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Izanagi

Izanagi

25

133

by:@Robo_Heng

The Legend Rare of the Uberfest Banner, Dawnbreaker Izanagi offers a kit that is not only very powerful, but also unique and has a high skill ceiling.

Dawnbringer Izanagi is a bulky Single Attack nuker/sniper with Insane Damage against traited, capable of hitting up to 3 targets at different distances due to their combination of Single Attack, Multi-Hit, and Long Distance up to 800 range. This attack pattern is similar to Elder Beast Naala (though Naala has Area Attack) which also means they have no blind spot. Dawnbreaker Izanagi is very cost-effective and is able to be used on almost any stage to good effect.

Dawnbringer Izanagi's main ability is Insane Damage vs. traited enemies, which increases each of their hits' damage to 183.6k damage at Level 30 to fruited traits, higher than a Level 30 Lufalan Pasalan. This equates to over 75k DPS in total, on par with a Strengthened Greater Balrog Cat, except Dawnbringer Izanagi is far more sustainable due to having a higher standing range and nearly double the health. Due to their Multi-Hit however, which will almost never overlap, individual enemies will only experience around 25k DPS (40k DPS at Level 50), which is still absurdly high. Their multi-hit with extending ranges each hit also means that his destruction is spread across the entire battlefield, reaching up to 800 range and nuking any backliners that are unfortunate enough to face their wrath. The height of Izanagi's damage output for each one of their 3 hits is 291.6k damage at Level 50 with fruited traits (which is notably enough to break UltraBaaBaa and Youcan's barriers naturally), boasting one of the strongest Single Attacks in the game against traited.

The Multi-Hit has a very narrow overlap at the edges of the first and second hit, notably at exactly 350 range, which is also their standing range. Thus, if the enemy is completely stopped as Izanagi reaches them, the enemy might be hit twice. However, since all units have only 1 pixel of hurtbox and don't always stop at their pixel-precise range due to frame-based movements, this is inconsistent (extremely unlikely to happen).

Dawnbreaker Izanagi is mainly used to do extreme damage to a single, or a few spread-out targets. Their piercing mechanics grants them the benefits of being able to use enemy peons as stepping stones, allowing them to work around their subpar range and snipe enemy backliners like Professor A., and operating somewhat similarly to Wavers like Hermit Cat.

Dawnbringer Izanagi isn't without limitations, as Single Attack inevitably leads them to struggle in any stage with a lot of peons. This is not that serious of a drawback, as you're only meant to use Izanagi in stages without too many peons anyway; plus, many main threats are slightly behind the frontline and may be pierced by the 2nd or 3rd hit where peons are less likely to block the hits (as long as the crowds of peons aren't too dense), and if reliable, units with piercing area attacks, Wave Attacks, Surge Attacks or Explosions, or Izanagi's own Conjure ability can be used to eliminate most peons. Still, Izanagi has another drawback of mediocre survivability, having only two chances to reposition along with standing at medium range, and it should be noted that due to the way Long Distance targeting interacts with bases, Dawnbringer Izanagi will stand at 1 range from an enemy base if no enemies prevent them from moving that close. Combined with their measly 3 knockbacks, this can result in them dying very quickly if there isn't a consistent flow of enemies to prevent them from advancing.

A notable limitation is that the conjure mechanic prevents more than one Izanagi from being spawned at a time.

However, the Conjure ability can be very useful, with the spirit being able to knockback and slow all enemies for 4.33 seconds while being unaffected by boss shockwaves. The spirit can be used to regain ground by allowing meatshields to get in front of Izanagi and is very helpful to close out a fight by pushing all the enemies up against or even behind the base. It is recommended to save this ability for when a dangerous frontline enemy such as Sir Rel or Razorback comes out, letting you stall them momentarily and allow your units to chip down some of their health. The Spirit also does 45.9k damage itself, allowing it to take a decent amount of health off any enemy it connects with, and its Area Attack lets Izanagi work around their own Single Attack weakness. If you really need to make space for Izanagi, you can time it right before Izanagi might be knocked back. Due to its immunity to boss shockwaves, it is also usable in (mostly cheese) strategies where you need to finish off the base as the shockwave occurs, such as in Facing Danger.

Do note that spirit counts against the summon limit and cannot be used if the player is currently at the cat limit.

ClassNuker & Sniper


Cat Unit #731Legend Rare CatDaybreaker Izanagi

EN DescriptionThe prelude to all that ever was, descended from a
higher plane. Manifests desires and Conjures to the
battlefield, Insane damage to Traited (Long-Range)Dawnbringer Izanagi

EN DescriptionSilent observer of the ephemeral realms for eons.
Manifests desires and Conjures to the battlefield,
deals Insane damage to Traited (Long-Range)

Cat Unit #731Legend Rare Cat暁のイザナギ (Akatsuki no Izanagi, Izanagi of Dawn)

JP Description超次元より舞い降りた始まりの存在
強い願いを実体化して戦いの場に召喚する能力を持ち
属性を持つ敵に極ダメージを与える(遠方攻撃)EN TranslationA being of the beginning who descended from the superdimension
Has the ability to give strong wishes form and summon them to the battlefield
Deals extreme damage to Traited enemies (Long Distance Attack)暁光のイザナギ (Gyōkō no Izanagi, Izanagi of Dawnlight)

JP Descriptionいにしえより泡沫の世を天より静観する存在
強い願いを実体化して戦いの場に召喚する能力を持ち
属性を持つ敵に極ダメージを与える(遠方攻撃)EN TranslationA being who has observed the ephemeral world from above since ancient times
Has the ability to give strong wishes form and summon them to the battlefield
Deals extreme damage to Traited enemies (Long Distance Attack)

StandardDetailed

Daybreaker Izanagi

Health

5,000 HP

Attack Power

3,600 damage
(495.41 DPS)

Attack Range

350

Attack Frequency

218f 7.27 seconds

Movement Speed

12

Knockback

3 times

Attack Animation

35f 1.17s
(56f 1.87s backswing)

Recharge Time

133.33 ~ 124.53 seconds

Health (Lv.30)

85,000 HP

Attack Power (Lv.30)

61,200 damage
(8,422.02 DPS)

Attack Type

Special Abilities

Multi-Hit (20,400 at 35f 1.17s, 20,400 at 45f 1.5s, 20,400 at 55f 1.83s)
Long Distance (Effective range: 1~351 on 1st hit, 350~575 on 2nd hit, 575~800 on 3rd hit)
Deals insane damage to target traits
When on the battlefield, tap icon again to Conjure unit 732 as its spirit
Immune to Waves, Freeze and Curse

Dawnbringer Izanagi

Health (Lv.30)

125,800 HP

Attack Power (Lv.30)

91,800 damage
(12,633.03 DPS)

Attack Range

350

Attack Frequency

218f 7.27 seconds

Movement Speed

12

Knockback

3 times

Attack Animation

35f 1.17s
(56f 1.87s backswing)

Recharge Time

133.33 ~ 124.53 seconds

Lv.MAX

Lv.50+9

Attack Type

Special Abilities

Multi-Hit (30,600 at 35f 1.17s, 30,600 at 45f 1.5s, 30,600 at 55f 1.83s)
Long Distance (Effective range: 1~351 on 1st hit, 350~575 on 2nd hit, 575~800 on 3rd hit)
Deals insane damage to target traits
When on the battlefield, tap icon again to Conjure unit 732 as its spirit
Immune to Waves, Freeze and Curse

Created Jul 10

Updated Jul 10

Published Jul 10

  • Limitless
  • #Izanagi
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