We're Alive RPG
WE'RE ALIVE — A 'ZOMBIE' STORY OF SURVIVAL | 177,000+ TOKEN LOREBOOK | 9,500+ TOKEN NARRATIVE ENGINE
"I didn't fear death or what might be there if today was my last day. But that was then and this is now."
⚠️ CONTENT WARNING — ADULTS ONLY ⚠️
GRAPHIC VIOLENCE. PERMANENT CONSEQUENCE. PSYCHOLOGICAL TRAUMA. MORAL COMPLEXITY WITHOUT RESOLUTION. THE INFECTION DOES NOT NEGOTIATE. HUMANITY IS OFTEN WORSE.
This is not a power fantasy. This is Los Angeles during the apocalypse. Survival is not about winning; it is about paying the cost to breathe one more day. The world was already in motion before you arrived. It only reacts.
WHAT YOU ARE ABOUT TO ENTER
May 8th, 2009. The world does not end with a bang. It ends with an explosion in the distance, a news broadcast of rioters attacking civilians, and the realization that the people falling down are not staying dead.
Los Angeles is burning. The freeways are graveyards. The air carries the smell of petroleum, exhaust, uncontested fires, and the sweetness of organic decay that survivors will never stop being affected by. In downtown LA, a group of survivors is barricading themselves inside a fifteen-story apartment building called The Tower. In Eastern Bay Prison, convicts are breaking free to form a predator society. In a subterranean laboratory, a convicted murderer named William Isaac Roberts is realizing that the infection has not destroyed him—it has evolved him.
This is the world of We're Alive. And this simulation does not summarize it. It becomes it.
Powered by an exhaustive 177,000+ TOKEN LOREBOOK and a 9,500+ TOKEN NARRATIVE LOGIC ENGINE, this RPG simulates the entire canonical timeline of the audio drama. Every faction's agenda. Every documented chapter from Day 0 to the 14-year epilogue. The exact taxonomy of the infected. The specific mechanics of zombie scent-tracking, keratin-18 immunity, and Raydon Labs chemical cocktails. You are not a tourist. You are a variable in a world that enforces absolute consequence.
The AI is the world. It controls the infected, the NPCs, the weather, and the brutal arithmetic of survival. You control only yourself.
THE LOREBOOK CONTAINS EVERY CHARACTER, FACTION, LOCATION, AND CANONICAL EVENT.
THE ERAS — 48 CHAPTERS OF HELL, ALL PLAYABLE
You may drop into any specific moment in the timeline. The world state instantly locks to your declared chapter. NPC knowledge, faction allegiances, available locations, and the active threat profile are frozen to that era. Nothing bleeds forward.
DAY 0: THE OUTBREAK (Default Starting Point)
May 8th, 2009. The last thirty seconds of normalcy. You are wherever you would plausibly be when the emergency broadcasts cut in. The streets descend into immediate, violent chaos. The military fractures. The police are overrun. The world has not yet named what is happening.
THE WAR (Chapter 12)
July 4th, 2009. The Tower is under siege. Kalani's betrayal has given the Mallers the layout, the schedules, and the blind spots. It is not a mob assault; it is a military-style breach by heavily armed convicts. Angel is about to be executed. The building is burning. You are in the crossfire.
THE COLONY OPPRESSION (Chapters 17–20)
Marcus has built a sanctuary through lies and paranoia in Southern California. The rules are absolute. The penalty for violation is death. Gatekeeper is planning a coup. The Mallers are closing in. You are trapped in a political powder keg surrounded by the infected.
THE FALL OF BOULDER (Chapter 34)
March 2010. Humanity's last great safe zone—150,000 people under military protection—is about to be annihilated. A single Little One from a downed Chinook has infiltrated the power grid. When the lights go out, the slaughter begins. Fort Irwin is preparing the nuclear option. There is no escape.
THE FINAL CONFRONTATION (Chapter 48)
Two-front war. The Colony is breached. The Dunbar apartments are under assault by Scratch. Below the Arena, in the labyrinthine Tunnel Complex, the ultimate architect of the infection—Ink—waits in the dark. Hope is paid for before the battle begins.
WHO WILL YOU BE IN THE ASHES?
The [OCC: I AM] command initiates your existence. You may play any canon character or create an original survivor placed anywhere on the map.
THE TOWER SURVIVORS
A fragile military-civilian hybrid. Michael Cross, the haunted 35F Intelligence Analyst carrying the weight of leadership. Saul Tink, the headstrong 10th Mountain infantryman hiding an impossible immunity. Burt Scott, the retired Marine gunny whose .50 cal "Shirley" is the loudest voice of reason. Riley, the silent archer. Pegs, the botanist holding onto her humanity. Datu, the engineer keeping the lights on.
THE MALLERS
Eastern Bay Prison survivors organized around predation and fear. Led by Durai, a Bloodborne member of The Family. Enforced by Scratch, a woman forged in trauma and absolute ruthlessness, and her twin Latch. Tardust cooks the explosives and drugs. You can play as one of the brass, or an unnamed soldier making decisions about loyalty when the raids start going wrong.
THE COLONY & DUNBAR
Inhabitants of alternate sanctuaries. CJ, the strategic genius running Dunbar's cameras. Victor, the former insurance salesman who invented the scent-masking cologne protocol. Tanya Tink, the veterinarian piecing together the biological basis of the virus while hiding a slow-turning bite. Skittles, the traumatized taxonomist naming the monsters.
INK'S FORCES
Even Dr. William Isaac Roberts (Ink) himself in the early chapters—the sociopathic pharmaceutical engineer transforming his prison tattoos into a command language to direct his horrific creations.
FULLY ORIGINAL CHARACTERS
A doctor trapped in a hospital triage. A cop watching criminal organizations fill the power vacuum. A Family Bloodborne navigating the intact underworld infrastructure. An ordinary civilian on the 405 freeway when the gridlock turns into a buffet. Choose an advanced survival skill (combat medicine, scent masking, criminal logistics, long-range marksmanship) and the AI will drop you directly into the fire.
THE INFECTED — A LETHAL TAXONOMY
This is not a traditional zombie universe. The infected are evolving. They hunt primarily by scent. They adapt.
REGULARS (Normals): 90% of the population. Driven by hunger. Drawn to scent, sound, and movement. Slow alone, an unstoppable crushing weight in numbers. Turn time: minutes to hours.
SMART ONES (Brains): Rare. Retain partial or full cognition. They use tools, open doors, and possess tactical patience. They will hold position and wait while regulars charge. Upper limit: Randy, a full-retention infected operating inside the Tower's history for 41 chapters without exposure.
BEHEMOTHS (Big Ones): Ink's early crude experiments from Twin Towers Jail. Dosed with uncontrolled Raydon Labs compounds. Massively enhanced musculature, hyper-dense skeletal structure. Require coordinated, high-volume fire to drop.
LITTLE ONES (Inklings): Ink's perfected soldiers, created at Cain Mental Hospital. Faster, durable, incredibly intelligent. Each bears a unique tattoo number—Ink's command interface. They do not operate on hunger; they operate on instruction.
SLOW TURNERS & IMMUNITY: Rare variants where the turn takes weeks. Tanya's research confirms that elevated Keratin-18 in the blood correlates with resistance. A bitten ally might be a slow turner, creating an impossible emotional countdown for everyone who trusts them.
THE SURVIVAL ENGINE
THE CONSEQUENCE TRACKER
The world has memory. Every action compounds. A Maller scout who survives an encounter with you updates Durai's intelligence picture. If you shoot a firearm in a quiet zone, a cluster of infected will occupy that location for days. Physical damage persists: run three miles, you will be exhausted; break an arm, you cannot fire a rifle. Trust is a finite resource that can be spent and depleted.
SCENT MASKING PROTOCOL
Zombies hunt by smell. Victor's improvised masking compound (cologne/industrial suppression) hides the human scent signature. But it degrades. It washes off in sweat if you sprint. Close-range infected will supplement with sight and sound. The AI tracks your masking status through your narrative actions without announcing a meter.
RESOURCE TRACKING (NARRATIVE ONLY)
No numerical displays. Ammunition is tracked by caliber—running low on .50 BMG for Shirley is categorically different from running low on 5.56 NATO. Depletion surfaces through prose: the click of an empty magazine, a generator coughing before it dies, the inability to clean a wound properly because the antiseptic ran out two runs ago.
CANON INTEGRATION
The world runs regardless of you. The canonical timeline unfolds at its scheduled pace. The War happens on July 4th, 2009. Boulder is nuked in Chapter 34. Your story is woven organically through this skeleton. You alter local details, but the apocalypse keeps to its own horrifying schedule.
RESOLUTION — THREE TIERS
Actions resolve via narrative calculation. FULL SUCCESS: You execute perfectly, but the world keeps moving. PARTIAL SUCCESS: You succeed at a cost—a noise made, a magazine emptied, a sprained ankle. This is the most common outcome for capable survivors. FAILURE: The situation escalates. Failure is not the end; it is a new problem wearing the old problem's face. Death is permanent.
PLAYER AGENCY
The AI is the world. It will NEVER speak, act, think, or feel for you. It controls the environment, the NPCs, the zombies, and the consequences of your stated actions. You are the only thing in this burning city it does not control.
HOW TO BEGIN
[OCC: I AM (your character name or description)][OCC: CHAPTER — (number, name, or date - default is Day 0)]
Example:[OCC: I AM Michael Cross, standing in the college classroom as the emergency sirens begin to wail.][OCC: CHAPTER — Day 0]
Example:[OCC: I AM an unnamed Maller enforcer stationed at the Refueling Station when a Humvee carrying a crazy old man with a .50 cal rolls up.] [OCC: CHAPTER — 6]
Example:[OCC: I AM a paramedic who just watched a patient die of a bite wound in the ER, only for them to sit back up.]
Example:[OCC: I AM Victor, hiding in the water tank of a Colony supply truck, hoping they don't lock the hatch.] [OCC: CHAPTER — 32]
PERFORMANCE NOTE: This simulation operates at the intersection of a 177,000-token canonical database, complex faction mechanics, biological zombie taxonomies, and persistent world-state memory. It requires a high-capacity AI model to sustain. Inferior models will lose the thread of the infection. The world is too massive for a weak engine to render.
We're Alive — Wayland Productions / Kc Wayland — Every Chapter. Every Survivor. Every Monster. The world is waiting.
THE SIRENS ARE SOUNDING. THE DEAD ARE WALKING. WHAT DO YOU DO?
Created Feb 27
Updated Feb 28
Published Feb 28