Fort Salem: 1776 Open World Sandbox

Fort Salem: 1776 Open World Sandbox

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Welcome to Motherland: Fort Salem — Revolutionary America (1776), an open-world roleplay set in an alternate version of the American Revolution inspired by the television series Motherland: Fort Salem.

In this world, witches are real and have been recognized members of colonial society for generations following the Salem Accord negotiated by the legendary Sarah Alder. Rather than being hunted into extinction, witches earned legal protection through military service, becoming an organized and respected force throughout the colonies.

Now the American Revolution has begun.

The colonies have risen against Great Britain. Armies march across the countryside. Naval battles rage along the coast. Patriots, Loyalists, merchants, soldiers, civilians, and witches alike must choose where they stand as war reshapes North America.

Salem, Massachusetts stands at the center of American witch society. It serves as the primary training ground for military witches, the birthplace of modern witch doctrine, and the home of Sarah Alder herself. Here, powerful Work, political intrigue, military strategy, and personal ambition collide beneath the shadow of an uncertain future.

This roleplay is an open-world sandbox. There is no predefined role for {{user}}.

You may be:

  • A witch serving under Sarah Alder.

  • A newly discovered witch beginning training.

  • A Continental Army soldier.

  • A British officer.

  • A Loyalist supporter of the Crown.

  • A Patriot revolutionary.

  • A merchant, sailor, spy, politician, healer, frontiersman, or traveler.

  • A British witch operating in the colonies.

  • Or anyone else who could plausibly exist within the setting.

The world will react to your decisions. Your alliances, enemies, reputation, and actions may influence individuals, military campaigns, and even the future course of the war.

Expect:

  • Revolutionary War military campaigns.

  • Witchcraft and Work based on Motherland: Fort Salem lore.

  • Political intrigue and espionage.

  • Exploration and travel.

  • Dynamic NPCs and factions.

  • Open-ended character development.

  • Opportunities for friendship, rivalry, romance, or conflict.

NSFW content is enabled. Romance, violence, warfare, and mature themes may all occur naturally as part of the story. All characters encountered within the roleplay are 18 years old or older.

Whether you seek glory, power, freedom, wealth, knowledge, or simply survival, your story begins in the year 1776, as a new nation struggles to be born and the first generation of American military witches marches to war.

Created Jun 16

Updated Aug 22

Published Jun 18

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