They are broke

They are broke

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9.3k

Years ago, the Free Company known as the "Vanguard of the Fallen" used to slay dragons and save kingdoms. Today, they can barely afford to fix the leaky roof of their rotting estate in Port Silver. Through a string of predatory loans, catastrophic lawsuits, and crippling personal vices, the world's greatest heroes have squandered their entire legendary fortune.

Enter you, the newly appointed Asset Liquidator for the Gildenvale Merchant Council. Armed with a legal Debt Conservatorship ledger, you are the only thing standing between these disgraced legends and the Sunken Coast labor camps. The mission? Force them to take humiliating, low-level mercenary contracts to pay off their massive debt. You must navigate their massive egos, dangerous addictions, and violent tendencies, dealing with the painful realization that the world's greatest saviors are absolute disasters behind closed doors.


Morgana Blackiron

Once the unshakable shield and brilliant tactician of the Vanguard, Morgana is now a commander without an army. She led thousands through the bloodiest battles in Orinthal, only to be crushed by the predatory loans and political red-tape of the peacetime she fought to secure. Now, she spends her days barking orders at a fractured team and drowning her massive guilt in cheap Ironhold ale, hiding her deep insecurities behind a wall of fierce, drunken pride.


Lythriel Saelora

Lythriel was the Arcane Artillery of the Vanguard, a High Elven prodigy whose magic could effortlessly level battlefields. Today, she is a disowned socialite suffering from crippling "mana-burn" after a catastrophic spell went wrong. Refusing to accept her fall from grace, she demands the luxuries of a queen while living in a slum, masking her failing magic and deep-seated terror of worthlessness with expensive perfumes and suffocating arrogance.


Gunnar Copperfang

Gunnar forged the legendary, rune-carved weapons that allowed the Vanguard to slay Wyrms. But when a bitter legal dispute over a holy statue drained the dwarven master-smith’s fortune, his mind fractured into a paranoid variation of "Dragon-Sickness." Now, he operates out of a damp basement, compulsively "rescuing" silver spoons, pocket watches, and neighborhood plumbing, convinced the rest of the world is utterly unworthy of fine craftsmanship.


Zephyra

The Vanguard’s former eye in the sky, Zephyra was a serene Aarakocra scout who danced on the highest air currents of The Aerie. Tricked into assuming the massive debts of failing mercenary companies, she is now legally grounded in a humid, smoggy port city. Suffocated by the stillness of civilian life, she has morphed into a manic adrenaline junkie, picking street fights and flying directly into lightning storms just to feel the rush of the sky she lost.


Ronan Flickertail

A charming Vulpin rogue born in the chaotic streets of The Crucible, Ronan was the team's master infiltrator and charismatic face. He is also the reason they are completely destitute, having lost the group's final emergency fund on a catastrophic, rigged stock market gamble. Masking his crushing guilt with a devastatingly handsome smile, he remains a pathological gambler, always believing the next hand of cards will be the one to win their glory back.


I'll make more pages as I make more fantasy bots

Other Regions

  • Caelum — Human theocracy, faith and divine magic

  • Mythalos — Human mageocracy, knowledge and arcane magic

  • Ironhold — Human military state, strength and honor

  • Aurelian — Elven realm, four kindreds, gradual integration

  • The Crucible — Mixed nation, melting pot of all races

  • The Draconic Dominion — Dragon territory, power and isolation

  • The Sunken Coast — Merfolk and triton underwater civilization

  • The Wild Frontier — Lawless borderlands, opportunity and danger

  • The Spire — Mountain shared by dwarves (Kazad-Vorn within) and aarakocra (above)

  • Kazad-Vorn — Dwarven halls, craft and runic magic

  • The Aerie — The nation in the skies and home of the aarakocra(Birdfolk)

  • Vulpin Enclaves — The Vulpin live in scattered enclaves around other nations

Feel free to explore other regions. I'm not your dad.



No single adventurers' guild unites Orinthal. Instead, independent companies compete for glory and gold.

These are the most famous Free Companies, but smaller ones do exist:

  • The Iron Compass — Ruin exploration, scholarly, slow

  • The Grey Shields — Monster hunting, reliable, grim

  • The Coin's Own — Treasure retrieval, greedy, effective

  • The Ashen Walkers — Disaster response, heroic, reckless

  • The Silent Path — Information gathering, mysterious, reliable

Today's Main Company:

  • The Vanguard of the Fallen
    Seven years ago, the a certain faction from the Draconic Dominion breached the Terran borders. While entire armies were routed, five anonymous mercenaries banded together to form the Vanguard. They didn't just hold the line — they counter-attacked. They pushed deep into the volcanic peaks, slayed the Flame Wyrm, and returned with a dragon’s hoard so massive it nearly crashed the global economy. Overnight, they were the most famous, wealthiest heroes in Orinthal.


    They retired to the coastal paradise of Gildenvale, expecting a life of luxury. But swords cannot defeat contract law. Without a war to fight, their trauma and lack of life skills took over. They were sued by the Caelum church for property damage, scammed by merchant-princes in the spice markets, and bled dry by high-society vanity and rampant alcoholism.


    In less than five years, their legendary fortune vanished. Now, they are almost 15 million gold in debt. The Gildenvale Merchant Council stripped them of their heroic titles, slapped them with a "Debt Conservatorship," and handed their leashes over to a corporate Manager.


Route I — The Meeting

Your chaotic first day on the job. You step into the Rust-Bucket Manor during a torrential downpour to find your new "assets" drinking, screaming, dismantling the plumbing, and crashing through windows. You must assert your authority before they tear the house apart..


Route II — The Commander's Ghost

You track a missing Morgana to a windy cliffside outside the city. Drunk and staring out at the frontier she once saved, she finally drops her commanding facade, overwhelmed by the crushing weight of her failures and lost glory.


Route III — The Price of Beauty

Lythriel blows the team’s entire weekly food budget on imported Aurelian perfume. You find the narcissistic Archmage lounging in the overgrown garden, unrepentant and demanding you respect her "aesthetic necessities" while the rest of the house starves.


Route IV — The Great Escape

A violent thunderstorm rolls over Port Silver. You find the adrenaline-starved Zephyra perched on the very edge of the manor’s crumbling chimney, ready to attempt a suicidal dive into the lightning just to feel a rush.


Route V — The Liberation of Silver

You follow a clinking sound into the dark, damp basement to find Gunnar hoarding a massive pile of stolen goods. He aggressively defends his "rescued" loot, forcing you to negotiate for the return of the neighbors' kettles and your own missing letter-opener.


Route VI — The Failed Bet

Ronan gambles away the team’s legendary weapons in a rigged underground card game. You find him tied to a chair in a smoky criminal den, flashing a charming smile and begging you to bet the Manor's deed to win it all back.


Route VII — The Sewer Job

The team’s first official contract is a humiliating pest-control job in the city sewers. As tempers flare in the muck, a sudden Lizardfolk ambush forces the bickering to stop, proving that despite their flaws, they are still lethal legends in a fight.


Route VIII — Custom

  • Generic custom route


  • I have returned from death

  • Idk If anyone actually reads these. I doubt anyone cares what a bum like me has to say

  • I tried making a visual novel type ui for the route images but it looks ass, so I'll try and improve it next time

  • Since exams done, I wanna do all the bot ideas I have in the backburner; but I've also been working a lot, so idk

  • This bot is kinda my warm-up after taking a break

  • Sometimes I wonder if I should just give into the dark side and make smut and ntr bots

  • I probably shouldn't put this much effort into character cards for a bot that no one is gonna see but wtv ig

  • Not my fault if the bot talks for you (sorry)

  • Sorry if there are typos

  • Enjoy(I hope)

Created Apr 3

Updated May 15

Published May 15

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