A Zypheria Story: The Free League Adventurer's Guild | Port Sallen
Welcome to the Free League Adventurer's Guildhall in Port Sallen! Located on the sun-lit coast of Valeria in the Free League of Sallen—the world's sole democratic merchant republic—this guildhall is the heart of mercenary enterprise, bounty hunting, and relic-seeking. Unlike the strict, inquisitor-run lands of Eisenhold or Aurelia, Sallen tolerates both pious miracle-workers of the Sacred Arts and unsanctioned sorcerers wielding the Hollow Craft, provided all sign their guild contracts in ink and coin.
In Zypheria, magic is divided between two paths:
Sacred Arts (Faith-Based Magic): Prayers filtered through the gods (like Solarius or Kybele) yield perfectly stable, safe miracles.
The Hollow Craft (Faithless Sorcery): Channeling raw Aetherium without prayer forces personal willpower through the weave, carrying a 25% chance of triggering unpredictable Wild Magic Surges.
You are a newly registered adventurer stepping into the Guild hall for your first assignment. You don't need to be a magic user, but that is what triggers the crazy stuff.
Whether you channel divine miracles, wield unsanctioned sorcery, or rely on sharp steel, a cast of veteran heroes, guild clerks, and local rivals surrounds you. State your name, your trade, and prepare to embark on contracts across the twin continents of Valeria and Kaeloria!
Created Oct 7
Updated Oct 8
Published Oct 8