Tremor
Tremor
Tremor
Tremor is a Status Effect that will raise the Stagger Threshold of an afflicted unit equal to the Tremor Potency on Tremor Burst. Tremor Count decreases by 1 at turn end, and may be decreased by Skills that trigger Tremor Burst.
Tremor is linked to the Sloth Sin Affinity.
Contents
Strengths & Weaknesses
Tremor is a Status Effect that deals damage to Stagger Thresholds rather than HP damage. While this is effective on enemies that have multiple Stagger Thresholds, it is nearly useless against other enemies. The basis of a Tremor team is to make use of the fact that Staggered enemies take +50% damage for every level of Stagger they suffer, but Tremor's general difficulty dealing damage makes it less powerful than fixed damage Status Effects. To resolve this issue, Fusion Tremor gifts create additional Stagger Thresholds, allowing Tremor teams to deal high damage in Mirror Dungeons.
Tremor is most effective against enemies that have many Stagger Thresholds and low HP. Tremor Identities usually have a Sloth or Gloom skill, and Blunt attacks are the most common.
Tremor has a lot of downsides, but is particularly weak against enemies with a low number of Stagger Thresholds and high HP, such as Refraction Railway Encounters or Main Story Boss fights. Because damage to a Stagger Threshold does not Count as HP damage, high Tremor Potency does not by itself convert to damage, and can often be useless: once an enemy recovers from Stagger, causing a Tremor Burst will do nothing if there are no remaining Stagger Thresholds. Compared to other Status Effects, Tremor deals the least damage and suffers from the most complications. To circumvent this, Amplitude Conversion and Amplitude Entanglement were added to the game, creating different versions of Tremor with bonus effects.
Teams focusing on base Tremor primarily focus on Staggering enemies and then dealing damage while they are Staggered. The limitations of this strategy is that most Identities that inflict Tremor are not particularly high damage dealers, meaning that the total damage dealt is lower than teams that use fixed damage Status Effects like Rupture or buffs that enable high damage like Charge.
Self-Tremor
Some Identities gain Tremor when using their skills, and use Tremor Count as if it was Charge to improve the effectiveness of their skills. Tremor used in this way still functions as a debuff, meaning that fighting enemies that inflict Tremor can either be dangerous or a quick and convenient way to allow a self-Tremor Identity to function at maximum capacity. Unlike Charge, Identities with self-Tremor can save up to 99 Tremor Count, which can be very powerful in long fights.
Amplitude Conversion, Amplitude Entanglement, & Superposition
There are two methods of converting between Tremor types, but both versions convert from normal Tremor into a different version (marked by a different color) without changing Potency or Count values. Amplitude Conversion converts the current Tremor type into the newly applied one. Amplitude Entanglement superimposes multiple varieties of Tremor at the same time, but all varieties of special Tremor will expire at the end of the turn. After Amplitude Entanglement has been inflicted, superimposed Tremors will display as the Status Effect Tremor - Superposition. Inflicting Amplitude Conversion or Amplitude Entanglement on a unit with Tremor - Superposition will continue to add different varieties of Tremor, so it is theoretically possible to inflict all versions of Tremor at the same time.
Unique Tremor: Explanation & Strategy
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Status Effects
Core Effects
NameDescriptionSource (If Exclusive)TremorWhen attacked by skills that Burst Tremor, raise the Stagger Threshold by the effect’s Potency. At the end of the turn, reduce the Count by 1.
- Maximum value of 99 Potency and Count.
Tremor BurstRaise target's Stagger Threshold by Tremor Potency on targetAmplitude ConversionConverts Tremor or already converted Tremor on target to a different kind of Tremor
Potency and Count values do not change over the conversion.Amplitude Entanglement- Fuses the effects of the Tremor type added by Amplitude Entanglement and the Tremor type currently on the target together under Tremor - Superposition.
- Potency and Count values do not change over Entanglement.
- When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead.
- Turn End: converted into base Tremor.Tremor - Superposition- Gained through Amplitude Entanglement
- When triggering Amplitude Conversion, add the effects of the resulting Tremor type to the list of active Tremor effects under Tremor - Superposition.Unique TremorTremor - DecayLose 1 Defense Level for every 4 Tremor Potency on self
When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency
Turn End: reduce the Count by 1
(Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count)Öufi Assoc. South Section 3 Heathcliff
Jeong's Office Rep IshmaelTremor - Fracture- When Staggered, and when the sum of Tremor Potency and Count adds up to 20 or higher, raise Stagger Level by 1
- Cannot exceed maximum Stagger Level with this effect
When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency
Turn End: reduce the Count by 1
(Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count)Binds Outis E.G.OTremor - Reverb- On Tremor Burst, take Sloth damage equal to Tremor Potency on self.
- When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency
- Turn End: reduce the Count by 1
(Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count)Cavernous Wailing Hong Lu E.G.O
District 20 Yurodivy Hong LuTremor - Everlasting- When hit by Skills or Coin effects that trigger Tremor Burst, (Tremor Potency on self)% chance to trigger an additional Tremor Burst. (max 50%)
- When hit by Skills or Coin effects that trigger Tremor Burst, (Tremor Count on self)% chance to trigger an additional Tremor Burst. (max 50%)
- When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency
- Turn End: reduce the Count by 1
(Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count)Everlasting Faust E.G.OTremor - Chain- Lose 1 Clash Power for every 10 Tremor Potency on self (max 3)
- When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency
- Turn End: reduce the Count by 1
(Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count)T Corp. Class 3 Collection Staff Don Quixote
T Corp. Class 3 VDCU Staff OutisTremor - Distribution- Turn End: Gain ((sum of all allies' Tremor Count) / (# of surviving allies)) Offense Level Up next turn (max 5)
- When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency
- Turn End: reduce the Count by 1
(Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count)Entanglement Override Sequencer E.G.O GiftTremor - Clockwinding- Max Speed +2
- Consume Tremor Count on self to inflict 1 more Tremor Potency or Count when inflicting them with this unit's Skill or Coin Effects
- When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency
- Turn End: reduce the Count by 1
(Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count)Asymmetrical Inertia Heathcliff E.G.OTremor - Scorch- On Tremor Burst, take Wrath Damage equal to (sum of Tremor Potency and Burn Potency / 2), and lose 1 Burn Count
- When hit by Skills that trigger Tremor Burst, raise this unit's Stagger Threshold equal by the effect's Potency
- Turn End: reduce the Count by 1
(Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)The Thumb East Capo IIII Meursault
The Thumb East Soldato II SinclairTremor - Hemorrhage- On Tremor Burst, take Lust Damage equal to (sum of Tremor Potency and Bleed Potency / 2), and lose 1 Bleed Count
- When hit by Skills that trigger Tremor Burst, raise this unit's Stagger Threshold equal by the effect's Potency
- Turn End: reduce the Count by 1
(Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)N Corp. E.G.O::Contempt, Awe Ryōshū
Night Awls Capitano Gregor
Related Effects
NameDescriptionSource (If Exclusive)Related EffectsTime Moratorium- Does not take any damage as long as this effect is active; store all damage received instead
- Combat End: If there is only 1 Count left of this effect, the effect triggers Tremor Burst after dealing (100 + (Stack x 15))% of stored damage as Sloth damage
- Turn End: gain 1 Stack and lose 1 Count
- The Time Moratorium will immediately expire after triggering the Tremor Burst and the Sloth damage effect if another instance of Time Moratorium is inflicted on a unit with Time Moratorium.World of T Corp. IdentitiesConcussion- Max Stack: 2
- Multiply the amount of Stagger Threshold raised and Rupture damage dealt against this unit by 1.2 (rounded down)
- Lose 1 Stack at Turn EndHeishou Pack - Wu Branch Adept Yi SangOpen Wound- Max Stack: 2
- Turn End: Gain 1 Bind next turn
- Turn End: At 2 Stack, replace this effect with Deep Wound next turnNight Awls Capitano GregorDeep Wound- Base Stack: 3
- When Tremor Burst is triggered on this unit, gain +1 Bleed Count (2 times per turn)
- Cannot gain Open Wound (in Focused Encounters, the Part)
- Turn End: Gain (Stack - 1) Bind next turn
- Turn End: Reduce Stack by 1Night Awls Capitano Gregor; applied by Open WoundFatal Wound- Base Stack: 3
- When Tremor Burst is triggered on this unit, gain +3 Bleed Count (2 times per turn)
- Cannot gain Open Wound (in Focused Encounters, the Part)
- Turn End: Gain Bind equal to Stack next turn
- Turn End: Reduce Stack by 1Night Awls Capitano GregorFaint Aroma- Max Stack: 30
- Gain 1 Stack if this unit takes Sinking damage
- Upon Tremor Burst, apply 1~2 Faint Aroma on 3 other random allies (for Abnormalities, the Part)
- At max Stack, gain 2 Tremor and trigger Tremor Burst on self; then, take Gloom damage equal to Sinking on self and lose all Faint Aroma. Cannot gain Faint Aroma for the rest of the turn.
- If this unit is killed, inflict (remaining Faint Aroma on this unit / 2) Faint Aroma randomly between this unit's allies (rounded down)Lobotomy E.G.O::Faint Aroma & Solitude RyōshūIdentity Buffs and PassivesDefensive Stance- Max Value: 2
- This effect does not compound in Potency; stacking it only extends its duration.
- Reduced by 1 at Turn End
- When a unit gains this effect, gain the following effects next turn:
· Fix this unit's Speed to its minimum value
· Gain 5 Defense Level Up
· Each of this unit's Slots gain +(10 / this unit's # of Slots) Aggro
· When chaining Skills, this unit can draw enemies' attack toward this unit regardless of Speed (Focused Encounters only)
· Upon Clash Win, trigger Tremor Burst
· Cannot be Staggered by damageZwei Assoc. West Section 3 IshmaelViolent Collections- When this unit has Haste, gain +1 more Tremor Count from its Base Skills
- If this unit's Speed is faster than the target's, deal +(Speed difference x 3)% damage (max 15%)T Corp. Class 3 VDCU Staff OutisTiantui Star [天退星]- Min & Max Speed + 1
- If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 2.5%) damage (max 20%)
- Inflict +1 more Tremor Potency and Tremor Count with this unit's Skills
- If this unit has spent 8+ (sum of Tigermark Round and Savage Tigermark Round): at Turn End, convert this buff to Shin (心) - Tiantui Star [天退星] next turn
- Max Stack: 1The Thumb East Capo IIII MeursaultShin (心) - Tiantui Star [天退星]- Min & Max Speed + 3
- If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 5%) damage (max 40%)
- Inflict +2 more Tremor Potency and Tremor Count with this unit's Skills
- Max Stack: 1The Thumb East Capo IIII Meursault
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