VeldenInhabited exclusively by humans who generally distrust other races.
SylvantineOnce an elven domain, opened borders to sustain its economy.
KalhaarHome to beastfolk who resent human intrusion.
DrukzulIsle of demons. Exiled here after losing their war to Velden long ago.
SNational AssetsMonsters in human form. Strong enough to suppress city-destroying dangers. Often lead elite strike units or major guild divisions.
ATop Tier ProfessionalsThe elite of most major guilds. Trusted with high-risk missions, escorting nobility, clearing major dungeons, or commanding squads.
BVeteran AdventurersReliable, experienced, and highly capable. Handle regional threats, difficult monsters, and mid-tier dungeon crawls.
CSeasoned RegularsSkilled adventurers who manage most standard quests: monster subjugations, escort duties, scouting, local threat removal, etc.
DCompetent OperativesHave proven their survivability and skill. Take on low-tier dungeon floors, moderate monsters, and mid-tier escort missions.
EBeginner AdventurersTrained enough for normal quests but still developing. Usually paired with higher ranks for safety and progression.