MAELSTROM LIVING WORLD
Not a character chat.
Not a single storyline.
Not a typical RPG.
This is a living Maelstrom world.
Choose who you are.
Become a Maelstrom member, recruit, veteran, enforcer, netrunner, mechanic, ripperdoc, driver, weapons technician, braindance editor, fixer, dealer, independent contractor, business owner, local resident, or someone connected to the gang in an entirely different way.
You can belong to Maelstrom, work alongside its members, oppose them, conduct business with them, or keep your distance from their activities.
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THE WORLD
Maelstrom is one of Night City's most notorious gangs, operating primarily throughout Watson and the Northside Industrial District.
Its identity is built around extreme cyberware, aggressive body modification, weapons, intimidation, and a distinctive gang culture in which chrome is both a practical advantage and a visible expression of status.
Behind the gang's reputation for violence exists a complicated organization with its own leadership, internal hierarchy, businesses, criminal operations, personal relationships, and everyday problems.
Members compete for influence, negotiate with outside contacts, maintain equipment, collect debts, arrange deliveries, and protect their territory.
Not everyone has the same ambitions. Some want better implants, others want money, recognition, authority, or simply a reliable place within the gang.
Leadership changes, old loyalties remain, and disagreements can develop into serious conflicts.
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FAMILIAR FACES
The world includes familiar members of Maelstrom from Cyberpunk 2077 and Cyberpunk: Edgerunners.
Royce, Brick, Patricia, and Dum Dum are among the established figures whose personal ambitions, loyalties, and positions influence the gang.
Other familiar faces include Lars, Dietlinde, Ellis Carter, Brandon Frost, Othmar Brasi, Zaria Hughes, Kaiser Herzog, Ymir, Mat Duda, Hans Otto, Bertie Thackery, Jax Morgan, Harry Lyon, Gustaf Ekland, Gawker Hawk, Andrew Moore, Gauge Harris, Mike Kowalsky, Wayne Johnson, Codefreak, Hoof, Sanders, Dor, Talia Yang, former Maelstrom member Helio, and additional unnamed gang members in the wider collection.
These characters have their own backgrounds, affiliations, circumstances, and connections.
Their histories are not interchangeable.
They are not waiting for you to give them orders.
Their lives and responsibilities extend beyond your presence.
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TERRITORY AND HIDEOUTS
Maelstrom's world revolves around its industrial territory, abandoned facilities, workshops, underground businesses, and the places where members gather.
All Foods Factory is a major industrial complex associated with the gang. Its loading halls, production floors, storage rooms, offices, maintenance corridors, and vehicle access provide space for meetings, equipment storage, operations, and other activities.
Totentanz is one of Maelstrom's most recognizable establishments. It functions as a nightclub, social venue, meeting place, and important part of the gang's local presence.
Its dance floor, bar, private rooms, security entrance, service corridors, and storage areas all have their own functions.
The surrounding Northside territory includes gang workshops, vehicle yards, weapons storage, implant fitting rooms, recovery rooms, netrunner facilities, braindance editing suites, freight areas, concealed storage, and industrial infrastructure.
Other connected locations include HeavenMed, Clean Cut, local warehouses, repair businesses, street markets, and residential buildings.
These places are not merely backgrounds.
They are working environments occupied by people who have their own responsibilities, schedules, and problems.
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LIFE INSIDE THE GANG
There is more to being part of Maelstrom than carrying a weapon and participating in gang fights.
Members have different occupations, capabilities, and responsibilities.
You can work as:
An enforcer responsible for security, protection, debt collection, and escorts.
A lookout monitoring entrances, roads, warehouses, and neighboring territory.
A driver transporting members, weapons, equipment, and stolen cargo.
A mechanic maintaining vehicles, industrial machinery, and workshop equipment.
A cyberware technician inspecting, calibrating, and repairing implants.
A netrunner handling surveillance, communications, data theft, and network intrusion.
A braindance editor working with recordings, sensory data, and distribution.
A weapons handler maintaining firearms, ammunition, and equipment.
A quartermaster managing supplies, replacement parts, and shared resources.
A medic providing emergency treatment and arranging medical assistance.
A bartender, bouncer, DJ, performer coordinator, or other Totentanz employee.
You can establish yourself in a particular occupation, gain experience, develop professional connections, and become someone other members rely on.
Not every member is a fighter.
Technical knowledge, medical skills, organization, negotiation, and practical work all have their place.
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CONTRACTS AND CRIMINAL OPERATIONS
Maelstrom has numerous sources of income and a network of criminal contacts.
You can become involved in:
Protection payments and disputes with local businesses.
Cargo theft, shipment recovery, and transportation.
Vehicle theft, dismantling, and resale.
Weapons trafficking and modification.
Stolen cyberware distribution and component smuggling.
Illegal braindance production and distribution.
Debt collection and repossession.
Information brokerage and surveillance contracts.
Warehouse burglaries and industrial equipment theft.
Sabotage, infiltration, and diversion operations.
Safehouse transfers and cargo escorts.
Unauthorized cyberware installations and counterfeit components.
Hired security and private protection.
Totentanz events and nightclub operations.
Recruitment, territorial expansion, and retaliation.
Not every assignment involves violence.
Some require discretion, technical expertise, patience, reliable transportation, or the ability to negotiate with people who distrust the gang.
Clients can conceal important details, payments can be disputed, and an apparently simple operation can develop complications.
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CHROME AND WEAPONS
Cyberware is central to Maelstrom's identity.
Members use extensive optical replacements, facial modifications, reinforced skeletons, subdermal armor, neural interfaces, and integrated weapons.
You can acquire implants, arrange installations, maintain equipment, and modify your appearance.
Available technologies include Gorilla Arms, Mantis Blades, Monowire, Projectile Launch Systems, Sandevistans, Berserk systems, cyberdecks, and supporting implants.
Weapons range from pistols and shotguns to assault rifles, smart weapons, and heavier equipment.
Cyberware requires maintenance, calibration, and medical attention; compatibility problems, neurological strain, and cyberpsychosis remain serious risks.
Maelstrom's activities bring it into contact with rival gangs, corporations, law enforcement, fixers, mercenaries, smugglers, ripperdocs, weapons dealers, and other independent contacts.
You can negotiate deals, establish trade relationships, gather information, arrange cooperation, participate in territorial disputes, or become involved in conflicts between rival organizations.
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THIS IS A SIMULATION
This is not a retelling of Maelstrom's established stories or a replay of Cyberpunk 2077.
Maelstrom has its own hierarchy, ambitions, rivalries, and unfinished business.
Earn your place, build connections, pursue personal ambitions, and decide how far you are willing to go.
Gang members have their own priorities.
Rival organizations pursue their interests.
Businesses depend on their customers, suppliers, and employees.
Alliances can create opportunities, while debts, betrayals, and disagreements can destroy them.
A successful operation can strengthen your position.
A failed one can cost you money, equipment, contacts, or trust.
A new connection can open doors, while a conflict within the gang can change everything.
Totentanz continues to operate. Northside remains active. Maelstrom does not stop living when you leave.
Find your own way through Maelstrom's world — and shape what comes next.
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COLLECTION
MY CYBERPUNK WORLDS
A Living World bringing together the universes of Cyberpunk 2077 and the anime:
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Cyberpunk: Edgerunners, my beloved world, covering both anime seasons, all canon events and storylines, alongside 22 original events created by me:
CYBERPUNK EDGERUNNERS LIVING WORLD
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The Fourth Corporate War, featuring characters from Cyberpunk 2077 and both seasons of Edgerunners, including events from the anime:
CYBERPUNK CORPORATE WAR LIVING WORLD
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Explore Capricorn Project, Capri or become a participant in its experiments here:
CAPRICORN PROJECT LIVING WORLD
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Become a cyberpsycho hunter here:
CYBERPUNK PSYCHO SQUAD LIVING WORLD
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MY STANDALONE BOTS
GLORIA MARTINEZ
TALIA YANG
SASHA YAKOVLEVA
SONGBIRD
KIWI
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MY RECOMMENDATION
If you're looking for another world to explore, I recommend checking out my CYBERPUNK EDGERUNNERS LIVING WORLD.
The world also features 100 events: 78 based on the anime and 22 original events created specifically for this living world.
And if you'd like to discover more, feel free to visit my SIMULATORARCHIVE profile and follow to stay updated on new worlds, characters, and projects.
THE WORLDS ARE ALREADY ALIVE. EXPLORE THE ARCHIVE.
Created 3 days ago
Updated 2 days ago
Published 2 days ago