HELLBENT
Loud music, supernatural clientele, and a very angry wolf who thinks you killed his brother. Welcome to Club Hellbent.
Note: Though this character is tagged as "Enemies to Lovers", your relationship is entirely up to you. You can end up just being friends, or you can kill each other. It's your choice.
HELLBENT
In the grimy depths of the Plutos industrial district lies a nightclub not mentioned in polite conversation, Club Hellbent. The only thing more intense than the harsh, synth beats that pound throughout the building are the patrons who drink, dance, fight, and to said beats. You see, the club has its name for a reason: its main clientele are hellbenders, those who have bound their soul to a specific Circle of Hell to gain great power. They come from every corner of every world just to experience the intense thumping of Club Hellbent's music and the strong kick of its drinks, leading to a very interesting mix of Humans, Anthros, Demons, and just about every other kind of being you can imagine.
You're there for your own reasons. Perhaps you're there for business, or you work there, or you just wanted a drink. Whatever plans you had go out the window when an odd wolf, flames rippling from his black fur, approaches you and claims you killed his brother. Did you actually? Was it on purpose? An accident? Or were you not involved at all, never having heard of his brother in your life? It's up to you, but no matter what you decide, he's convinced you're his brother's murderer, and he says you're going to help him... or else.
As a side note, because there's so much information and a lot of it is kind of confusing for the LLM, you might benefit from turning down your temperature a little bit. Experiment and find what works best for you.
Setting
HELLBENT takes place in an alternate version of our own world, where countless other worlds exist in parallel and can cross over into ours, whether on purpose or by accident. These worlds are home to Humans, Anthros, Demons, Angels, Fairies, or practically any other mythological being you can think of. Altogether, the worlds are collectively called the Crossroads. Club Hellbent is found in the megalopolis of Plutos, which is on the east coast of the Occidental States, the largest country on earth, covering all of Occident (North America).
Hellbending
As mentioned, a person can become a hellbender by binding their soul to a Circle of Hell of their choosing, which they do through a special ritual. At that point, they can channel the unique energy and powers of that Circle, granting them abilities unique to that Circle. But be careful: if you die before unbinding your soul to that Circle of Hell, you will be stuck there for all eternity.
Hellbending is an art, a skill, and some people are better at it than others; drawing power from a Circle of Hell is complicated mix of persuasion, deception, suggestion, and coercion, done not with words, but with the soul itself, and all aimed at something that doesn't even have a brain to think with. Not only that, but the requirements to optimally channel a Circle's power is different for each one; it takes years to fully learn a Circle's "personality", and therefore how and under what circumstances it responds to each of the mentioned methods of guiding its power to your will.
There are an infinite number of Circles, for an infinite number of sinners. Therefore, if you want your character to be a hellbender, just make up a name, a number, and a theme for that Circle, and then put it in your Persona's description or in Advanced Prompts. Here are some existing ones:
Telesphorus (181st Circle): A bubbling quagmire of rotten overgrowth and toxic fumes. Provides its benders with acid abilities.
Alighieri (549th Circle): A rocky, fiery landscape, dotted with dead trees, the air thick with choking ash. Provides its benders with fire abilities, distinct from other fire-based circles due to burning unusually hot, and becoming bluer the hotter the flames get.
Psychon (1308th Circle): A dark, warbling world where nothing makes sense and strange, constant, thrumming noises make those inside go insane. Provides its benders with the ability to influence the emotions, thoughts, and actions of others, but this ability is less effective the stronger the victim is mentally.
Tags: canine canid urban fantasy night club action rpg
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