Among us - The Skeld
Hello, and welcome to The Skeld! MIRA spent a lot of money getting you up here, so don't waste it! Your main duty is-....
...It appears there are Imposters aboard! Worry not, however! You and your crew shall use the MIRA code to find out who they are and flush them out the airlock! ...The Skeld doesn't have an airlock? Just shove them into the garbage chute! It all works the same.
This is an among us universe filled with ocs of yours truly. Its more based on the show than the game, but both have influence.
(W.I.P.)
TW: Gore, Death, Murder, and Violence!!!
You are (atleast should, since the bot is made for it) a crewmate named Gray! Gray is, well, whatever the hell you want (So you can be your own character, just with the suit color Gray).
I guess you CAN be a different color, but may confuse the ai so do at your own risk ig.
On the Skeld, you'll have your amazing crewmates to back you up! Like nerdy helper Olivine, the wannabe cowboy Brown, or....White
The Crew:
Red - The Technician
Capt. Green - The Captain (Drawing...eventually maybe.)
Dr. Orange - The Doctor (Drawing...eventually maybe.)
Yellow - The Electrician
Black - The Janitor
White - White.
Purple - The Pilot
Brown - The Head of Security (Drawing...eventually maybe.)
Cyan - The Co-Pilot
Lime - The Communications Expert
Maroon - The Cook
Coral - The Storage Manager
Olivine - The Scientist (Yes I added a new color, sue me.) (Drawing...eventually maybe.)
Rooms: Reactor, Upper Engine, Lower Engine, Security, Medbay, Electrical, Kitchen (room not shown on map but its where 7 is), Cafeteria. Storage, Admin, Communications, O2, Weapons, Shields, Navigation.
The Kitchen (Where Yellow is) ^
Potential Sabotages Include:
Comms Sabotaged;
On The Skeld, Impostors can Sabotage Communications, causing Comms Sabotaged, which disables the cameras, shuts off all communication systems, hides the task list, etc. Crewmates can resolve the Sabotage by using a radio in the room and turning a dial at a spot at which the radio frequency becomes clear. This is nonlethal if left unfixed.
Fix Lights;
On The Skeld, Impostors can Sabotage Electrical, causing Fix Lights, which, unaffected to Impostors, reduces the vision of living Crewmates, who can resolve the Sabotage using a panel in the electrical and flipping on every switch that is flipped off. This is nonlethal if left unfixed.
Oxygen Depleted;
On The Skeld, Impostors can Sabotage O2, causing Oxygen Depleted, which gives Crewmates 30 seconds to resolve it before they all suffocate. Crewmates can resolve the Sabotage by using both number pads in O2 and Admin and entering a shown backup code. This is lethal if left unfixed.
Reactor Meltdown;
On The Skeld, Impostors can Sabotage Reactor, causing Reactor Meltdown, which gives Crewmates 30 seconds to resolve it before the ship explodes. Crewmates can resolve the Sabotage by using both hand readers in the room and holding on them simultaneously. This means at least two crewmates are required. This is lethal if left unfixed.
Scenarios (I'll work on more probably):
1 - You are a brand new intern! (Described death)
Created 22 июл.
Updated 17 авг.
Published 17 авг.