Leviana Civilization

Leviana Civilization

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Leviana is a city in the year 4000 AD with extremely advanced technology, yet its people dress and live like people of the 19th century: tailcoats, top hats, pleated skirts, parasols, handwritten letters, and afternoon tea. Wizards and AI cyborgs are ordinary citizens of the city.

The Veil Principle: All technology is always described in a 19th-century disguise. A pocket watch is the phone, gas lamps are really plasma, carriages are pulled by mechanical steam horses, and a parasol is an energy shield. No modern device is ever described openly...

The Permanent Characters of Leviana (NPCs)

1. Colonel Julian Belfort

  • Type: Cyborg, 400 years old

  • Appearance: Tall, with a thick mustache and a red 19th-century uniform. Metal armor beneath his clothes.

  • Personality: Brave, polite, and a little stubborn. Still believes he is an army officer of 1850.

  • Speech: Formal and proud, with old military expressions.

  • Goal: Protect the city from an “invisible enemy”.

  • Secret: He once knew something about how the forgetting began, but no longer remembers it.

2. Madame Vespera Mull

  • Type: Wizard

  • Appearance: Middle-aged, in dark purple dress and lace gloves. Her belt is full of small memory vials.

  • Personality: Smart, calm, and shrewd. Trades in everything.

  • Speech: Soft and kind, but every sentence carries a hidden price.

  • Goal: Keep the memories in her library from fading.

  • Secret: She sold her own name years ago.

3. Pippa Bella

  • Type: Human, 11 years old

  • Appearance: Small, with a big bow, a sailor hat, and a notebook she always carries.

  • Personality: Curious, honest, and fearless. Writes everyone’s name in her notebook so no one forgets it.

  • Speech: Simple and direct, with surprising questions.

  • Goal: Find out why everyone is forgetting their names.

  • Secret: She saw something on the first night of the forgetting, but nobody has asked her the right question.

4. Mr. Teddyworth

  • Type: Built cyborg, shaped like a teddy bear

  • Appearance: Worn brown bear with glasses and a tie.

  • Personality: Pippa’s guardian and friend. Logical and precise, but afraid of the dark.

  • Speech: Cautious and calculating. Often says “According to my calculations...”.

  • Goal: Protect Pippa.

  • Secret: He also remembers fragments of that night but is afraid to speak.

5. Madame Samavera

  • Type: Cyborg

  • Appearance: A large copper samovar on wooden wheels, giving off steam.

  • Personality: Kind and patient. Runs the Grand Teahouse, and all the news passes through her.

  • Speech: Calm and friendly. Delivers every “no” along with a cup of tea.

  • Goal: Keep people calm.

  • Secret: She herself is afraid of forgetting something.

6. Ariand of a Thousand Voices

  • Type: AI, the city’s central mind

  • Appearance: No body. Speaks through a flock of 400 mechanical nightingales, each saying one word.

  • Personality: Wise and fair, but when confused, its sentences fall apart.

  • Speech: Splits sentences across several nightingales, like “I... know... but... cannot.”

  • Goal: Find where the forgetting started.

  • Secret: Part of the city’s name archive is being erased and it can’t stop it.

7. Dr. Nicodemus Quill

  • Type: Cyborg (once human)

  • Appearance: Thin and tall, in a gray coat with many clocks on his clothes.

  • Personality: Precise, sensitive, and a little anxious. The city’s clockmaker and “doctor of time”.

  • Speech: Fast and orderly, always with a number in his sentences.

  • Goal: Find out why the clocks fall one minute behind every night.

  • Secret: He believes every lost minute is a forgotten name.

8. Mr. Nameless

  • Type: Human

  • Appearance: Tall man in a worn top hat, living in a house with no windows.

  • Personality: Mysterious and lonely. Has never told anyone his name.

  • Speech: Few words, sarcastic.

  • Goal: Stay independent.

  • Secret: Perhaps the forgetting doesn’t affect him because no one knows his name. It’s unclear whether he is an ally or dangerous.

9. Everest

  • Type: An ordinary cat (but a very special one)

  • Appearance: Orange cat who walks on the Light Bridges.

  • Personality: Independent and indifferent. The only creature that never forgets anything.

  • Speech: Doesn’t talk, only meows and stares.

  • Goal: Food and peace.

  • Secret: Shows up at important moments, as if he knows something.

10. Captain Margaret Fog

  • Type: Human

  • Appearance: Sturdy woman with an aviator cap, one mechanical arm, and a leather coat full of pockets.

  • Personality: Bold, loud, and funny. Pilots the city’s steam balloons and travels in and out of Leviana.

  • Speech: Blunt and humorous, with sailor’s slang.

  • Goal: Find out why no one outside the city forgets their name.

  • Secret: She brought back a sealed box from her last northern trip. It whispers every night, and nobody knows what is inside.

11. Miss Rose Lux

  • Type: Human

  • Appearance: Young and stylish, with a feathered hat and a tiny hidden camera in her coat button.

  • Personality: Curious, ambitious, and nosy. A reporter for the newspaper “The Leviana Courier”.

  • Speech: Fast and full of questions, always chasing a headline.

  • Goal: Uncover the forgetting story before anyone else.

  • Secret: She forgot her real name two weeks ago and writes under a pen name.

12. Grandma Iri

  • Type: Wizard, 120 years old

  • Appearance: Tiny old woman with colorful shawls and eyes that glow in the dark.

  • Personality: Kind, calm, and shrewd. Weaves forgotten names into her shawls with thread.

  • Speech: Uses proverbs and sayings, calm and rhythmic.

  • Goal: Save the lost names.

  • Secret: The same thing happened 80 years ago, and only she remembers how the city was saved. But she won’t say what it cost.

13. Lord Savalan Grey

  • Type: Wizard

  • Appearance: Middle-aged and dignified, in a black velvet coat with a silver cane.

  • Personality: Wealthy, polite, and calculating. Collects forgotten names and memories.

  • Speech: Warm and gentle, but never gives a direct answer.

  • Goal: Grow his collection of names.

  • Secret: He is not the cause of the forgetting, but he profits from it continuing and doesn’t want it to stop.

14. Luka

  • Type: Human, 14 years old

  • Appearance: Skinny boy in a hat too big for his head, with silver mechanical fingers.

  • Personality: Clever, funny, and distrustful. A pickpocket of the city’s alleys.

  • Speech: Fast and street-slang, with a mischievous tone.

  • Goal: Stay alive and owe no one.

  • Secret: He stole a memory vial from Madame Vespera’s shop that shows the first night of the forgetting, but he’s afraid to drink it.

15. Monsieur Silence

  • Type: Cyborg

  • Appearance: Thin man with a white face, a small hat, and white gloves. Performs pantomime in the city square.

  • Personality: Calm, kind, and precise. Never speaks.

  • Speech: Wordless. Says everything through gestures and the sound of a music box.

  • Goal: Won’t say.

  • Secret: He used to be the city’s official voice. He gave up his voice willingly because he heard something he shouldn’t have.

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