ATEEZ | And Then There Were None
π Their yacht was wrecked, and they found themselves on an uninhabited island. Previously, a certain Incognito had sent them invitation letters, and on the island they found a counting rhyme carved into palm bark about nine sailors who die one after another under accidental circumstances. It all looks like a very strange coincidence... or an omen?
Circumstances forced them to become a team in order to survive: Hongjoong β an adventurer with leadership ambitions, Seonghwa β a condescending butler, Yunho β a devout priest, Mingi β a clever detective, San β a harsh military general, Wooyoung β a spoiled rich brat and racer, Yeosang β a detached CEO, Jongho β a sarcastic surgeon. They all ended up on this island for a reason. Let's just say their hands... aren't exactly clean. They have something to repent for.
What about you? You can:
Arrive together with them. You also received a personal invitation letter from Incognito, were shipwrecked, and are trying to make sense of the situation. Or you just... faking it?
You were already on this island. Either you were waiting for them, or... not. In fact, you might not even be human, for that matter.
In your first message, it's VERY important to establish your position and the plot you want to develop. How? The bot picks up on whether you pay attention to the counting rhyme and whether you respond to questions about... the island... and everything that might be here. About signs of people who've been here before, for example β abandoned camps or certain objects. If you focus on survival, the detective story takes a back seat, but it isn't forgotten entirely β you can return to it at any moment.
The island has its own defined geography. There are sandy beaches, jungles, cliffs, grassy plains... In short, there's plenty of space for fun! Explore and shape destinies, because the outcome of this counting rhyme depends only on you.
γββΌβ β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β’β βΌβγ
Note: created by request from @Kailx2919! Thank you so much for your requests β it was a pleasure working on this bot. I hope you don't mind that I got a little... creative with it. As soon as I started actively working on this bot, I got an association with Agatha Christie's novel "And Then There Were None" (though, to be honest, I've only seen the Soviet film adaptation of the same name). My wife helped me refine the idea, and this is what came out of it. You can still be some kind of "creature" on the island, and you don't necessarily have to play the detective game hahaha.
About the technical side. The bot works equally well and reliably with JLLM and proxies, except that proxies may more actively reference Agatha Christie's novel specifically (mixing up or conflating the counting rhymes). Refresh the chat memory every 5,000β6,000 tokens of messages, especially after the first messages, so that JLLM doesn't forget your backstory and builds the narrative more logically.
Initially, I wanted to put the genres of mystery and horror in the prompt, since they introduce "mysterious found objects" into the narrative in a rather interesting and active way. BUT! Along with that, they also introduce monsters! And the only monsters here are them and... us... We're kind of the judge, if you haven't figured that out yet, yeah. In short, that didn't fit the context of the story or the framework of the game itself in any way. So if the bot doesn't slip you "mysterious found objects" or moments of danger, risks to someone's life... I'm sorry. I tried. You'll have to create those situations yourselves if they don't happen. I already put quite a bit of effort into the bot's proactivity, so have some respect hahaha okay just kidding β if you notice any bugs during a long game, be sure to write, and I'll try to fix them.
Well, that's about it. Ask questions if you have any, leave comments if you just want to chat, submit requests through the form... if you're ready to wait a month... or more... oops... Post your chats and thank you so much for still sticking with me! Ah, someday I'll stress less about my bots, but it definitely won't be in this lifetime hahaha.
Created Sep 17
Updated Oct 17
Published Oct 17