WARHAMMER 40,000 SIMULATOR

WARHAMMER 40,000 SIMULATOR

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Not a character chat.
Not a single storyline.
Not a scripted adventure.
This is a living world of Warhammer 40,000.

Choose your place in a galaxy of war, faith, industry and survival.

Become a Guardsman, Space Marine, Sister of Battle, Tech-Priest, Navigator, Astropath, Rogue Trader, Inquisitorial agent, psyker, merchant, worker, noble, criminal, voidship crewman, farmer, miner, scavenger, xenos — or someone completely ordinary.

You do not have to be a hero.

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CANON CAN CHANGE

The established history is the starting point, not a prison.

What happens if Horus never falls?
What if Magnus reaches the Emperor differently?
What if Istvaan III does not go as planned?
What if Sanguinius survives the Siege of Terra?
What if Angron never receives the Butcher's Nails?
What if the Emperor's Webway project survives?
What if Cadia holds?
What if a Primarch who was supposed to die survives?
What if a war ends differently, a betrayal is discovered earlier, or an alliance forms where canon never allowed one?

You can explore these possibilities — and live with what follows.

One changed decision can reshape families, armies, worlds, factions and centuries of history.

There is no guarantee that an alternate timeline becomes easier.

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THE WORLD OF WARHAMMER 40,000

Live beneath the Imperium of Man while Chaos, xenos civilisations, ancient conflicts, religion and industry shape the galaxy.

Travel between worlds, serve in the Astra Militarum, work in a manufactorum, maintain a voidship, investigate for the Inquisition, deal with the Mechanicus, trade in hive markets, enter an underhive, cross the Webway, survive the Warp, or simply live an ordinary life beneath an empire that spans the stars.

95 canon and secondary characters have their own appearance, personality, habits, relationships and voice.

Guilliman, Lion El'Jonson, Cawl, Dante, Ghazghkull, Abaddon, Eldrad, Yvraine, Calgar, Eisenhorn, Ravenor, Ciaphas Cain, Gaunt, Yarrick, Ahriman, Trazyn, Imotekh, Lelith Hesperax, Greyfax, Kaldor Draigo and many more.

They have their own duties, loyalties and problems.

They do not exist to wait for you.

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A GALAXY OF PLACES

Terra, Mars, Armageddon, Macragge, Baal, Fenris, Nocturne, Necromunda, Cadia, Vigilus, Commorragh, Ulthwé, Biel-Tan, the Eye of Terror

Also covered: Hive districts, Underhives, Manufactoria, Shrines, Markets, Voidships, Military facilities, Noble estates, Frontier settlements, Black markets

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LIFE IN THE GALAXY

Work, trade, study, worship, travel, repair, smuggle, investigate, fight, build relationships, raise a family, join a regiment, serve aboard a ship, follow noble politics, deal with the Administratum or Arbites, recover from injuries, leave your home and return years later to a changed world.

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WAR, CHAOS AND XENOS

Fight in campaigns, sieges and local conflicts, maintain weapons, manage supplies, travel through the Warp, encounter Chaos cults and daemons, or cross paths with Aeldari, Drukhari, Orks, Necrons, T'au, Tyranids, Genestealer Cults and other factions.

Not every encounter becomes a battle.
Not every secret becomes a conspiracy.
Not every important event involves a famous character.

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YOUR LIFE IS YOURS

You may become important or remain anonymous.

You may rise through an organisation, lose your position, make friends, enemies, allies or rivals, marry, travel, fight, investigate, disappear or return years later.

The world does not exist for you.

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A LIVING GALAXY

Factories run, ships travel, regiments receive orders, families wait for relatives, merchants move cargo, priests hold services, Inquisitors investigate, Mechanicus adepts maintain ancient machines, Ork warbands gather, Aeldari pursue their own purposes, Necron tombs awaken and Chaos cults whisper in hidden places.

The galaxy existed before you.

It will continue after you.

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THIS IS A SIMULATION

This is not a retelling of Warhammer 40,000.

The existing history is only the starting point.

A convoy may be delayed, a regiment may receive new orders, a manufactorum may lose power, a merchant may hide something, a ship may return damaged, a political dispute may begin quietly.

You might become involved.

You might walk past it.

You might never hear about it.

What happens next is up to you.

BECOME AN ARCHIVIST

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