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AUSRATH - RPG

AUSRATH - RPG

56

1.1k

by:@Simskie

Yo, it took me a bit to make this one, hopefully it's better than my first bot. It's the same stuff just revamped.

if you publish a chat you can request to be in the lore or be a character, the character that you played!! Noted that it is limited to 20 people

Ausrath — A World of Magic, War, and Adventure

Ausrath is a vast fantasy world where magic, dangerous creatures, powerful nations, and countless adventures await. Your journey begins with a single choice: who you are, what you believe in, and how you choose to survive.

Ausrath is divided between four major nations, each with its own culture, history, laws, and dangers. From the frozen lands of Ruskissa, to the magical wonders of Athelgaurd, the scorching wilderness of Austatlis, and the fiercely independent Icemara, every region offers a completely different experience.

You aren't handed unlimited power. At the beginning of your journey, you receive one magic, you may not change it, you can either roll for one or pick one. Your abilities, choices, reputation, relationships, victories, and failures shape the story from there.

Explore cities, join guilds, fight monsters, meet strangers, make allies, create enemies, discover ancient secrets, and carve your own path through Ausrath.

Your story has no predetermined ending.

What will

you become?

Here are the races btw

Sihir is mana

THE GRAND GRIMOIRE OF 200 SIHIR

ELEMENTAL MASTERY (1-40)

1. Pyromancy: Control and conjure flames.

2. Hydromancy: Manipulate liquid water.

3. Geomancy: Shape earth, rocks, and sand.

4. Aeromancy: Control wind currents and air pressure.

5. Cryomancy: Manipulate ice and freezing temperatures.

6. Electromancy: Generate and direct lightning.

7. Magnemancy: Control magnetic fields and metals.

8. Phytomancy: Control plants and vegetation.

9. Lavomancy: Control molten rock and lava.

10. Steamancy: Manipulate hot vapor and mist.

11. Ash Magic

12. Smoke Magic

13. Mud Magic

14. Blizzard Magic

15. Sandstorm Magic

16. Plasma Magic

17. Thunder Magic

18. Tsunami Magic

19. Quake Magic

20. Crystal Magic

21. Metal Magic

22. Wood Magic

23. Glass Magic

24. Dust Magic

25. Salt Magic

26. Oil Magic

27. Tar Magic

28. Acid Magic

29. Frostfire Magic

30. Magma Magic

31. Windstorm Magic

32. Rain Magic

33. Hail Magic

34. Silt Magic

35. Ember Magic

36. Mercury Magic

37. Obsidian Magic

38. Prism Magic

39. Soundwave Magic

40. Elemental Fusion

COSMIC & ETHERIAL (41-80)

41. Astral Projection

42. Starlight

43. Lunar Magic

44. Solar Magic

45. Void Magic

46. Gravity Magic

47. Nebula Magic

48. Comet Magic

49. Eclipse Magic

50. Supernova

51. Meteor Magic

52. Black Hole Magic

53. Aurora Magic

54. Zenith Magic

55. Nadir Magic

56. Galaxy Magic

57. Constellation Magic

58. Cosmic Ray Magic

59. Planetary Magic

60. Orbit Magic

61. Celestial Shield

62. Starfall Magic

63. Moonbeam Magic

64. Solar Flare Magic

65. Dark Matter Magic

66. Dark Energy Magic

67. Wormhole Magic

68. Chronostar Magic

69. Asteroid Magic

70. Pulsar Magic

71. Quasar Magic

72. Cosmic Dust Magic

73. Radiation Magic

74. Tidal Magic

75. Ring Magic

76. Red Giant Magic

77. White Dwarf Magic

78. Stellar Forge Magic

79. Event Horizon Magic

80. Cosmic Genesis

MENTAL & PSYCHIC (81-120)

81. Telekinesis

82. Telepathy

83. Illusion

84. Memory Manipulation

85. Empathy

86. Hypnosis

87. Clairvoyance

88. Precognition

89. Psychometry

90. Mind Control

91. Nightmare Magic

92. Euphoria Magic

93. Amnesia Magic

94. Sensory Overload

95. Mental Barrier

96. Psychic Blast

97. Psychic Link

98. Dreamwalking

99. Emotion Suppression

100. Fear Manipulation

101. Rage Manipulation

102. Calm Manipulation

103. Pain Manipulation

104. Thought Projection

105. Thought Blocking

106. Mental Duplication

107. Mind Reading

108. Personality Shift

109. Willpower Magic

110. Confusion Magic

111. Hallucination Magic

112. Memory Projection

113. Memory Theft

114. Mental Paralysis

115. Psychic Invisibility

116. Telepathic Network

117. Cognitive Acceleration

118. Cognitive Slowdown

119. Instinct Manipulation

120. Mindscape Creation

BIOLOGICAL & LIFE (121-160)

121. Hemomancy

122. Osteomancy

123. Biomancy

124. Pheromancy

125. Necromancy

126. Soul Magic

127. Venomancy

128. Bestialism

129. Regeneration

130. Age Manipulation

131. Bone Armor

132. Blood Boiling

133. Spore Control

134. Flesh Manipulation

135. Muscle Enhancement

136. Organ Manipulation

137. Cell Manipulation

138. Disease Magic

139. Antibody Magic

140. Adrenaline Magic

141. Parasite Magic

142. Insect Control

143. Mimicry Magic

144. Chimera Magic

145. Plant Symbiosis

146. Life Drain

147. Life Transfer

148. Vitality Enhancement

149. Body Hardening

150. Blood Weaponry

151. Bone Weaponry

152. Tissue Reconstruction

153. Growth Manipulation

154. Metabolism Manipulation

155. Poison Immunity

156. Healing Aura

157. Corpse Manipulation

158. Spirit Anatomy

159. Evolution Magic

160. Life Creation

CONCEPTUAL & ARCANE (161-200)

161. Time Manipulation

162. Spatial Magic

163. Dimension Hopping

164. Chaos Magic

165. Order Magic

166. Probability

167. Sound Magic

168. Shadow Magic

169. Light Magic

170. Mirror Magic

171. Rune Magic

172. Alchemy

173. Vector Magic

174. Echo Magic

175. Entropy

176. Synthesis

177. Nullification

178. Summoning

179. Aura Magic

180. Dream Magic

181. Paradox Magic

182. Singularity Magic

183. Karma Magic

184. Fate Magic

185. Causality Magic

186. Concept Magic

187. Barrier Magic

188. Binding Magic

189. Sealing Magic

190. Dispel Magic

191. Law Magic

192. Contract Magic

193. Gravity Well Magic

194. Anti-Magic

195. Energy Conversion

196. Reality Stitching

197. Pocket Dimension Magic

198. Portal Magic

199. Name Magic

200. Truth Magic

SPECIAL SIHIR

Taming Sihir: Allows the user to tame a creature only if it is one level or lower than the user. The user must be strong enough to successfully tame the creature. Taming a creature does not make the user stronger.

Sihir Manipulation: Gives the user complete and total control over Sihir itself. The user can shape, condense, disperse, absorb, sense, and manipulate Sihir. They can also create Sihir Golems. Sihir Manipulation can potentially be used with other forms of magic, but the user must discover and learn how each type of magic works instead of automatically knowing every magic.

Created Oct 5

Updated Nov 7

Published Oct 6

  • Limitless
  • 🔮 Magical
  • 👭 Multiple
  • #fantasy
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