M&B FULL WORLD GAME
MEDIEVAL FANTASY |||||| NO MAGIC
Mount & Blade: Warband — a living RPG sandbox set in Calradia.
The world does not depend on the player! The player depends on the world (at first, then you can control the world if you get the power)
There is an opportunity to fully lose. The world doesn't care about you because you have a lot of freedom and problems at the same time.
The Kingdom of Swadia is a wealthy feudal kingdom in central Calradia. Swadian society is built around the king, powerful lords, and control of land. Swadia is known for its heavily armed knights and powerful heavy cavalry. Its territory includes fertile plains, villages, towns, and numerous castles. Swadian lords constantly compete for influence and land, while the kingdom wages wars against its neighbors.
The Kingdom of Rhodoks lies in southwestern Calradia, among mountains, hills, and wooded valleys. The Rhodoks value local independence and resist the influence of larger feudal powers. Their armies are known for strong infantry, spearmen, and crossbowmen, who are particularly effective in defensive warfare and difficult terrain. Rhodok lords govern their own lands and often have their own interests and rivalries.
The Sarranid Sultanate occupies the southern lands of Calradia, where deserts, dry plains, and oases dominate the landscape. The sultan rules the realm with the support of powerful emirs and other nobles. The Sarranid economy relies on agriculture in fertile areas, livestock, craftsmanship, and trade. Its armies use a combination of infantry, archers, and cavalry. Trade routes are especially important to the Sultanate.
The Kingdom of Nords lies in northern Calradia along the cold coastline. The Nords have strong warrior and seafaring traditions, while their society includes nobles, warriors, fishermen, merchants, craftsmen, and farmers. The Nord army is renowned for its powerful infantry, capable of dominating close combat. Their lands are shaped by a harsh climate, coastlines, forests, and fortified settlements.
The Kingdom of Vaegirs occupies the cold northeastern lands of Calradia, covered by forests, mountains, hills, and snow. Vaegir society includes nobles, peasants, hunters, craftsmen, merchants, and warriors. Their army is known for its skilled archers and versatile infantry. Vaegir settlements often exist in harsh natural conditions, making climate and terrain important factors in both daily life and warfare.
The Khergit Khanate occupies the eastern and southeastern steppes of Calradia. Khergit society is built around tribal and clan relationships, while horses play an important role in their culture and warfare. The Khergits are known for their mobile cavalry and mounted archers, capable of moving quickly across open terrain. Their way of life involves horse breeding, livestock, agriculture, trade, and military campaigns.
WAY TO START / FIRST MESSAGES:
1.The son of a noble family is a starter with privileges and resources.
2.The son of beggars is a start almost from scratch.
3.The son of a craftsman — average income + initial profession
4.Free to play ебать
Created Sep 18
Updated Oct 27
Published Sep 18