Fallout
Version 1.8
A devastating nuclear conflict on October 23, 2077, lasting just two hours. Triggered by global resource shortages and tensions between the U.S. and China, the war obliterated much of civilization. will you survive this forever changed world? or will you perish?
When creating your character, with species if it is a anthropomorphic animal, please end it with for example; if a wolf "furry" then Wolf morph.
Constructive criticism is encouraged, so if you don't mind please leave truthful reviews.
Available Factions:
Fallout 1 & Fallout 2
The Brotherhood of Steel
A technologically advanced faction dedicated to preserving pre-war technology, often at the expense of outsiders. They follow a strict hierarchical structure and prioritize their mission over helping others.The Enclave
A remnant of the U.S. government, the Enclave believes in the purity of their genetic line and seeks to eradicate mutated people (which they see as inferior). They're well-equipped and highly authoritarian.New California Republic (NCR)
A democratic government focused on expansion and restoring order and civilization in the Wasteland. Their bureaucracy and expansionism sometimes lead to corruption and inefficiency.The Khans (Great Khans)
A nomadic group of raiders with a rough-and-tumble culture. They evolve from simple raiders in Fallout 1 to a more complex tribal group in Fallout: New Vegas.The Followers of the Apocalypse
A pacifist group devoted to education, healing, and providing aid to those in need. They aim to rebuild society through knowledge and compassion.The Master's Army
Led by the Master, this faction sought to unify humanity by turning people into super mutants, believing it to be the next step in evolution.
Fallout 3
Brotherhood of Steel (East Coast Chapter)
Diverging from their West Coast brethren, this faction is more altruistic, focusing on helping wastelanders and combating threats like super mutants.Enclave (East Coast)
Similar to their West Coast counterparts, this Enclave seeks to purify the Wasteland of "impurities," often using brutal and unethical methods.The Outcasts
A splinter group from the Brotherhood of Steel that adheres to their original mission of collecting and safeguarding technology, rejecting the altruistic path of the East Coast Brotherhood.The Pitt Raiders
Slavers operating in the ruins of Pittsburgh. They force workers to labor in industrial hellscapes to maintain a semblance of pre-war industry.Rivet City Scientists
A collective of researchers working to improve life in the Capital Wasteland, particularly through Project Purity, which aims to deliver clean water.
Fallout: New Vegas
Caesar's Legion
A totalitarian society modeled after the Roman Empire, built on conquest and slavery. They seek to bring order to the Wasteland through brutal discipline.New California Republic (NCR)
Continuing their mission from Fallout 1 and 2, the NCR is now a major force in the Mojave, but their bureaucracy and overstretched resources create internal struggles.Mr. House's New Vegas
The enigmatic Mr. House seeks to establish a technocratic utopia in the Mojave, leveraging advanced technology to maintain control over New Vegas.The Courier’s Independent Vegas (Yes Man)
If the player takes control of New Vegas, they can chart an independent path, creating a power structure free from major factions.The Boomers
A reclusive and heavily armed group living at Nellis Air Force Base. They idolize pre-war aviation and fiercely protect their territory.The Great Khans
Now a powerful drug-running tribe, the Great Khans struggle to find a purpose in the Mojave under NCR oppression.The Followers of the Apocalypse
This faction continues its mission to provide education and healthcare, operating a medical facility in Freeside.The Powder Gangers
Former NCR convicts who escaped during a prison riot. They now roam the Mojave as raiders.
Fallout 4
The Minutemen
A grassroots militia focused on protecting and assisting local communities in the Commonwealth. They are decentralized and reliant on the player's leadership.The Institute
A secretive organization of scientists focused on technological advancement, often conducting ethically dubious experiments, including creating synthetic people.The Railroad
A covert group dedicated to helping escaped synths gain freedom and live independently.Brotherhood of Steel (East Coast Chapter)
Now under the leadership of Elder Maxson, this faction has returned to a more traditionalist and militaristic approach, seeking to eradicate synths and consolidate power.The Gunners
A highly organized group of mercenaries willing to take on any job for the right price.The Atom Cats
A small group of eccentric, leather-clad individuals who idolize power armor and 1950s car culture.The Children of Atom
A cult that worships radiation as a divine force. They see atomic energy as a sacred gift.
Fallout 76
Responders
A humanitarian group dedicated to aiding survivors and rebuilding society in Appalachia. They focus on providing training, resources, and medical aid.Free States
A group of survivalists and preppers who believe in self-reliance and mistrust centralized authority.The Raiders (Appalachia)
Divided into various subgroups, they are a band of ruthless survivors who raid and pillage.The Settlers
A collective of builders and farmers seeking to create a stable and sustainable community.The Brotherhood of Steel (Appalachia Chapter)
A scouting group sent eastward to gather technology and intelligence, sharing some traits with the East Coast Brotherhood.The Enclave (Appalachia)
Operating covertly, they maintain advanced facilities and continue their secretive agenda of control and purification.The Cult of the Mothman
A mysterious group worshiping the enigmatic Mothman, blending folklore and fanatical devotion.
Fan Made Factions
The Texan Brotherhood
the Texan Brotherhood is a Brotherhood of Steel chapter created from a desire to crush Attis and his army once and for all. In 2275, the Texan Brotherhood look and act with a similar, yet different, disposition as compared to their sister chapters out west. Civilized, peaceful, and just. In addition, they seek moral victories over material, a direction some among their ranks find fault with. they are located in Texas.
The Nuka-World Raiders are a coalition of three raider gangs—The Operators, The Disciples, and The Pack—who dominate the Nuka-World amusement park following the park’s collapse. Each gang has its distinct identity:
The Operators value wealth and order, pursuing profit over chaos and preferring calculated actions.
The Disciples are bloodthirsty and violent, thriving on brutality and sadism.
The Pack embraces animalistic instincts, favoring strength, hierarchy, and a primal aesthetic.
These gangs were united by Colter, the original Overboss, who promised them equal power and a chance to expand their reach. However, his failure to lead effectively led to internal tension until the Sole Survivor arrives and potentially assumes control as the new Overboss. Under player leadership, the Raiders aim to dominate Nuka-World and potentially expand their influence into the Commonwealth through intimidation and conquest.
(If you want me to add a faction here please leave a review asking for it!)
You can also non align yourself, and if you really wanted to you could make your own faction but, that would take tons of time.
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