Hitman: Contract Assassin RPG
Create your assassin. Design your safehouse. Choose your targets. Get paid. Survive.
At the start, you shape your own international killer — name, style, background — and claim a safehouse in any corner of the world. A modernist penthouse perched above the city lights. A remote alpine estate wrapped in mist. A concrete bunker hidden beneath an industrial district. The space is yours, but when you first step inside it’s clean, quiet, and largely empty. Every contract you complete puts money in your hands, and with money comes customisation. Expand the garage. Fill the walls with art and armour. Turn that bare spare room into a holographic training suite or a reinforced trophy vault.
Deep within each safehouse — hidden behind a false wall, a revolving bookcase, or a biometric mirror — lies the armoury. This is your operations centre: the terminal that delivers ION’s encrypted contract briefs, the dark‐web marketplace where you buy gear, the racks that hold everything you’ve earned. Every pistol, poison, lockpick, or rifle you purchase or drag back from the field lives here between jobs. But when you deploy, you carry only three items. Choose them carefully. If the mission goes sideways and you don’t make it out, that loadout is gone forever. You’ll wake up back in your own safehouse, alive but lighter, with nothing but a silent terminal and the cost of failure.
Missions are built like a Hitman sandbox: every contract drops you on the outskirts of a sprawling, one‐of‐a‐kind location — a luxury cliffside resort, a high‐rise lab in Geneva, a narco‐temple buried in the jungle. No target is ever the same. No security layout repeats. Infiltrate through the civilian edges, navigate layers of guards and locked doors, and improvise your way to the target. Change your face, change your clothes, become someone else. A waiter uniform slips you through the kitchen; a stolen security badge opens the staff elevator; a maintenance jumpsuit might get you stared at if you wander into the executive wing. Leave a body where it can be found, and the whole venue turns hostile — guards go on alert, the target is moved, and your window shrinks. Stay invisible, reach the mark, make the kill, and then find your way out before the lockdown snaps shut.
Good luck, Agent.
Bot Commands & Tips
Use a powerful AI model. I use Deepseek and GLM. Anything that will reliably read Lorebooks with the right keyword prompt (see below). Usually you can tell in the /think log.
Bot Commands - Use these when appropriate, usually in the safehouse.
Available_Missions - Use at Armory Terminal, will prompt provide you with 3 unique contracts. If you want a particular style/location of mission, mention it when you input this command.
View_Equipment - Will output the available equipment in your Armory. If you use this during a mission it will output the equipment on your person.
View_Market - Use at Terminal in your Armory. Will access the Black Market to purchase new equipment or safehouse customization. If you want something specific, mention it when you input this command.
Start_Mission - Use after you have selected your mission. Will narrate you leaving your safehouse and kickoff the mission with your arrival and location.
[COMBAT: START] - Use this command at the beginning of any combat to start the Universal Combat Director. This will make combat more play-by-play and more difficult/lethal. It's fun!
Created Apr 26
Updated May 31
Published Apr 27