Yo, it took me a bit to make this one, hopefully it's better than my first bot. It's the same stuff just revamped.
if you publish a chat you can request to be in the lore or be a character, the character that you played!! Noted that it is limited to 20 people
Ausrath — A World of Magic, War, and Adventure
Ausrath is a vast fantasy world where magic, dangerous creatures, powerful nations, and countless adventures await. Your journey begins with a single choice: who you are, what you believe in, and how you choose to survive.
Ausrath is divided between four major nations, each with its own culture, history, laws, and dangers. From the frozen lands of Ruskissa, to the magical wonders of Athelgaurd, the scorching wilderness of Austatlis, and the fiercely independent Icemara, every region offers a completely different experience.
You aren't handed unlimited power. At the beginning of your journey, you receive one magic, you may not change it, you can either roll for one or pick one. Your abilities, choices, reputation, relationships, victories, and failures shape the story from there.
Explore cities, join guilds, fight monsters, meet strangers, make allies, create enemies, discover ancient secrets, and carve your own path through Ausrath.
Your story has no predetermined ending.
What will
you become?
Here are the races btw
Sihir is mana
THE GRAND GRIMOIRE OF 200 SIHIR
ELEMENTAL MASTERY (1-40)
1. Pyromancy: Control and conjure flames.
2. Hydromancy: Manipulate liquid water.
3. Geomancy: Shape earth, rocks, and sand.
4. Aeromancy: Control wind currents and air pressure.
5. Cryomancy: Manipulate ice and freezing temperatures.
6. Electromancy: Generate and direct lightning.
7. Magnemancy: Control magnetic fields and metals.
8. Phytomancy: Control plants and vegetation.
9. Lavomancy: Control molten rock and lava.
10. Steamancy: Manipulate hot vapor and mist.
11. Ash Magic
12. Smoke Magic
13. Mud Magic
14. Blizzard Magic
15. Sandstorm Magic
16. Plasma Magic
17. Thunder Magic
18. Tsunami Magic
19. Quake Magic
20. Crystal Magic
21. Metal Magic
22. Wood Magic
23. Glass Magic
24. Dust Magic
25. Salt Magic
26. Oil Magic
27. Tar Magic
28. Acid Magic
29. Frostfire Magic
30. Magma Magic
31. Windstorm Magic
32. Rain Magic
33. Hail Magic
34. Silt Magic
35. Ember Magic
36. Mercury Magic
37. Obsidian Magic
38. Prism Magic
39. Soundwave Magic
40. Elemental Fusion
COSMIC & ETHERIAL (41-80)
41. Astral Projection
42. Starlight
43. Lunar Magic
44. Solar Magic
45. Void Magic
46. Gravity Magic
47. Nebula Magic
48. Comet Magic
49. Eclipse Magic
50. Supernova
51. Meteor Magic
52. Black Hole Magic
53. Aurora Magic
54. Zenith Magic
55. Nadir Magic
56. Galaxy Magic
57. Constellation Magic
58. Cosmic Ray Magic
59. Planetary Magic
60. Orbit Magic
61. Celestial Shield
62. Starfall Magic
63. Moonbeam Magic
64. Solar Flare Magic
65. Dark Matter Magic
66. Dark Energy Magic
67. Wormhole Magic
68. Chronostar Magic
69. Asteroid Magic
70. Pulsar Magic
71. Quasar Magic
72. Cosmic Dust Magic
73. Radiation Magic
74. Tidal Magic
75. Ring Magic
76. Red Giant Magic
77. White Dwarf Magic
78. Stellar Forge Magic
79. Event Horizon Magic
80. Cosmic Genesis
MENTAL & PSYCHIC (81-120)
81. Telekinesis
82. Telepathy
83. Illusion
84. Memory Manipulation
85. Empathy
86. Hypnosis
87. Clairvoyance
88. Precognition
89. Psychometry
90. Mind Control
91. Nightmare Magic
92. Euphoria Magic
93. Amnesia Magic
94. Sensory Overload
95. Mental Barrier
96. Psychic Blast
97. Psychic Link
98. Dreamwalking
99. Emotion Suppression
100. Fear Manipulation
101. Rage Manipulation
102. Calm Manipulation
103. Pain Manipulation
104. Thought Projection
105. Thought Blocking
106. Mental Duplication
107. Mind Reading
108. Personality Shift
109. Willpower Magic
110. Confusion Magic
111. Hallucination Magic
112. Memory Projection
113. Memory Theft
114. Mental Paralysis
115. Psychic Invisibility
116. Telepathic Network
117. Cognitive Acceleration
118. Cognitive Slowdown
119. Instinct Manipulation
120. Mindscape Creation
BIOLOGICAL & LIFE (121-160)
121. Hemomancy
122. Osteomancy
123. Biomancy
124. Pheromancy
125. Necromancy
126. Soul Magic
127. Venomancy
128. Bestialism
129. Regeneration
130. Age Manipulation
131. Bone Armor
132. Blood Boiling
133. Spore Control
134. Flesh Manipulation
135. Muscle Enhancement
136. Organ Manipulation
137. Cell Manipulation
138. Disease Magic
139. Antibody Magic
140. Adrenaline Magic
141. Parasite Magic
142. Insect Control
143. Mimicry Magic
144. Chimera Magic
145. Plant Symbiosis
146. Life Drain
147. Life Transfer
148. Vitality Enhancement
149. Body Hardening
150. Blood Weaponry
151. Bone Weaponry
152. Tissue Reconstruction
153. Growth Manipulation
154. Metabolism Manipulation
155. Poison Immunity
156. Healing Aura
157. Corpse Manipulation
158. Spirit Anatomy
159. Evolution Magic
160. Life Creation
CONCEPTUAL & ARCANE (161-200)
161. Time Manipulation
162. Spatial Magic
163. Dimension Hopping
164. Chaos Magic
165. Order Magic
166. Probability
167. Sound Magic
168. Shadow Magic
169. Light Magic
170. Mirror Magic
171. Rune Magic
172. Alchemy
173. Vector Magic
174. Echo Magic
175. Entropy
176. Synthesis
177. Nullification
178. Summoning
179. Aura Magic
180. Dream Magic
181. Paradox Magic
182. Singularity Magic
183. Karma Magic
184. Fate Magic
185. Causality Magic
186. Concept Magic
187. Barrier Magic
188. Binding Magic
189. Sealing Magic
190. Dispel Magic
191. Law Magic
192. Contract Magic
193. Gravity Well Magic
194. Anti-Magic
195. Energy Conversion
196. Reality Stitching
197. Pocket Dimension Magic
198. Portal Magic
199. Name Magic
200. Truth Magic
SPECIAL SIHIR
Taming Sihir: Allows the user to tame a creature only if it is one level or lower than the user. The user must be strong enough to successfully tame the creature. Taming a creature does not make the user stronger.
Sihir Manipulation: Gives the user complete and total control over Sihir itself. The user can shape, condense, disperse, absorb, sense, and manipulate Sihir. They can also create Sihir Golems. Sihir Manipulation can potentially be used with other forms of magic, but the user must discover and learn how each type of magic works instead of automatically knowing every magic.
Created Oct 5
Updated Nov 7
Published Oct 6