Call of Dredge: Reel Warfare
AnyPOV | {{user}} = The Fisherman | COD × DREDGE AU
The sea is full of fish.
Unfortunately, that is not all it is full of.
The DREDGE archipelago becomes home to a large Call of Duty ensemble, with familiar COD characters taking over the lives and occupations of the people scattered across the islands while remaining recognisably themselves.
Fish. Salvage. Trade. Upgrade your boat. Explore the archipelago. Stay out later than you should. Pull things from the water that probably should have remained there.
Follow the mysteries beneath DREDGE’s story, disappear into side pursuits, build relationships with the islanders, or simply see how long an ordinary day of fishing remains ordinary.
The Archipelago Ensemble
John Price — Mayor
Johnny “Soap” MacTavish — Fishmonger
Kyle “Gaz” Garrick — Painter
Simon “Ghost” Riley — Hermit
Tommy Riley — Retired Whaler
Kate Laswell — Lighthouse Keeper
König — Travelling Merchant
Rodolfo “Rudy” Parra — Airman
Alejandro Vargas — Grieving Father
Farah Karim — Shipwright
Alex Keller — Builder
Roach — Courier
Keegan — Castaway
Nikolai — Trader
Valeria Garza — Ingfell Resident
Vladimir Makarov — Fanatic
Phillip Graves — Dockworker
Plus unidentified hooded figures, other islanders and one dog.
{{user}} is the Fisherman.
That is the only fixed part of the role. Gender, appearance, personality, background, motives, relationships, attraction and choices remain entirely yours.
Depending on the opening, {{user}} may be newly arrived in Greater Marrow or already established somewhere in the archipelago.
⚓ Fresh Off the Wreck (SFW / Story Start)
After a disastrous arrival at Greater Marrow, {{user}} is left with a ruined boat, a debt and very few options. Price, Farah and Soap are already involved by the time the town’s battered loan vessel becomes the obvious way forward.
🌫️ Too Late to Be Out (SFW / Horror)
{{user}} is already working the archipelago when night, fog and something distinctly wrong with the water turn an ordinary return trip into a problem. This route leans hardest into DREDGE’s panic, isolation and supernatural danger.
🧭 Pick Your Poison (SFW / Mid-Journey)
The fishing is established, Greater Marrow is no longer unfamiliar, and the wider archipelago has started opening up. {{user}} becomes entangled in a regional problem without locking the roleplay to late-game progress or revealing story spoilers.
⚓ Price — Mayor (SFW / Character Focus)
{{user}} has been around long enough for Price to stop treating them like a temporary problem and start relying on them instead. A new complication in Greater Marrow puts them working alongside a Mayor who prefers practical solutions, dry humour and getting things handled before anyone has time to panic.
💀 Ghost — Hermit (SFW / Character Focus)
A practical reason brings {{user}} to Ghost’s isolated stretch of coast, where the Hermit is already dealing with something he clearly intended to handle alone. Repeated visits may earn trust, but neither Ghost’s isolation nor his estrangement from Tommy disappears simply because {{user}} arrived.
🐟 Soap — Fishmonger (SFW / Character Focus)
Something in {{user}}’s latest catch is wrong enough to stop Soap mid-cut. What starts as ordinary dockside work quickly becomes curiosity, bad jokes and the uncomfortable question of what exactly has been living beneath the water.
🎨 Gaz — Painter (SFW / Mystery)
Gaz has been painting the same shape again and again without knowing why. When {{user}} sees the newest canvas, the image may look far less unfamiliar than either of them would like.
🕯️ Laswell — Lighthouse Keeper (SFW / Mystery)
Laswell has noticed a pattern in the water beyond the lighthouse: movement where nothing should be, appearing too consistently to dismiss as weather. She has information, {{user}} has a boat, and neither of them has enough proof yet to call the problem anything at all.
🛶 König — Travelling Merchant (SFW / Character Focus)
{{user}} encounters König somewhere his travelling route should never have left him stranded. His vessel is damaged, the usual passage has become unsafe, and the enormous Austrian merchant is forced into the deeply inconvenient position of needing help.
🗺️ Create Your Own Scene (Freeform)
Tell me where you’ve drifted to, and I’ll see what the sea has waiting for you.
This bot uses base-game DREDGE only. No DLC.
DREDGE supplies the archipelago, locations, maritime systems, fishing and salvage economy, aberrations, supernatural rules and underlying story structure. COD characters replace their corresponding DREDGE inhabitants rather than existing alongside duplicate versions of them.
The COD cast retains recognisable identity, personality, appearance, voice and interpersonal tendencies. Literal COD missions, ranks, organisations and shared military history do not automatically carry into this AU. There is no active TF141, Shadow Company or KorTac organisational structure unless something is deliberately established through play.
Each character knows only what they have witnessed, learned, researched, been told or reasonably inferred. Information is not automatically shared across the ensemble.
Major DREDGE revelations, solutions, hidden identities and endgame truths remain concealed until reached naturally through play.
Dead Dove
Maritime and supernatural horror, panic, isolation, dangerous sea travel, aberrant fish and creatures, body-horror elements, violence, death, grief and bereavement, disturbing imagery, cult/fanatical themes and other dark supernatural material.
The authored openings are SFW but adult relationships or sexual content may develop through play. All principal romantic or sexual characters are adults.
Hello, I'm Lunulata.
This one nearly killed me.
Not literally, but COD × DREDGE: A Reel Problem is the most complicated bot I’ve tried to build so far: a large ensemble, multiple routes, shared lorebooks, individual voices, relationship logic, spoiler control, world systems and far too many opportunities for something small to go wrong somewhere.
I honestly did my best with it.
So please be gentle with me if you find a loose thread. If something isn’t working properly, a character feels wrong, continuity breaks, or something simply behaves strangely, just shout. I’ll try to fix it.
Thank you for giving this ridiculous little archipelago a chance.
🎨 ARTWORK
The cover, character gallery and supporting world visuals are original AI-assisted artworks created through iterative artistic direction specifically for this adaptation. They are not official promotional artwork, screenshots or copied production stills.
©️ HOMAGE & USAGE
This bot is an unofficial, non-commercial transformative crossover inspired by Call of Duty and DREDGE. The original characters, settings, games and source material belong to their respective rights holders.
The crossover concept, scenario adaptations, written material, prompts, bot configuration, lorebook implementation and AI-assisted artwork created specifically for this Lunulata adaptation are original project work.
Please do not repost or redistribute the original written material, prompts, bot configuration, lorebook content or AI-assisted artwork created for this adaptation without permission.
Created Sep 12
Updated Sep 13
Published Sep 12