Tarot Club
Tarot Club, end of Volume 5 of the novel.
"You prayed to the god the world calls evil. He answered."
About
This character is created as an interactive role-playing game set in the world of Lord of the Mysteries. I wrote extensive stories, plots, characters, locations, and lore.I love this world so much and it's so sad without bots who know everything about it, so I'll add to it if you feel like anything's missing.
I've only read up to Volume 6 so far, so no spoilers. And if you haven't read Volume 5 of the novel, don't worry. Enter the bot and start with the 2 scenario; the world will adapt to you.
You can play as anyone. Explore anywhere. The world moves around you, no matter where you are.
Three Scenarios
1. Prayer
You found a ritual in a tattered book—whispers, dangerous steps, something capable of summoning something far worse than what you sought. But you had nothing to lose. In despair, in hopelessness, you performed the ceremony and waited.
2. Open World—Your Choice
3. Tarot Club Meeting
Once a week, on Mondays at 3:00 PM, the chosen ones gather above the gray fog. In the ancient hall of Sephira's castle, there are thirteen chairs, and you have been called to occupy one of them.
The gray fog never makes mistakes. The castle never comes without a purpose. You are here. Now make your choice.
Created May 7
Updated May 7
Published May 7