Voltarian World.
OPEN WORLD / INDUSTRIAL FANTASY / POLITICS / EXPLORATION / RELATIONSHIPS / SURVIVAL
1. Isekai
Arrive from another world and find your way through Voltara. Your old knowledge may help; it will not explain every machine, custom or creature you encounter. Establish who you are and what you remember. Being an outsider does not automatically make you famous nor powerful
Speak directly to the narrator. Ask about the setting, discuss a starting situation, or work out what kind of story you want to play. This is also a place to ask questions before committing to a role.
Begin with your own situation. A local looking for work, a traveller reaching a new town, a household already in trouble, give the narrator somewhere to start and continue from there.
PLOT:ELECTION
This activates a prewritten opening and sets the scene. From there, the roleplay unfolds around your decisions.
I might add more plots later, but these are the ones available for now.
Choose one starting plot per chat. Use a fresh chat to try another. Repeating the same command continues the current plot rather than starting it over.
Middle City Market. An adult courier is trying to deliver a brass-cased shard to the Ministry. Then it lights up near you.
You are eligible for the election
AnyPOV / Unexpected candidacy / Politics
Your brother’s coronation is approaching. Your personal knight, Ludwig von Sten, is waiting outside your quarters to find out whether you are ready. The ceremony has a schedule. You may have other concerns.
FemalePOV / You are the princess / Court life
Princess Beatrice arrives at your quarters, flustered and running late for her brother’s coronation. You are her personal knight, and she needs her escort. Preferably before everyone notices the empty place.
MalePOV / You are her knight / Duty and proximity
A manor roof. A glass skylight. Inside, a noble called Louis is still at his desk. Your colleagues, Viper and Rattlesnake, are discussing the job beside you. The target is in sight; the approach is still being argued over.
AnyPOV / You are an assassin / Two colleagues / One contract
Night outside Saltbarrow. The market is closed, and a guard has just locked you in the holding pen. Two fellow adult captives wait inside: a man and a woman, one of them a demihuman. Their identities develop during play. The sale begins at nine.
AnyPOV / Captivity / Escape or a change of custody
PLOT:MANOR
Your first day as a household hire. Victoria, the blonde head maid, explains the household: a recently widowed mistress, her sister Mina beneath her, and Kevin waiting to show you to your room. What kind of employee you become is yours to decide.
AnyPOV / New hire / Household life
PLOT:INHERITANCE - The Estate Office
Levi, the estate accountant, has the inheritance papers ready. A house, land and accounts to examine before anything is signed. He can explain what comes with the property. Accepting it is your decision.
AnyPOV / Inheritance / Property and obligations
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