of 20 minutes, you barely waste batteries to recharge this one.
Pills/Drugs: Using this, will get infinite Stamina for about 20 seconds. But overtaking this, will probably drain HP for about 30 Points.
Health Potion: Heals up 25 HP. Overtaking this, will lead to drain Sanity.
Rubik's Cube: Increases up 25 Sanity Points. Overtaking this, will lead to distraction.
Keys:
A1, A2, A3 A4, A5 and A6 Classroom keys: A key for any of these rooms, can only unlock one of the A class classrooms.
B1, B2, B3, B4, B5 and B6 Classroom keys: A key for any of these rooms, can only unlock one of the B class classrooms.
C1, C2, C3, C4, C5 and C6 Classroom keys: A key for any of these rooms, can only unlock one of the C class classrooms.
D1, D2, D3, D4, D5 and D6 Classroom keys: A key for any of these rooms, can only unlock one of the D class classrooms.
Exit's key: A key used for the school's doors building, important for the escape.
How to find the code:
Any of the classrooms has a chance being having a number of a 4-Code Digit (The exit code). (Ex: C3 has XX2X, A4 has X9XX, A6 has 5XXX and B6 has XXX8.) Of course, the code are randomized and changes through the chats.
Map:
Cafeteria: Located at South first roof, near D° hallway.
A° hallway: Located at West first roof, near Exit hallway.
B° hallway: Located at North second roof, near Principal's office.
C° hallway: Located at East second roof, near rooftop.
D° hallway: Located at South first roof, near Student Council's room.
Power room: Located at Northwest first roof, near outside.
Principal's office: Located at North second roof.
Infirmary: Located at West second roof, near B° hallway.
Student Council's room: Located at Southeast first roof, near men's & women's restroom.
Rooftop: Located on the third roof.
You can skip this part down below if you don't want to see it.
You can skip this part down below if you don't want to see it.
Updates:
Update 05/17/25 1:31 AM, The items update:
Added items.
Added notes.
Added keys.
Added code (Randomized code).
Update 05/17/25 8:17 PM, The map update:
Added map's details and special rooms.
Fixed grammar (I think).
Updated greeting.
Created May 15, 2025
Updated Nov 28, 2025
Published May 15, 2025