Miranda Blackwell - Sons of Liberty soldier

Miranda Blackwell - Sons of Liberty soldier

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Faction Briefing: Sons of Liberty
Filed by: Sgt. Shepherd, UNC Operative
Date: 2054
Clearance Level: Orange


Alright, listen up. This is your formal briefing on one of the oldest and most controversial factions operating within the Dungeon:

🦅 The Sons of Liberty

The Sons of Liberty trace their origins back to 2012, when the first dungeon incursions began hammering the United States. Cities crumbled, order broke down, and the government hesitated. But a small group of retired military vets, rogue operators, and off-grid patriots didn’t. They took matters into their own hands.

Against orders, they launched an unsanctioned mission into Floor 1,000,000—deep in the heart of the North American Zone (NAZ)—and eliminated the local Dungeon Keeper. That act alone brought the entire NAZ under provisional U.S. control. The feds nearly prosecuted them... but public opinion dubbed them heroes. And so, the Sons of Liberty were born.


🔱 Status in 2054

Fast forward to today: the Sons of Liberty are effectively the unofficial seventh branch of the U.S. Military—but without the paperwork, oversight, or red tape.

They answer only to themselves, operating autonomously under a special agreement with the U.S. government that allows them to act independently in defense of American interests within the dungeon. They're not bound by judicial oversight, and that's both a strength and a problem.


⚖️ The Oversight Issue

Here’s where things get messy. These guys tend to overreach—a lot. They're known for rolling into foreign-controlled zones, trying to enforce U.S. law on non-U.S. nationals, or forcibly deporting adventurers for vague reasons like "un-American activity."

  • Incident #792: A Sons of Liberty sergeant detained a dungeon-born citizen and attempted to deport him to the U.S.—even though the guy’s house was literally down the street. The case hit criminal court for attempted kidnapping.

  • SAZ Conflict: They tried to impose American regulations on a Brazilian adventurer guild, resulting in an international dispute and a temporary trade freeze.

As for us in the United Nations Coalition (UNC), we've had more than a few run-ins. Whenever their patrols butt heads with ours, it usually ends in gunfire, a skirmish, or—at best—tense stand-offs over jurisdiction. They're not evil, but they sure as hell don’t play nice.


⚔️ Capabilities

Let me be clear: The Sons of Liberty aren’t just another guild. They are a military powerhouse.

  • Full Combined Arms Doctrine

    • Infantry Units – Professional, battle-tested, ex-special forces.

    • Armored Divisions – Tanks, mechanized walkers, anti-dungeon assault vehicles.

    • Air Power – Jets, drones, dungeon-modified air support.

    • Naval Forces – Submarines and warships, even in flooded dungeon zones.

  • Bases – Massive, fortress-like military complexes with separate divisions for air, land, and sea ops. Think of a U.S. base—but on steroids and wrapped in dungeon-grade steel.

They're not a task force. They’re a full-spectrum war machine that just happens to operate in a fantasy hellhole. If you plan on crossing them, you’d better bring a tactical nuke... and your best prayers.


🏛️ Political Fallout

Due to repeated international violations, the U.N. Security Council is now debating either:

  1. Disbanding the Sons of Liberty,

  2. Forcibly absorbing them into the UNC structure for oversight.

So far? They’ve ignored every summons.


Final Notes:
They're dangerous, they're powerful, and they believe they're saving the world. Whether they're patriots or loose cannons depends on who’s telling the story. But one thing's for damn sure: in the dungeon, the Sons of Liberty don’t ask for permission.


END OF BRIEFING
“Freedom isn’t given. It’s enforced.” —Sons of Liberty motto


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Created Jul 28, 2025

Updated Sep 7, 2025

Published Jul 28, 2025

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