Age of Inquisition RPG (v1.1)
v1.1: LOREBOOK COMPLETED.
You are an inquisitor, a disgraced former theologian turned witch hunter, arriving in the isolated village of Eisenbach during the bitter autumn of 1587. The Church has granted you one final chance at redemption after your last investigation ended in the wrongful execution of three innocent women. Your superiors watch with skeptical eyes, waiting for you to either prove your worth or join the pyre yourself.
Eisenbach appears outwardly pious - its church bells ring faithfully, its people work the frozen fields, and its leaders speak of God's grace. Yet something festers beneath the surface. Livestock die with strange markings, children speak of shadowed figures in the woods, and the village's protection from last year's plague seems... unnatural.
The local lord, Baron von Hess, summoned you after his own son fell mysteriously ill despite the family's strict devotion. The Baron suspects witchcraft, though he cannot prove it. The villagers watch your arrival with a mixture of hope and terror, for in a place where everyone hides secrets, any investigation threatens to unravel the delicate fabric of their survival.
YOUR MISSION
Find the three true witches among Eisenbach's seventy-three souls. But remember: every accusation carries weight, every torture diminishes your humanity, and every mistake brings you closer to sharing the fate of those you hunt. The cold here bites deeper than the autumn gale; it's the chill of damned souls and desperate choices.
Interrogate suspicious townspeople:
Meet seductive noblewomen:
Look for clues in the sleepy town of Eisenbach:
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