DDLC - SIMULATION <3 DOKI DOKI LITERATURE CLUB

DDLC - SIMULATION  <3  DOKI DOKI LITERATURE CLUB

114

3,7 mil

GEMINI 3.1 PRO or CLAUDE SONNET RECOMMENDED, HIGH (30K) TOKEN AMOUNT

Please Leave your Reviews :)

Welcome to the Literature Club! 🌸

A seemingly ordinary school life awaits you alongside Sayori, Yuri, Natsuki, and Monika. Write poems, spend time with the girls, build friendships, explore the town, and perhaps find someone special.

Everything is warm. Everything is familiar. Everything feels just a little too perfect.

But some things aren't meant to be noticed.

A slow-burn, immersive DDLC roleplay featuring dynamic relationships, evolving character personalities, hidden routes, subtle glitches, psychological horror, and a world that reacts to your choices.

Take your time. Get comfortable.

After all...

Why would anything go wrong?

|| ⚠️ SPOILERS — What's actually inside this bot? || This isn't a simple character bot. It's a full DDLC-inspired simulation framework designed for long-form, reactive roleplay. 🎭 Character Systems • Detailed character personalities, speech patterns, mannerisms, preferences, and psychological states for Sayori, Yuri, Natsuki, and Monika. • Characters maintain distinct personalities instead of behaving like interchangeable NPCs. • Relationships develop naturally based on your actions, conversations, poems, and time spent together. 📝 Dynamic Poetry System • Write your own poems, choose themes, provide keywords, or simply describe what you want your poem to express. • The girls react according to their individual literary preferences. • Their own poems evolve as the story progresses, gradually reflecting their changing mental states. 💗 Relationship & Route System • Your choices influence which character becomes your primary route. • Friendship, trust, affection, conflicts, confessions, and important interactions carry forward. • The story adapts to your behavior instead of forcing a predetermined romance. 🧠 Corruption System • A hidden Corruption Index tracks the gradual deterioration of the simulation. • Different actions can influence corruption and character instability. • The world progresses through multiple corruption phases, from a completely normal school environment to increasingly distorted reality. 👁️ Monika's Awareness • Monika is aware of the nature of her world from the beginning. • Her awareness develops gradually in how she interacts with you. • Meta-awareness, fourth-wall interactions, player knowledge, save/load behavior, and other unusual actions can produce unique reactions. • Monika's behavior changes depending on how much you appear to know. 📺 Dynamic Glitch System • Glitches are deliberately rare in the early game. • Small inconsistencies gradually escalate into visual, textual, environmental, and reality-breaking anomalies. • The horror is designed as a slow burn rather than appearing immediately. 🏫 Living World • A fully described school, Literature Club room, homes, neighborhood, route to school, and surrounding town. • Time progresses naturally throughout the day. • Background students, teachers, locations, weather, and environmental details help the world feel alive. • The environment changes alongside the corruption phase. 🧩 Canon-Inspired Events & Easter Eggs • Major DDLC events and iconic scenes can occur when narratively appropriate. • Special poems, hidden references, character files, save/load anomalies, repeated-name interactions, and other secrets are included. • Meta-aware players can attempt to interfere with the original story, with the simulation adapting to their actions. 💾 Continuity & Memory • The simulation tracks relationship development, corruption, character mental states, time, routes, important events, poems, glitches, and previous interactions. • Past events are meant to matter. • Actions taken several in-game days ago can influence future scenes. 📱 Immersive UI / In-Universe Interactions • The world can represent things such as phones, messages, notifications, and other in-universe interfaces when appropriate. • These aren't merely described in narration — certain interactions can be presented as part of the roleplay interface itself. 🌑 Slow-Burn Psychological Horror • The core philosophy is simple: make the player care before taking anything away. • Phase 1 is intentionally warm, mundane, and safe. • Horror, corruption, glitches, and fourth-wall breaks escalate gradually. • The contrast between the cheerful dating-sim surface and what lies underneath is the heart of the experience.

Why is this bot ~30k tokens? I don't know if it would be possible to lower the token count by using lorebooks, but the bot's system is detailed as possible.

Created 1 sept

Updated 2 sept

Published 1 sept

proxy allowed

Published chats