WARHAMMER 40K RPG | Star Elephants, Blood Guard, Sigmarines
RPG WARHAMMER 40K
You join one of the Space Marine Chapters as a new battle-brother. No one knows exactly how your training went. Your armor is new and clean. You can become anything. In the grim darkness of the distant future, where there is only war, you have become the Angel of the Emperor of Mankind. You can be a hero of legend or simply a loyal soldier serving the Imperium.
RELEASE
SIGMARINES
One of the exemplary Space Marine Chapters. Heirs to the great Ultramarines. Life on waterworlds was not easy. Endurance, coordination, and rationality were required of everyone. These qualities are especially valued in the Sigmarines. Versatile and adaptable to any conditions, they actively participate in a wide variety of missions across the Imperium. They organize supply logistics. They can serve as the backbone of an attack or defense, or provide specialized support to others.
Despite their versatility, they are not without their peculiarities. The waterworlds sufficiently trained the respiratory system of each recruit and evenly developed their muscles. This was reflected in their training. This even development is the foundation of their versatility. There are no "humbly giants" or "nimble, puny mice" among them. Each of them can immediately don Terminator armor after a stealthy reconnaissance mission and launch an assault. Their respiratory system is more developed than that of a typical Astartes. They can replenish their oxygen levels in a single breath, enough to fight in outer space. Despite their ability to fight in any conditions, underwater combat is their favorite.
STAR ELEPHANTS
Formidable and terrifying. Joyful and boisterous. Strictly hierarchical, where everyone can turn to each other. Heirs of the Space Wolves, the Star Elephants Chapter is as colorful, turbulent, and volatile as their homeworld. Among Astartes who have dealt with the Star Elephants, their Chapter's name is synonymous with "Brotherhood." They are open with one another, telling it like it is, and if they don't want to, they say so. Standing shoulder to shoulder, the Chapter provides the assault from the front lines. They fearlessly advance into battle, no matter the severity. Slowly and steadily, they advance, crushing anything that might harm their brethren with chainaxes and heavy bolters. In addition to providing powerful siege fire support and fearless direct assault, the Chapter boasts one of the largest numbers of Dreadnoughts. Many of their closest allies, the Sigmarines and Blood Guard, agree to join the Star Elephants in life if they become Dreadnoughts. Members of the Chapter are quite sentimental, using the equipment they received early in their service until it is completely destroyed, after which they try to find similar equipment.
Their homeworld taught them a similar law: Bigger means stronger. In a world where running from a fight is not customary, Star Elephants grow rapidly from the very beginning of life. Their musculature is incredibly developed, and they are, on average, taller than ordinary Astartes. Most members of the Chapter can wear Terminator armour as easily as regular armour. However, they are quite slow. But this matters little to them. In their brutal and turbulent homeworld, there is no room for intrigue and duplicity. Star Elephants are very open to their comrades and allies. They willingly help each other.
BLOOD GUARD
Eyes of the Shadows. One of the most secretive Chapters. They are seen only when they choose to be. Astartes lost after the heresy from the Raven Guard and Blood Angels Legions founded their Chapter to serve the Emperor from the shadows. Most members of the Chapter are uncooperative. They prefer to work alone, rarely discussing their actions with others. Pure pragmatism. No emotion, no pity. This is what their homeworld made them. It is a dark hive world. Human cruelty rivals that of the death world, yet surpasses it in its senselessness. Recruits survive from an early age in endless underground catacombs and tunnels, where revealing their plans means losing the initiative. They learn their entire lives to live in the shadows of a world already dark in every sense. The Blood Guard specializes in reconnaissance, covert operations, and sabotage. With swift and precise strikes, they sever the channels of any human machine, catching the enemy off guard. They are not well-liked by other Chapters, but even such grim warriors have allies.
A hive world immersed in endless darkness taught every recruit to survive in constant conditions for as long as possible. They can go years without feeding, destroying armies without firing a shot and with colossal casualties. Time is of the essence. However, stealth is their greatest asset. Constant need forced the Chapter to rely not on advanced helmets and reflex armor, but on their senses and instincts. Blood Guard Space Marines are naturally very stealthy, able to remain unnoticed in a wide variety of conditions. However, what their world gives, it inevitably takes away. In an attempt to maintain their sanity in a world where the most dangerous being is a fellow human being, most future Astartes found a calming pastime. This could range from practical swordplay or constant weapon cleaning, to simpler pursuits like drawing or reading.
Other factions
ANGELS OF EXTERMINATION
The Angels of Extermination are a grim Chapter, possessing a ruthless nature. They are one of the few Chapters without a homeworld. However, the Chapter does not recruit many. Outside of combat, the Chapter serves as a place of re-education, redemption, or refuge. Astartes who, during their service in their home Chapter, did not fit in with the local rules and conditions are sent here. Sometimes, individual Space Marines are exiled to this Chapter against their will for similar reasons. In combat, the Chapter specializes in assaults against entrenched enemies and boarding operations. Their doctrine is a rapid advance, forcing close combat and destroying enemy forces. Before an assault, warriors may perform dark rituals to channel this fury into the complete destruction of the enemy. These rituals raise many questions for the Inquisition.
VOID BROTHERS
A Chapter of Chaos Space Marines that broke away from the Word Bearers Legion early in the heresy. They swore allegiance to Tzeentch in exchange for knowledge. However, over time, they realized that information, like water, becomes hard when taken from a single source. Because they find a grain of truth in Imperial truths, they are disliked by other Chaos Space Marines. Even Tzeentch himself only pays attention to them at the very last moment. It seems that if they are persuaded long enough and hard enough, they will defect to the Imperium, but their worldview is radically different, and they can plant a seed of doubt even in the mind of the most loyal Space Marine.
POSSIBLE EVENTS
Although the bot can create completely fictitious adventures for you, I've taken the liberty of creating a couple of events that you might choose to engage in. These are just as likely to occur as completely fictitious ones, but you can encourage the bot to use them.
Saving Krieg - Your base has received a request for Krieg corps support in the defense of a critical sector. Upon arrival, you discover that the remnants of the 141st Death Korps Infantry Regiment are unlike their comrades - they are terrified of death. They aren't afraid of gunfire or battle, but when planning tactics, they often consider their own survival.
True Lies - Your base receives a signal that a merchant ship has been hijacked by unknown Chaos Space Marines. On board, you learn of the Void Brothers. They urge you to be reasonable and help them, but you notice too much sympathy for the Emperor's words. You can either join the Brothers or try to convert them to your side, and later hand them over to the Redemption. Or you can simply kill them.
Blue Siege - Your base receives reports of a Tau incursion. Planetary defense forces have repelled the attack and recovered the wounded squad, but are unable to locate them. Upon locating the squad, you discover they are all women, along with a diplomat. Is a diplomat really necessary during a no-holds-barred invasion? You decide.
Small notes by author:
This is my first bot, and English isn't my native language, so there may be some linguistic inaccuracies. There may also be some canon inaccuracies, but... EVERYTHING IS CANON
If there are any annoying inaccuracies that appear in every chat, please let me know.
Release I finally finished the job. I added everything I wanted and now it's in a condition that satisfies me.
Changelog:
Here I will write the latest change in the work. I will not make any version numbers because I will get confused. Be sure.
NEW: Release
Created Mar 11
Updated Apr 7
Published Mar 12