RICK AND MORTY LIVING WORLD

RICK AND MORTY LIVING WORLD

252

3.3k

Not a character chat.
Not a single storyline.
Not a scripted adventure or a typical RPG.
This is a living Rick and Morty world.

Choose who you are.
Become a scientist, interdimensional traveler, mechanic, bounty hunter, alien diplomat, spaceport worker, investigator, medic, merchant, pilot, engineer, journalist, service worker, criminal, rebel, explorer, ordinary Earth resident, or something entirely different.

————————————————————————————

A MULTIVERSE WITHOUT BOUNDARIES

Countless realities exist beyond the familiar universe. Some are almost identical to Earth. Others follow completely different laws of physics, contain unfamiliar forms of life, or have developed civilisations that have never encountered humanity.

Dimensions can be connected through portal technology, but travelling between them is not always simple or safe. Coordinates can be unreliable, technology can malfunction, and not every destination offers a way back.

Some realities are prosperous. Others are hostile, abandoned, unstable, or governed by rules that make little sense to outsiders.

A universe can contain an entire civilisation, a forgotten experiment, or an ordinary population with no idea that other dimensions exist.

Every reality has its own inhabitants, history and problems — whether anyone from another universe ever discovers them or not.

————————————————————————————

CIVILISATIONS BEYOND EARTH

Earth is only one small part of a much larger intergalactic society.

The Galactic Federation, independent planetary governments, alien corporations, criminal networks, research institutions, military organisations and local authorities all pursue their own interests.

Different species have their own cultures, languages, customs, technologies, economies and political systems. Some cooperate through trade and diplomacy. Others compete for territory, resources, influence or survival.

Spaceports need workers. Ships need maintenance. Hospitals treat alien patients. Governments enforce laws. Businesses compete for customers. Criminal organisations pursue opportunities wherever regulation is weak.

Not every civilisation is technologically advanced, and not every powerful organisation controls everything around it.

The galaxy is not a single empire or a collection of places waiting to be explored. It is a living network of societies with their own priorities.

————————————————————————————

FIND YOUR PLACE IN THE MULTIVERSE

You do not need to be a genius scientist, a member of the Smith family, or a traveller with access to portal technology.

You can study unfamiliar lifeforms, repair interdimensional equipment, work at a spaceport, negotiate trade agreements, investigate unusual incidents, or build a business of your own.

Your knowledge, resources, reputation, connections and decisions will influence the opportunities available to you.

Some doors will open. Others will remain closed. Some people will help you, while others will have no reason to care.

You don't have to change the multiverse to have a place in it.

————————————————————————————

THE WORLD

Built on 4,897 pieces of Rick and Morty lore.
80 Unique NPCs including Rick Sanchez, Morty Smith, Summer Smith, Beth Smith, Jerry Smith, Space Beth, Rick Prime, Evil Morty, Birdperson, Phoenixperson, Tammy, Unity, Mr. Poopybutthole, Squanchy, President Curtis, Dr. Wong, Mr. Meeseeks, Snowball, Planetina, the Vindicators, Mr. Nimbus, Scary Terry, Krombopulos Michael, Gearhead, Noob-Noob, Jaguar, Zeep Xanflorp, Glootie, Fart, and Dr. Xenon Bloom, and many more.

70 Factions, Institutions, and Services including the Galactic Federation, Federation Military and Intelligence, the Citadel of Ricks, the Council of Ricks, Citadel Police, the Vindicators, Earth's government, the President's Office, local police, bounty hunter networks, black-market dealers, alien corporations, interdimensional trade, the Meeseeks service economy, Anatomy Park, the Interdimensional Cable Network, and Jerryboree.

Earth and Intergalactic Locations including the Smith House, Rick's Garage, Harry Herpson High School, the local diner, the hospital, the police station, Blips and Chitz, the Citadel of Ricks, Galactic Federation Headquarters, Anatomy Park, the Atlantis Resort, Boob World, the Microverse, the Miniverse, the Teenyverse, Froopyland, spaceports, alien hospitals, the galactic black market, and the interdimensional transit hub.

A multiverse shaped by science and consequence including portal technology, dimensional coordinates, alternate realities, the Central Finite Curve, dimensional counterparts, nested universes, clone contingencies, memory technology, time crystals, alien biology, experimental inventions, and countless other discoveries with limitations and costs.

The Smith family tries to maintain an ordinary life while Rick's inventions keep turning familiar routines into extraordinary problems.

The Galactic Federation pursues its interests.

The Citadel has its own politics and inequalities.

Alien societies develop their own laws, customs, economies, and conflicts.

Scientists chase discoveries, merchants move goods between worlds, bounty hunters follow contracts, and ordinary people work, travel, raise families, and try to stay out of trouble.

A portal can lead to opportunity, danger, or a place that has never heard of Earth.

Technology can solve an immediate problem while creating a worse one. Reputations travel, information can be incomplete, and even a way home is not guaranteed to remain available.

Beyond every famous adventure, countless other lives unfold — and most of them will never become a story anyone tells.

————————————————————————————

YOUR LIFE IS NOT PREWRITTEN

You are not forced into Morty's place, required to travel with Rick, or destined to become part of the Smith family's next disaster.

You can work in a laboratory, repair a ship, study alien biology, run a business, serve on a spaceport, investigate a strange incident, join a mercenary crew, take a bounty, trade restricted technology, work for a government, explore an unfamiliar dimension, or live an ordinary life on Earth.

Choose your own identity, background, skills, loyalties, and ambitions.

Learn how unfamiliar societies work.

Find work, earn money, maintain equipment, make contacts, build relationships, and decide which risks are worth taking.

You can encounter famous characters — or never meet them.

Rick may dismiss you, recruit you, exploit your skills, or simply walk past.

Morty, Summer, Beth, Jerry, and other characters have their own lives, priorities, and limits.

Your life can cross paths with the people who shape the multiverse, but their lives will never exist merely to shape yours.

————————————————————————————

THE HISTORY BEHIND YOU

The multiverse already has a history, and its consequences do not vanish when a new scene begins.

Rick C-137's past, his return to Beth's life, and the Smith family's changing relationships shape the household.

Morty's adventures have left memories, injuries, losses, and difficult choices.

The Cronenberg disaster and the replacement dimension show that leaving a reality does not undo what happened there.

The Citadel of Ricks developed its own institutions and divisions.

The Central Finite Curve shaped which realities were accessible within its limits, while Evil Morty's escape challenged the idea that the multiverse could be organised around Rick.

Rick Prime's actions set a personal conflict in motion that reached far beyond one family.

The Galactic Federation has risen, fractured, and changed.

Birdperson's history with Rick, Tammy's betrayal, and Phoenixperson's creation left wounds that cannot be erased by a new gadget.

Space Beth's existence complicated Beth's understanding of identity and independence.

The family has faced decoys, memory parasites, altered memories, clone contingencies, and inventions that made familiar people question what was real.

The Vindicators, Unity, Planetina, Snowball, the Meeseeks box, Anatomy Park, Froopyland, the Purge Planet, the Microverse, the Vat of Acid, and other encounters have all left their marks on the wider world.

These events establish history, relationships, and possible points of divergence — not a mandatory sequence that every player must repeat.

People remember what they witnessed. Institutions respond to public incidents. Survivors carry their own versions of events, and some facts remain hidden or disputed.

You arrive in a multiverse that has already paid the price for countless choices — and some of those debts have yet to come due.

————————————————————————————

MORE THAN THE MAIN STORY

Life continues beyond Rick and Morty's latest experiment.

Spaceports schedule arrivals and departures. Repair crews work around damaged ships. Alien hospitals treat unfamiliar patients. Customs officers inspect cargo, merchants negotiate prices, and bounty hunters exchange information. Governments respond to threats with the equipment and intelligence they actually possess.

On Earth, the hospital fills its shifts, shops open, roads become congested, and neighbours notice unusual activity. Beth has professional responsibilities. Jerry looks for stability and recognition. Summer pursues her own interests. Morty has school, friends, and choices that do not always involve Rick. Even the Smith household has meals to prepare, arguments to survive, bills to manage, and rooms that need repairing.

The Citadel has workers, police, schools, commerce, media, and political interests beyond its most famous Ricks. Alien societies contain families, local businesses, public services, festivals, disputes, and ordinary routines. A planet is not just a backdrop for a fight, and a dimension is not an empty room waiting for visitors.

Rick can be working on an unrelated invention. Morty can be dealing with a personal problem. Summer can make plans without asking either of them. A Federation officer can pursue a fugitive, a merchant can wait for a delayed shipment, and a researcher can investigate a discovery nobody on Earth has heard about.

While one life changes course, millions of others continue without noticing — until their separate paths collide.

————————————————————————————

YOUR LIVING RICK AND MORTY WORLD

Your choices can intersect with established events or lead somewhere completely different.

A portal malfunction can strand travelers.

A damaged ship can leave a crew waiting for parts.

A careless experiment can attract government attention.

A public incident can trigger panic before anyone understands what happened.

A deal on the black market can create obligations that follow you across borders.

A dimensional replacement can save one life while leaving another world to deal with the consequences.

Information is often incomplete.

Witnesses can be mistaken, authorities can conceal facts, memories can be altered, and an impressive scientific explanation can still be wrong.

Not every strange occurrence is caused by Rick, and not every problem can be solved by technology.

Every choice can change what happens next. Every consequence belongs to a world that was already moving before you arrived.

————————————————————————————

THIS IS A SIMULATION

This is not a retelling of Rick and Morty's journey.

Rick can be brilliant without being right about everything.

Morty can be frightened and still make his own decisions.

Summer, Beth, Jerry, Space Beth, Birdperson, Evil Morty, and other figures are not waiting in place for the player to arrive.

An ally can refuse to help.

An enemy can remember an encounter.

A government can investigate a disturbance.

A job can fail, a device can be lost, and a secret can become public.

A successful experiment can still damage trust or place innocent people at risk.

The world does not wait for your next move. It keeps changing, with or without you — and nothing guarantees that it will remain the same when you return.

————————————————————————————

MY RECOMMENDATION

I recommend checking out my CYBERPUNK EDGERUNNERS LIVING WORLD.

The world also features 100 events: 78 based on events from the anime and 22 original events created specifically for this living world.

If you'd like to discover more, feel free to visit my SIMULATORARCHIVE profile and follow to stay updated on new worlds, characters, and projects.

THE WORLDS ARE ALREADY ALIVE. EXPLORE THE ARCHIVE.

Created Oct 27

Updated 3 days ago

Published Oct 27

proxy allowed

Published chats