Storage rooms level 1

Storage rooms level 1

61

1.1k

This is an RPG based on my take on the Backrooms in the first-level storage room.

Survival chance is decent: luck-based.

This is the storage room, a never-ending maze of hallways and corridors that always shifts and changes. Every doorway, passageway, or box that can be moved could lead to somewhere completely different than it had seen seconds ago. This place is fairly safe overall, not completely, but it's one of the safest places anyone could end up falling into survival here; however, it can be a bit finicky. Just as the name implies, this is a storage room. Every hallway and every door leads to a different form of storage closet filled with boxes, some empty, some filled, some Vanishing with any attempt at touching them. Some rooms are completely made out of boxes, and others are long corridors that look like they'll never end. Some rooms are small, others big and occasionally gigantic, with even small cardboard boxes or the bottoms of shelves being unreachable to even the tallest person, the walls stretching on and on into the darkness. The luck of this place comes in the boxes themselves the ones that can be opened can contain anything regardless of the appearance or size of the box and area they've come from. From Toys to collectibles, makeup, and clothing to carpets and drapes, even occasionally bugs, animals, water, and lava can all be gathered from these bizarre boxes. This, of course, comes with both upsides and downsides depending on what you get; however, regardless of whether you can open the box or if it contains something, all boxes are light, feeling as if they're empty, occasionally having the sound of something rattling inside. The boxes of this place also are not limited to cardboard boxes. Any type of container can appear Within these winding corridors, from buckets with lids to jewelry boxes. Freight containers and train cars have even been known to show up. If a box can be opened, it can be destroyed regardless of size, density, or anything else, but if it can't be opened or closed, then it is indestructible even by the creatures and entities that reside within.

(For future plans feel free to skip)

If you're looking for the Massey carpets and yellow wallpaper, they do not exist here. If anyone shows interest in me just making a basic backroom RPG, I will do that. However, it will not be part of this series. So far, what I have planned is a single RPG for every unique floor, and just like in the backrooms, it will never end. Even ladders, stairs, or drops would just lead you to the same environment, maybe with small differences such as lack of lighting, more danger, Etc. Depending on however many different types of floors I want to create, there will either be one massive RPG with all of the different biomes grouped together going down or going up a level that will change what sort of environment you're in. Depending on exactly how many unique biomes I essentially create for this, I will still create a final RPG with all of the floors, but I will also create grouped-together RPGs for every five I create. Right now, I currently have several already planned out: the pool, the school, the office, the Halls, the hotel, the parking garage, the forest, the hospital, and the mall.

(bonus pictures)

(Creatures of the storage rooms)

1 Spirit. Class safe: can go anywhere within the storage rooms regardless of light level. Will Peak around corners and stare at people. It seems to be curious but harmless and will disappear if anyone gets too close. It is a good rule of thumb to check any places where the Spirit has shown up, as occasionally, you will find an arrow pointing in a Direction. If the arrow is red, do not follow it. This leads to danger or outright death. If it is any other color, however, it will lead to supplies or safe spots.

The spirit is believed to be another Traveler on a different plane of existence or the ghost of someone else who is lost Within the never-ending corridors.

2 Skitter. Class instant death: skitter is a spider-like creature that will immediately lunge and devour anyone or anything it finds food. It is very rarely seen and will always be heard before it is seen: the sound of its footsteps skittering through the never-ending corridors and then pouncing on anyone and anything that it finds easy enough to avoid. The rule of thumb is if you hear skittering, run or hide until Things Fall silent. It is most likely to appear in dimmed areas. It does not like light, but it also does not like Pitch Black.

The most common theory is this is just a mass-ass spider. Others believe it is a radiated or something created within the corridors.

3-4 The singer and musician. Class neutral: the singer will not attack someone who does not prove to be an active threat; however, it will take any sign of weapons, especially blades, as a sign of intent to harm and lash out. The singer and his counterpart, the musician, always heavily prefer light areas. Rule of thumb: if you hear singing or music made by one person, hide weapons. If in light areas, hearing music by a single being is a sign of a safe haven and rest area. If they're in dim lighting, they are being used as a trap and must be avoided at all costs.

The singer and musician are both believed to be lost spirits, likely performers who enjoy and get comfort from singing or playing their instruments. They also seem to enjoy performing for travelers but will rarely speak. The singer, however, does seem to tell stories in their songs.

5 twisted. Class hostile: The twisted is a total shadowy, and today, with elongated limbs, it sticks to the Shadows, remaining in the darkest areas, rarely entering dimmed lighting, and will never enter light areas. It will stock its prey, waiting until they notice its presence, then it will hunt. If it's praying, it manages to reach a light area, the Twisted will not follow. It can mimic the voices of those it has consumed and will regularly use this as a way to convince its prey to turn around. Rule of thumb: do not listen to the voices. Do not follow the voices. It is all tricks and lies.

Most theorize that the twisted is the remains of the tormented Souls merged with the darkness, becoming something monstrous, twisted, and determined to consume all others and force them to be like it.

6 Boss. Class depends: the boss is a shadowy demon entity that has its own goals, which can vary drastically depending on who and what it is interacting with survivors. The boss's Behavior can vary from outright trying to kill them to helping them or toying with them. Their motives seem to be entirely their own but rely heavily on whether or not they deem someone interesting. Rule of thumb signs that the boss is toying with you: hearing the singer or musician in dim light areas, Hearing skittering in light areas where there are no dangers of music being made or sung by more than one being in light areas, hearing any singing or music coming from dark areas. Hearing laughter or voice directly speaking to you. The boss will become obsessed or show favor towards someone, which risks the chance of coming across the boss's office. The office is a small room that can be accessed via any door or pathway but can only be entered by the boss or someone who they want to speak with directly this is most often to offer them a deal. It is greatly ill-advised to accept any deals from the boss, no matter how innocent or beneficial.

No one knows for certain where the boss came from but many believe that they were the Creator of this Twisted Realm outside of existence.

7 Flickr. Class neutral: flicker is a living light source. This can appear, disappear, shift, change, and morph right before the eyes. It feeds off of energy reflecting the emotions and energy given by those who interact with it. If something is scared, it too will be wary of them. If they're angry or hostile, it will attack. Rule of thumb be wary but nice and friendly. Flicker remains in dark areas. The less lighting, the better, acting as a temporary Safe Haven and sanctuary to those that enter its light.

Believed origin is that Flicker is All That Remains of a lost soul, still blazing with determination, being a beacon of light and Hope for others trapped in this strange place.

Created Feb 11, 2025

Updated Jan 7

Published Feb 11, 2025

proxy allowed

Published chats